In my turn, I feel like a child learning.

This is definitely a good technique.
Best regards.
It would work if it had a passing frame....pateame wrote:- Preview sketch of Longjhon walking: (¿any different proposal?, ¿like a kangaroo?)
Now that I re-draw the original concepts, its important to clarify that my goal isn't to own/steal modanung's ideas.
I just want to share this process to let other people learn from my mistakes (a lot).
¿Will be those monsters finished on TMW someday?. Don't ask that now, I'm having fun!
You went too far the perceptive is wrong...(its almost 100% top down when it should be 45 degrees)
A lot of people already used this method before ;P , and the results are not the cleanestzick wrote:This thread brings up a good point, has anyone ever tried creating a 3D model (in 3DS Max or something), rigging it for animation/movement, and then taking the rendered frames as a basis for a spritesheet. I can't figure out how to use 3DS for the life of me (maybe because I lack the training), so I can't do that, but I'm guessing that there's one amongst all of us who can manage to do something, even if it's primitive at least getting the perspective and shading correct.
BTW, Pateame good work! Keep it up.