Ali-G wrote:That is a really nice try but as you can see, we are talking of a single cherry, not 2 cherries.
Actually i don't understand why the icon have a single cherry when in reality is really weird to find a single cherry, look at my own cherry tree for example.
@Carlitos: i love the first attempt you did, but i think you are missing a pixel on the right side of right cherry and it makes it look weird. I wish i can pixel art too but my art is not pixels hehe. Keep Drawing!
<?xml version="1.0"?>
<!-- A thin trail of slime. -->
<effect>
<particle position-x="0" position-y="0" position-z="10" >
<emitter>
...
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
OK, it's a software problem. The particle is also drawn in front of the sprites when I set the z position to 0. There have been some changes at the particle code lately. Seems like they broke something.
But I also noticed that the effect consumes a whooping 600 particles. That's really a lot considering that there is a cap of 3000 particles at the same time. This means that when you have more than 5 snails on the same screen (or other particle emitters) all particle effects will start to look irregular.
You should be able to do the same with less particles by using a larger particle image. You can check the particle count using the F10 debug window.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
OK, it's a software problem. The particle is also drawn in front of the sprites when I set the z position to 0. There have been some changes at the particle code lately. Seems like they broke something.
Did it ever worked (to have particle behind/drawn before the beings)?
This has been reported in the issue: http://bugs.manasource.org/view.php?id=362 where you already posted a patch.
Does it fix the problem? Were you able to have an agreement with Jaxad on how to do stuff for that?
The patches fix the problems the way Jaxad suggests, but introduce another problem (incorrect transparency of equipment). But this problem can also be solved.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.