Don't be disappointed, just ask Rotonen for a artist motivation course.Reid wrote:well, the goal of this thread was to do 40npcs as minimum, only me worked on it, so this thread because useless too, thanks all again for your precious help of talking. May the next time try to pixelise something?
</sarcasm²>
[FAIL] NPCs
Re: [FAIL] NPCs
Re: [FAIL] NPCs
I'm not disapointed, just that it become useless if I continue to do npc on this thread, i can directly give it at wombat if nobody work on it.Matt wrote:Don't be disappointed, just ask Rotonen for a artist motivation course.Reid wrote:well, the goal of this thread was to do 40npcs as minimum, only me worked on it, so this thread because useless too, thanks all again for your precious help of talking. May the next time try to pixelise something?
</sarcasm²>
2 last : (I dont know where come from the originally, but I totally did the new one.) Not my best work, but can be useful for somebody...
PS : OK OK, the base of the fish is the same... but I edited it... So... erm. *escapes*
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [FAIL] NPCs
Forget something on the alchimist + added new boots, old was did rapidly and i forget to change them..
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [FAIL] NPCs
I hope you don't mind, I retouch just a little bit the alchemist assistant :Reid wrote:Forget something on the alchimist + added new boots, old was did rapidly and i forget to change them..
now the Alchemist >>
>>some shadow (fail)
Re: [FAIL] NPCs
The alchemist looks more like a modern doctor... The assistants looks good anyway.
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Re: [FAIL] NPCs
Is an Alchemist and the look should reflect a science guy, like the nomads, forester, chef, casino manager they have a modern look but do the trick
Now if a wizard is required, well here is a wizard version >> or may be not. hehe
Now if a wizard is required, well here is a wizard version >> or may be not. hehe
Re: [FAIL] NPCs
The originally npc is may not in GPL, may yes, may no... It was on the old data of my game, so I think that it's GPL and that we can use it..AxlTrozz wrote:Is an Alchemist and the look should reflect a science guy, like the nomads, forester, chef, casino manager they have a modern look but do the trick
Now if a wizard is required, well here is a wizard version >> or may be not. hehe
Thanks to change this npc Axl, it look much much better, doing a npc a bit turned on hisself is more hard... Thanks a lot ^^
Edit : niark, I putted on him a ukar hands :3 it wasn't a problem during the change of the color
(Why ukar hand? hmm... May a problem during his alchminist task... (http://en.wikipedia.org/wiki/Fullmetal_Alchemist))
Last edited by Reid on 20 Nov 2010, 21:16, edited 1 time in total.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [FAIL] NPCs
Reid wrote:The originally npc is may not in GPL, may yes, may no... It was on the old data of my game, so I think that it's GPL and that we can use it..AxlTrozz wrote:Is an Alchemist and the look should reflect a science guy, like the nomads, forester, chef, casino manager they have a modern look but do the trick
Now if a wizard is required, well here is a wizard version >> or may be not. hehe
Thanks to change this npc Axl, it look much much better, doing a npc a bit turned on hisself is more hard... Thanks a lot ^^
Edit : niark, I putted on him a ukar hands :3 it wasn't a problem during the change of the color
(Why ukar hand? hmm... May a problem during his alchminist task... (http://fr.wikipedia.org/wiki/Fullmetal_Alchemist))
ahhh fullmetalalchemist wow my favourite managa its the best
Its blue like the sea.
- salmondine
- Warrior
- Posts: 357
- Joined: 08 Jan 2008, 02:37
- Location: Florence. Oregon
Re: [FAIL] NPCs
Cupid of course...drew him last year...just made him blink.
somewhere I have hearts for particle effect to go with him.
I'll post those when I find them.
Found them and converted to .png...had em stored as gimp native files =]
- salmondine
- Warrior
- Posts: 357
- Joined: 08 Jan 2008, 02:37
- Location: Florence. Oregon
Re: [FAIL] NPCs
Stone Goblin
I call him Meway =]
I call him Meway =]
Re: [FAIL] NPCs
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [FAIL] NPCs
Just done a kr0n0 npc..
http://forums.themanaworld.org/viewtopic.php?t=4610
changed color, the pants, and a bit of the animation...
Edit : Added the xml, you should change the source on it, I wonder if that work on tmw-ea..
http://forums.themanaworld.org/viewtopic.php?t=4610
changed color, the pants, and a bit of the animation...
Edit : Added the xml, you should change the source on it, I wonder if that work on tmw-ea..
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
- salmondine
- Warrior
- Posts: 357
- Joined: 08 Jan 2008, 02:37
- Location: Florence. Oregon
Re: [FAIL] NPCs
love it ... =]
Re: [FAIL] NPCs
i like it as well ....
and i would love to see some fringe add-on stuff to go with npc .....
like haveing the bar-tender at the bar....think of where and how the npc's will be seen..
ill help lots when im less bizzy in R.W-stuff....
---------skipy
and i would love to see some fringe add-on stuff to go with npc .....
like haveing the bar-tender at the bar....think of where and how the npc's will be seen..
ill help lots when im less bizzy in R.W-stuff....
---------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [FAIL] NPCs
Xmas present
Thanks at Dark_Mage for the ball idea animation..
Need feedback please.
Edit : may you will be lost with this sprite... Sorry, I always do it complicated. Here the xml to help you to understand how it work :
http://pastebin.com/fk3vJii6
Thanks at kr0n0 for the start of the robe..Thanks at Dark_Mage for the ball idea animation..
Need feedback please.
Edit : may you will be lost with this sprite... Sorry, I always do it complicated. Here the xml to help you to understand how it work :
http://pastebin.com/fk3vJii6
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect