This is not universally true. While separating objects from ground gives the mapper more flexibility, you are also missing out on the possibilities of ground integration.MerlinX420 wrote:There was no fixes to the set needed. You don't need the floor merged with the walls.
You can improve the look of the transmission between ground and buildings a lot when you have ground elements overlap the bottom of the walls a bit. Take the woodland buildings and stones, for example. Some blades of grass reach into the area of the stones. This gives the impression that the walls "sink" into the ground and improve the feeling that they are really part of the scenery and not just dropped into it. You wouldn't be able to do that when separating ground from object tiles.
For that reason I would recommend to create variants of object tiles merged with common ground tiles in addition to the tiles without a background. Of course only when the artist did some ground integration and didn't just copy&pasted the objects onto the background.