gms that do not have a good relationship with the comunity

A place for The Mana World players to discuss game-related topics outside the scope of development including guilds, player interactions, game meta and more.


User avatar
meway
The Mana World
The Mana World
Posts: 1737
Joined: 04 Jan 2009, 05:02
Location: Detroit MI

Re: gms that do not have a good relationship with the comunity

Post by meway »

oh now i see you were actually looking for a technical solution thank you peavey sorry about that :lol: i didn't realize anyway i think this thread can be locked now and waited for over view by bjorn would be nice.
Dyna
Novice
Novice
Posts: 199
Joined: 06 Aug 2008, 14:09
Location: Button, button, who's got the button?

Re: gms that do not have a good relationship with the comunity

Post by Dyna »

Oh great...a stern talking to...what good that will do.

Guess you will learn when we are posting about this again...because knowing those two it will happen again...

Wishing things were different...hoping for better now.
[2009-08-15 02:48:59] 009-1.gat(53,34) doorsman : @ban 1d Dimond
[2009-08-15 02:49:08] 009-1.gat(53,34) doorsman : @ban 1d Dyna
[2009-08-15 02:49:50] 009-1.gat(53,34) doorsman : @ban 1d (~_~#)

User avatar
Black Don
Knight
Knight
Posts: 660
Joined: 06 Feb 2008, 21:30

Re: gms that do not have a good relationship with the comunity

Post by Black Don »

peavey wrote:
Wombat wrote:If they agree that an official statement on drop parties would've prevented the whole mess, that would be nice to hear as well, because I think most people involved would've complied if they knew that drop parties have become more of a problem as the population on the server has increased. Most every other problem revolving around this situation has already been covered and solved other than hurt feelings and a fear of a reoccurance of these types of problems for the named GMs in this situation, thus my insistence those involved draft a statement and leave it at that.
Well said, I agree. To solve the issue with the heavy lag players complain about during drop parties in town when its filled up, we might use a technical solution. It was suggested to either flag certain areas for non-drop zones preventing people from dropping anything at all, and/or introduce rate controls on some zones where the server instead of disallowing drops completely could be set to allow eg. 1 drop/minute.

This way players who are having their gameplay disrupted by lag due to drop parties can retreat to these zones while the ones enjoying drop parties can go nuts outside of them. And since the server handles it, there is no longer any discussion needed as to where you can and cannot have drop parties. And no one can break the rule to annoy or bother others, thus making GM intervention unneeded and then we can avoid a repeat of this current situation.

How does that sound for a solid solution?
Of course the 3 people banned where not dropping anything and the person who was was never baned so I see this as an irrelevant non issue and has very little to do with current issues at hand.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
User avatar
Wombat
TMW Adviser
TMW Adviser
Posts: 1532
Joined: 08 Aug 2008, 16:31

Re: gms that do not have a good relationship with the comunity

Post by Wombat »

If there was an official statement on drop parties not being in town (a rule) I doubt there would've been an insistence on challenging the GM's decision. However, maybe I'm wrong, but I think most of the players are social beings and would've understood why it was insisted on. Everything else that revolved out of the problem seems to be a GM reaction to players who were disgruntled about a GM decision. Maybe I'm wrong?

Anyways, it seems that we have the ruling and this incident is on record with everyone that can decide who is or isn't a GM.
Current character is "Abolish".
User avatar
Doulos
Novice
Novice
Posts: 189
Joined: 26 Jan 2009, 17:23

Re: gms that do not have a good relationship with the comunity

Post by Doulos »

Also, we probably should determine what sort of "lag" we're speaking of here. I can think of a few kinds.

1. The lagging info that is normally sent to various PCs through the Internet choked due to massive activity. (I've only attended a drop party or two but I've personally witnessed some strange and erratic behaviour because of the sheer amount of activity.)

2. Lag produced by an underpowered PC unable to keep up with all the (correct and up-to-date) information it receives.

3. A possible combo of both of the above. We all experience lag from time to time.

The underpowered variety will be a problem to players while their machines cannot perform the proper rendering. They will notice this "problem" anywhere on the map. Hurnscald will not be exceptional.
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: gms that do not have a good relationship with the comunity

Post by Jaxad0127 »

Doulos wrote:Also, we probably should determine what sort of "lag" we're speaking of here. I can think of a few kinds.

1. The lagging info that is normally sent to various PCs through the Internet choked due to massive activity. (I've only attended a drop party or two but I've personally witnessed some strange and erratic behaviour because of the sheer amount of activity.)

2. Lag produced by an underpowered PC unable to keep up with all the (correct and up-to-date) information it receives.

3. A possible combo of both of the above. We all experience lag from time to time.

The underpowered variety will be a problem to players while their machines cannot perform the proper rendering. They will notice this "problem" anywhere on the map. Hurnscald will not be exceptional.
1. This kind of lag is dangerous. It gets people dropped by the server because they can't respond to it fast enough.
2. Even if there is no activity, less powerful machines get overwhelmed when a lot of things are on screen and need to be drawn.
3. Together, it can get horrible.

Lag isn't map-wide. The server only tells clients about things within range of them. The default range (and the one we use) is 14 tiles. If lag type 1 above gets too bad, the whole server will feel it.
Image
Hrvoje
Peon
Peon
Posts: 24
Joined: 02 May 2009, 20:36

Re: gms that do not have a good relationship with the comunity

Post by Hrvoje »

vink 0 - seen her once or twice, don't know what to think
katze +0.98 - would be +1, only if she could post less *speak English please* global announcement spam to my chat window and make a definition of a public space she could hold on to for more than three days
masterkenobi +1
doorsman -1 - after this... I'm so sorry
capitan awesome +1
mrs. doorsman - same as her husband

I'll make more comments only on request.
me noob, hev het?
Hrvoje
Peon
Peon
Posts: 24
Joined: 02 May 2009, 20:36

Re: gms that do not have a good relationship with the comunity

Post by Hrvoje »

Platyna wrote:It reminds me Usenet in 1996.
Just for the record, I don't have a problem with 1996. Usenet.
me noob, hev het?
Post Reply