I shouldn't mean to say that both players get a Steel Shield (only the winner would get anything at all), only that those would be prizes in that tier. Say, 1% chance to get those items listed or whatever. More of a chance to get a exspensive item. Think of it as if you were rolling a d1000 [1000 sided die] - a roll of 0-500 would give you nothing but gold, 500-600 from Tier A Normal Items, 600-700 Tier B Normal items, etc, 1000 would be a reroll with a chance for a nice item and double 1000s would be a rare item [Eye Patch, Goggles, Gold Armor, etc - but only at the highest combat tier, levels 80-99 or whatever]. Or something. Also I would rather have prizes awarded for fighting NPC opponents that couldn't throw the game, and I think some sort of limit on how many fights you can do per day would be appropriate (ie, "The crowd grows tired of seeing you fight lad! Come back tomorrow for another shot!".) Think of it like a Gladiator type deal. Human vs NPC with random monsters thrown in the mix. Imagine a level 99 thrown into the ring with another level 99 NPC (similarly or better equipped) but having a Jacko and some skulls floating around too. Things like that.t3st3r wrote:You seriously underestimate some people. That's could play a bad joke for you sometimes. And you will be very lucky if this will be just a game and not a real life.Fluffers wrote:You can avoid being scammed/hacked/whatever if you apply a bit of common sense.
But people are the same, you can't escape them. Sad but true. It's just same people you can encounter anywhere else. Maybe a bit better in average due to some reasons, but...If the game itself gives me more grief than being very careful with people does, it's not worth playing. People play games as an escape, not as a training for real life.
As for idea in next post to fight for some good prize, I like it. Though this can create certain disbalance and easy to abuse. For example what if one player loses intentionally, then another does the same and no penalty for being killed? Voila, both got a steel shied for free. And then value of "steel shield" in total will drop to zero, so even level 5 chars will wear it because they're too common
. So idea is interesting but lacks some balancing.
Humans should be able to fight each other and wager XP and gold within limit (and within levels as stated before) with a chance (much much slimmer) of any item at all dropping. Or have XP awarded at Level+Damage Received+Damage Given or something. Anyway, as a merchant I sure as Chocolate Cupcake wouldn't want Steel Shields handed out for free. I wouldn't want people to be able to grind out in the Arena or PvP as opposed to grinding monsters. But I think the arena should be more enticing (as should PvP combat) then it currently is now..