transition from desert to woodland
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Crush, I beg pardon for my stupidity but I get this error now "Cannot find map file" when I get to the area where your new map is supposed to be.
I renamed the old 'new_1-1.tmx.gz' in 'new_1-1.tmx_old.gz' and substituted it with the one i downloaded (a really small file 1015 bytes) but I'm going nowhere with this.
Please help
Thanks again,
Monk
I renamed the old 'new_1-1.tmx.gz' in 'new_1-1.tmx_old.gz' and substituted it with the one i downloaded (a really small file 1015 bytes) but I'm going nowhere with this.
Please help
Thanks again,
Monk
If you're not part of the solution, you're part of the precipitate.
it might be the case because you forgot to download the transition tileset and put it into the tileset folder.
http://svn.sourceforge.net/viewvc/thema ... g?view=log
but the file size of only one kb cannot be correct. the new maps (number 14-16) are between 10 kb and 16 kb.
http://svn.sourceforge.net/viewvc/thema ... g?view=log
but the file size of only one kb cannot be correct. the new maps (number 14-16) are between 10 kb and 16 kb.
Yes it was the case and what's more the file I downloaded was broken.
Anyway everything works ok now so I wandered a bit and there are 3 screen of what I found in map 14.
http://www.extremasideris.com/TMW/TMW_Screenshot_1.png
http://www.extremasideris.com/TMW/TMW_Screenshot_2.png
The first two refer to the same place.
http://www.extremasideris.com/TMW/TMW_Screenshot_3.png
This one just looks bad.
http://www.extremasideris.com/TMW/TMW_Screenshot_4.png
And I don't like the flower popping from behind the tree either. My two cents here
It's quite late now I will test it more deeply during the week.
G'night,
Monk
Anyway everything works ok now so I wandered a bit and there are 3 screen of what I found in map 14.
http://www.extremasideris.com/TMW/TMW_Screenshot_1.png
http://www.extremasideris.com/TMW/TMW_Screenshot_2.png
The first two refer to the same place.
http://www.extremasideris.com/TMW/TMW_Screenshot_3.png
This one just looks bad.
http://www.extremasideris.com/TMW/TMW_Screenshot_4.png
And I don't like the flower popping from behind the tree either. My two cents here
It's quite late now I will test it more deeply during the week.
G'night,
Monk
If you're not part of the solution, you're part of the precipitate.
Crush, I'd like to continue to test your maps but maybe it would be useless and frustrating for you if I keep to report errors that are due to me using an old and buggy tileset.
If you want, I'll keep testing the map, otherwise, I'll stop.
Waiting instructions!
Anyway, some work I had already done:
These are some trees that are walkable and I thought should be unpassable
http://www.extremasideris.com/TMW/TMW_Screenshot_5.png
http://www.extremasideris.com/TMW/TMW_Screenshot_6.png
This looks very artificial:
http://www.extremasideris.com/TMW/TMW_Screenshot_7.png
And would be a great place for rituals dedicated to the moon or something like that
This is thrilling:
http://www.extremasideris.com/TMW/TMW_Screenshot_8.png
Is it going to be connected to some quest?
Monk
If you want, I'll keep testing the map, otherwise, I'll stop.
Waiting instructions!
Anyway, some work I had already done:
These are some trees that are walkable and I thought should be unpassable
http://www.extremasideris.com/TMW/TMW_Screenshot_5.png
http://www.extremasideris.com/TMW/TMW_Screenshot_6.png
This looks very artificial:
http://www.extremasideris.com/TMW/TMW_Screenshot_7.png
And would be a great place for rituals dedicated to the moon or something like that
This is thrilling:
http://www.extremasideris.com/TMW/TMW_Screenshot_8.png
Is it going to be connected to some quest?
Monk
If you're not part of the solution, you're part of the precipitate.
just go on. things that you should look for are:
-tiles that cover the player although they shouldn't
-tiles that don't cover the player although they should
-tiles that are walkable although they shouldn't
-tiles that are blocked although they shouldn't
screenshots 5 and 6 are for example bugs that are important to find. thank you for spotting those. i'll correct them as soon as possible.
screenshot 7 and 8 are easter eggs.
-tiles that cover the player although they shouldn't
-tiles that don't cover the player although they should
-tiles that are walkable although they shouldn't
-tiles that are blocked although they shouldn't
screenshots 5 and 6 are for example bugs that are important to find. thank you for spotting those. i'll correct them as soon as possible.
screenshot 7 and 8 are easter eggs.
Crush, I don't think you should leave the body there unless you can come up with a good reason why it just lies there and no one cares enough to pick it up and bury it.
So, ideas:
A sleeping ancient, the village idiot doing a diving record, a former king and water, in which one does not decay? (Think the fountain of youth in the style of "Emperor's New Clothes".)
So, ideas:
A sleeping ancient, the village idiot doing a diving record, a former king and water, in which one does not decay? (Think the fountain of youth in the style of "Emperor's New Clothes".)
This message used to be meaningful.
i vote for village idiotRotonen wrote:Crush, I don't think you should leave the body there unless you can come up with a good reason why it just lies there and no one cares enough to pick it up and bury it.
So, ideas:
A sleeping ancient, the village idiot doing a diving record, a former king and water, in which one does not decay? (Think the fountain of youth in the style of "Emperor's New Clothes".)
For your transition between 2 floors.
A good system could be to using dryness grass for having a more complex floor; with the dried grass on the sand and on the other floor.
the difficulty is to display with a non-uniform method piece of grass.
We can use brown rock too.
and we could adapt the plants for the over transitions.
Any ideas for beach monsters :
- warriors with a fish-head, like in RoseOnline and old movies and "one-piece". We can design archer, warrior with sword, warrior with spear , one with armou and other not, and a giant or a king
- Giant crab,
- carnivor giant clam
A good system could be to using dryness grass for having a more complex floor; with the dried grass on the sand and on the other floor.
the difficulty is to display with a non-uniform method piece of grass.
We can use brown rock too.
and we could adapt the plants for the over transitions.
Any ideas for beach monsters :
- warriors with a fish-head, like in RoseOnline and old movies and "one-piece". We can design archer, warrior with sword, warrior with spear , one with armou and other not, and a giant or a king
- Giant crab,
- carnivor giant clam
Ziolive
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
Or hawaiian zombie girls
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
thanks for finding that error one so short before the release.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
I've seen it, too and fixed it.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.