[RC] Miner NPC sprite
[RC] Miner NPC sprite
I started this new version of the miner NPC. He's wearing all the stuff that can be found in the mines including miners hat, miner gloves and leather skirt. I made two versions, a clean version and a version with some dirt on skin and clothes.
Last edited by Spit23 on 13 Nov 2008, 00:46, edited 1 time in total.
Re: [WIP] Miner NPC sprite
I like the dirty version better. Definitely an adequate replacement for the current sprite.
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Re: [WIP] Miner NPC sprite
Rotate the pickaxe a bit. It looks to unnatural right now.
Re: [WIP] Miner NPC sprite
I tried it out several times but it looks like crap:EJlol wrote:Rotate the pickaxe a bit. It looks to unnatural right now.
Re: [WIP] Miner NPC sprite
The part between his hands is to much __ (to horizontal). So the pickaxe looks a bit like this: \__ (not a straight line). Try lower his right hand 2 pixels (or more?), and then try to draw the part between his hands again, so that it will look like \. (a straight line)
Re: [WIP] Miner NPC sprite
You used the rotate function of your graphic program to turn the pickaxe, didn't you? I can tell by the improper anti aliasing and blurring. Please redo it by hand.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Miner NPC sprite
Yes, thats what I did but I've already redone some parts by hand. Anyway, I redo it again till it looks better.Crush wrote:You used the rotate function of your graphic program to turn the pickaxe, didn't you? I can tell by the improper anti aliasing and blurring. Please redo it by hand.
Re: [WIP] Miner NPC sprite
Rotating by software and then fixing by hand is not a bad option on the long run. For this you should probably scale up the pixel art first for better results and easier repairability and then scale it back down before repairing it by hand.
When in the process of learning pixel art, you can never have enough practice, so this bit does not go for each and every one of our pixel artists.
When in the process of learning pixel art, you can never have enough practice, so this bit does not go for each and every one of our pixel artists.
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Re: [WIP] Miner NPC sprite
That's a quite bad advice, in my experience.Rotonen wrote:Rotating by software and then fixing by hand is not a bad option on the long run. For this you should probably scale up the pixel art first for better results and easier repairability and then scale it back down before repairing it by hand.
When you rotate something the whole texture is replaced by a blurred mess. So you have to redraw it completely.
The lines are blurred too with some pseudo anti-aliasing you have to clean up by hand. This cleanup process takes about the same time it would have taken to draw the lines yourself in the first place.
Just drawing the object in the correct angle in the first place is faster. When you have problems with the perspective I would recommend prototying in inkscape.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Miner NPC sprite
Blah, I do come from a world of vector art originally.
You're right, does not work with pixel art at all. The form of the pixel mesh does not survive the translation. (I actually had to go back to the basic math of geometrical translation to realize that one.)
You're right, does not work with pixel art at all. The form of the pixel mesh does not survive the translation. (I actually had to go back to the basic math of geometrical translation to realize that one.)
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Re: [WIP] Miner NPC sprite
I've redone the miner npc i started. I used the arms of the constructin worker npc from kr0n05931 so that the graphics fit together. Here it is:
Last edited by Spit23 on 28 Oct 2008, 00:50, edited 1 time in total.
Re: [WIP] Miner NPC sprite
great job spit i think this will be a great replacement for the old 1
Dark Knight's Helm:
http://forums.themanaworld.org/viewtopic.php?t=4496
Ancient City:
http://forums.themanaworld.org/viewtopic.php?f=8&t=4759
Axl Trozz work never finished:
http://www.porelsalvador.com/tmw/images/
http://forums.themanaworld.org/viewtopic.php?t=4496
Ancient City:
http://forums.themanaworld.org/viewtopic.php?f=8&t=4759
Axl Trozz work never finished:
http://www.porelsalvador.com/tmw/images/
Re: [WIP] Miner NPC sprite
I changed an important detail I forgot (maybe I shouldn't always do this at night )
Re: [WIP] Miner NPC sprite
its always the best time for meh xD
Dark Knight's Helm:
http://forums.themanaworld.org/viewtopic.php?t=4496
Ancient City:
http://forums.themanaworld.org/viewtopic.php?f=8&t=4759
Axl Trozz work never finished:
http://www.porelsalvador.com/tmw/images/
http://forums.themanaworld.org/viewtopic.php?t=4496
Ancient City:
http://forums.themanaworld.org/viewtopic.php?f=8&t=4759
Axl Trozz work never finished:
http://www.porelsalvador.com/tmw/images/