Qoals patch
Re: Qoals patch
I would rather implement a player list request message in the netcode. Would cause less overhead than using HTTP and would keep the clients codebase slimmer (on the expense of a little more code in TMWServ, but it would be wise to keep the web frontend stuff separated from the game code).
- former Manasource Programmer
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Re: Qoals patch
I'd rather not hardcode URLs into the client. Having the server provide it is an option, but using the netcode as described by Crush would be better IMO.Bertram wrote:The TMWserv online list window should then be made to depend on it.
Re: Qoals patch
Is there any hope to have the killstats window reconsidered for main. Love this feature.
- Coolkid 782
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Re: Qoals patch
Me too i use it to tell me what the best place to lvl is and how long it will take for me to lvl up 

~coolkid 782 aka coolkid 782's junk shop
Re: Qoals patch
Hi,
Well, I thought about parsing some html would be more ugly but quicker and following the first behaviour provided by Qoal.
I you all agree about adding an interface for that, you have my support!
As for myself, I would even try some caching system, server side speaking...
N.B. : Speaking about Qoal's features, I can see that killing stats are quite appreciated!
Regards.
Jaxad wrote:I'd rather not hardcode URLs into the client. Having the server provide it is an option, but using the netcode as described by Crush would be better IMO.


I you all agree about adding an interface for that, you have my support!
As for myself, I would even try some caching system, server side speaking...
N.B. : Speaking about Qoal's features, I can see that killing stats are quite appreciated!
Regards.