Thank you for all answers.
I have however one more question
I had AC down for a blink but enough to kill my server.
Why all chars dissapeared from /save/athena.txt? Accounts still there.
I presume i need an UPS ?
Light & Dark spells
- Okurwieniec !!!
- Peon
- Posts: 20
- Joined: 08 Mar 2011, 16:03
- Location: Alps
Re: Light & Dark spells
You Don't Know The Power Of The Dark Side
Re: Light & Dark spells
What you need is not an UPS, what you need is an automatic backup. When possible on a different machine or at least a different hard drive than the original files. A friend of mine had a quite successful browser game he made as a hobby. But then he lost everything to a hard drive crash because he didn't do any backups.
A backup isn't hard to set up. Just create a little script which copies all content files from the tmwAthena directory to another location with the current date prefixed to the filename. Then create a cronjob which executes this script daily. Voila, you have a poor mans backup solution.
When you want to solve the backup problem more elegantly, you can of course use a more sophisticated pre-made solution which allows incremental backups and automatic deletion of older backups. There is a vast array of software which can do that and only needs minimal configuration to do so. Many operating systems even have such a solution built-in which just needs to be switched on.
A backup isn't hard to set up. Just create a little script which copies all content files from the tmwAthena directory to another location with the current date prefixed to the filename. Then create a cronjob which executes this script daily. Voila, you have a poor mans backup solution.
When you want to solve the backup problem more elegantly, you can of course use a more sophisticated pre-made solution which allows incremental backups and automatic deletion of older backups. There is a vast array of software which can do that and only needs minimal configuration to do so. Many operating systems even have such a solution built-in which just needs to be switched on.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Okurwieniec !!!
- Peon
- Posts: 20
- Joined: 08 Mar 2011, 16:03
- Location: Alps
Re: Light & Dark spells
I wish to thank you for your patience, believe me if i ask so many questions its just because i have gone trough about 15 years of absolutely indescribable chaos, a low quality and ugly commercial OS experience, in which editing a file sometimes means nothing, sometimes produces random effect or a complete loss of all data, and running executable is a real adventure - you never know what will happen.
After that i have still difficulties to not be afraid of modifying the files or running the scripts.
Finally i decided to run build-magic.sh again, then i checked magic.conf, and i understood all i was asking about
After that i have still difficulties to not be afraid of modifying the files or running the scripts.
Finally i decided to run build-magic.sh again, then i checked magic.conf, and i understood all i was asking about
You Don't Know The Power Of The Dark Side
- Okurwieniec !!!
- Peon
- Posts: 20
- Joined: 08 Mar 2011, 16:03
- Location: Alps
Re: Light & Dark spells
Where i can find sfx procedure?
I need to see existing spell animation structure, sprites and stuff, to be able to do my own effects.
I need to see existing spell animation structure, sprites and stuff, to be able to do my own effects.
You Don't Know The Power Of The Dark Side
- Freeyorp101
- Archivist Prime
- Posts: 768
- Joined: 04 Nov 2008, 09:17
- Location: New Zealand
Re: Light & Dark spells
Are you asking about the server side or the client side?
The server side is simple, just put in a sfx(target, id, delay) call into your script. Such API calls are documented in doc/spell-language.
The client side is a bit trickier. effects.xml maps effect ids to particle effects and/or audio. For the format of the former I'd recommend looking at both the existing particle effects used in client data and the particle system documentation, found [here].
---Freeyorp
The server side is simple, just put in a sfx(target, id, delay) call into your script. Such API calls are documented in doc/spell-language.
The client side is a bit trickier. effects.xml maps effect ids to particle effects and/or audio. For the format of the former I'd recommend looking at both the existing particle effects used in client data and the particle system documentation, found [here].
---Freeyorp
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated
Re: Light & Dark spells
I remember when magic was only in the testing server , when we was able to enter to both servers from the same client (sorry for my corupted english xD )
The wasnt any spells like #itenplz , #parum boo/lurk etc
the spells was like #G01 , #G02 etc
The wasnt any spells like #itenplz , #parum boo/lurk etc
the spells was like #G01 , #G02 etc
Its blue like the sea.
- Freeyorp101
- Archivist Prime
- Posts: 768
- Joined: 04 Nov 2008, 09:17
- Location: New Zealand
Re: Light & Dark spells
Yes, the testing server used the default spell invocations.
---Freeyorp
---Freeyorp
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated