No problem, which one's?
(I fixed some of the thin borders that were cut off in the last one since my layer mask was nudged over 1px too far to the left.)
It's not that easy to tell from the stillframes because the sudden blur is most visible when animated, but I think these frames should be the offenders:
6,
18, 19, 21,
36, 38, 39,
46, 47, 49
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
jaxad0127 wrote:
There is only one, just spread around.
Indeed, while attempting to replace one loghead's xml file with the zombie one to test it out, I see what you mean about the death animation being spread around. I went ahead and re-sorted the whole set (though the frame delay may need to be increased a little more than 100 to make it walk at the correct pace.
You already made an xml file for it - that's great. I pushed it on Git. The animations wer a bit fast, so I increased the delays, but the animation timing and offsetting could still need a bit fine-tuning.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.