Sound Makers (not music)
Sound Makers (not music)
Seems its hard finding post that aint music in this =P so I think we should have some main sound post.
I would like to know what sounds we have yet, (weapons, spells, monsters, effects (doors open/close, winds, flames, traps,...)).
I would like to know what sounds we have yet, (weapons, spells, monsters, effects (doors open/close, winds, flames, traps,...)).
Re: Sound Makers (not music)
You can find a list here: http://wiki.themanaworld.org/index.php/SFX
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Re: Sound Makers (not music)
I too would support separating sound development from music development, but so far the forum admins have been a drag in this regard.
Just to express it yet again, mapping should also be split into a separate forum section.
Just to express it yet again, mapping should also be split into a separate forum section.
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Re: Sound Makers (not music)
Have any sound bank Rotonen? would be long to record some samples to work from, filling that table should be a matter of days.
Re: Sound Makers (not music)
If you are after a clear TODO, I have not seen one regarding sounds.
If you're asking me what to do: hitting sounds. As it is now, it sounds like you miss and stuff misses you. Different impact sounds per weapon type and even perhaps per monster category. Be creative, surprise me.
Also if you're after a storage filled with our previous pieces of works, I've yet to see that too.
If you're asking me what to do: hitting sounds. As it is now, it sounds like you miss and stuff misses you. Different impact sounds per weapon type and even perhaps per monster category. Be creative, surprise me.
Also if you're after a storage filled with our previous pieces of works, I've yet to see that too.
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Re: Sound Makers (not music)
I don't really understand what you are asking, but if you want to see all the sounds we have ATM, you could just check SVN.
http://themanaworld.svn.sourceforge.net ... trunk/sfx/
Crush already posted a todo list.
http://themanaworld.svn.sourceforge.net ... trunk/sfx/
Crush already posted a todo list.
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Re: Sound Makers (not music)
Blah yet again I'm a bit out of date on things. That one was on me. Although people should dig into the SFX TODO and add stuff / start a conversation.
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Re: Sound Makers (not music)
I think we should focus sound development in coordination with other games like Wesnoth, since sounds can often be used, at least as the base of a new sound) by many gpl games.
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Re: Sound Makers (not music)
Lecter welcome to TMW. I have most recently been the one working on sound effects. Unfortunately I have been busy for the last few months (Moved across the state, got a new job, ....)
It would be great to have someone else working on sounds. I have kept the wiki up to date when new sounds are added, so if you want to work on anything that isn't there it would be a great help. I'm going to try and record river and waterfall sounds soon for location based sounds, and try to get into the reptile room and get some "snake" sounds.
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It would be great to have someone else working on sounds. I have kept the wiki up to date when new sounds are added, so if you want to work on anything that isn't there it would be a great help. I'm going to try and record river and waterfall sounds soon for location based sounds, and try to get into the reptile room and get some "snake" sounds.
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Re: Sound Makers (not music)
I'll try doing stuff with basic components and edit them with audacity.
It is primordial to "edit" sounds a bit with audacity, can add many little effects, also ardour can be useful if ure using linux.
http://audacity.sourceforge.net/
Still I think that using bit of wesnoth sounds could be good idea, to share.
It is primordial to "edit" sounds a bit with audacity, can add many little effects, also ardour can be useful if ure using linux.
http://audacity.sourceforge.net/
Still I think that using bit of wesnoth sounds could be good idea, to share.
Re: Sound Makers (not music)
It'd be nice if there was a project on the net collecting all open sounds from all open source games and other projects.
That'd stack up to a nice pool.
That'd stack up to a nice pool.
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Re: Sound Makers (not music)
What about these:Rotonen wrote:It'd be nice if there was a project on the net collecting all open sounds from all open source games and other projects.
That'd stack up to a nice pool.
http://www.freesound.org/index.php
http://ccmixter.org/media/tags/piano
Re: Sound Makers (not music)
Ooh, they actually have more than crap these days. We'll have to dig into those.
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Re: Sound Makers (not music)
Another one is Soundsnap.
We would have to be careful with what we use, so that it doesn't conflict with the GPL and distribution. For example Freesound we would have to attribute, and redirect to this page, along with mix up the sound to be able to use it for a commercial purpose. Most of the stuff on ccMixter wouldn't work, since a lot of it seems to have a NC tag, which wouldn't work with the GPL at all. (The GPL allows and encourages people to sell the product) And I think mixing licenses wouldn't be a good idea, we would have to separate things even more. =\
Soundsnaps license seems to be pretty liberal and allow a lot of stuff, but I'm no legal guy so I couldn't say for sure.
Really, what we need is a GPL soundbank, that would make things much easier and clear cut. If anyone knows of such a website...
We would have to be careful with what we use, so that it doesn't conflict with the GPL and distribution. For example Freesound we would have to attribute, and redirect to this page, along with mix up the sound to be able to use it for a commercial purpose. Most of the stuff on ccMixter wouldn't work, since a lot of it seems to have a NC tag, which wouldn't work with the GPL at all. (The GPL allows and encourages people to sell the product) And I think mixing licenses wouldn't be a good idea, we would have to separate things even more. =\
Soundsnaps license seems to be pretty liberal and allow a lot of stuff, but I'm no legal guy so I couldn't say for sure.
Really, what we need is a GPL soundbank, that would make things much easier and clear cut. If anyone knows of such a website...
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Re: Sound Makers (not music)
I still think that with the many GPL games, some art development could and should be a bit more centralised, mixing artists from a game development to another, would help a lot.
For an example Wormux can need a coulple pixel artist just to add teams like openbsd puffy, and wormux pixel art isnt particulary advanced.
Wesnoth is pretty ancient and has a pretty big and well developped developpers community that dwarf tmw's, with good pixel artists, sound and music makers.
They prolly could refer many sound banks including their own.
Until now I think there is 5 main art levels in GPL games:pixel art&animation (gimp), sounds, musics,vectorial art& animation, content(story,mapmaking,...).
Other stuff are mostly databases,programmation, support softwares/code for games (like tiled) and website/forum/community/irc/servers.
For an example Wormux can need a coulple pixel artist just to add teams like openbsd puffy, and wormux pixel art isnt particulary advanced.
Wesnoth is pretty ancient and has a pretty big and well developped developpers community that dwarf tmw's, with good pixel artists, sound and music makers.
They prolly could refer many sound banks including their own.
Until now I think there is 5 main art levels in GPL games:pixel art&animation (gimp), sounds, musics,vectorial art& animation, content(story,mapmaking,...).
Other stuff are mostly databases,programmation, support softwares/code for games (like tiled) and website/forum/community/irc/servers.