SriNitayanda wrote:why not get some comments from dedicated players from the testing group about new content also.
It's not like we're developing anything in secret. People can look in the development forum and on IRC if they're interested.
If we announced every update *before* it's ready, it would be completely pointless.
If we announced every update after it's ready, we would accomplish nothing but to cut in half the amount of work we can get done.
t3st3r wrote:And I don't see why there is need to disallow equipping of items completely. IMO it's better when bonus does not apply but item can be used for fashion/appearance thing.
That is *really* confusing if you aren't expecting it. A novice player equips the item, sees that it has *some* effect, but doesn't realize that most of its effects are negated.
t3st3r wrote:And now TMW actually lacks diversity and different appearance for items used in battle. In fact, half of equipment almost never used due to really useless stats. For example, Ice gladius: no real use as it isn't anyhow better than anything player haves at lvl 70 already. Rock knife? Only used for extra health by few tanks/runners, not really used to stab anything in battle. Terranite armor set? Expensive like a hell and almost useless (except pants, maybe).
That is exactly why items *do* need level restrictions. We will definitely have to change some numbers eventually, but in the end we want to say "X is the best armor at level 40, Y is the best armor at level 50"
t3st3r wrote:SriNitayanda wrote:You mentioned yourself in the dev meeting that after you became a dev you had much less time to play, so why not get some comments from dedicated players from the testing group
Ahh, about testing group. I applied here in hope it would help me to get idea on what's going up so I can test it. Hmm, I utterly fail to see any announcements about upcoming updates. Updates rather landed like lightning from clear sky. At least it looks for me this way: there was no announcements to testers group, isn't it?
The only change that should have gone through testing was the graveyard resetting. We have told MadCamel to follow proper procedures next time.
Former programmer for the TMWA server.