
gms that do not have a good relationship with the comunity
Re: gms that do not have a good relationship with the comunity
oh now i see you were actually looking for a technical solution thank you peavey sorry about that
i didn't realize anyway i think this thread can be locked now and waited for over view by bjorn would be nice.

Re: gms that do not have a good relationship with the comunity
Oh great...a stern talking to...what good that will do.
Guess you will learn when we are posting about this again...because knowing those two it will happen again...
Guess you will learn when we are posting about this again...because knowing those two it will happen again...
Wishing things were different...hoping for better now.
[2009-08-15 02:48:59] 009-1.gat(53,34) doorsman : @ban 1d Dimond
[2009-08-15 02:49:08] 009-1.gat(53,34) doorsman : @ban 1d Dyna
[2009-08-15 02:49:50] 009-1.gat(53,34) doorsman : @ban 1d (~_~#)
Re: gms that do not have a good relationship with the comunity
Of course the 3 people banned where not dropping anything and the person who was was never baned so I see this as an irrelevant non issue and has very little to do with current issues at hand.peavey wrote:Well said, I agree. To solve the issue with the heavy lag players complain about during drop parties in town when its filled up, we might use a technical solution. It was suggested to either flag certain areas for non-drop zones preventing people from dropping anything at all, and/or introduce rate controls on some zones where the server instead of disallowing drops completely could be set to allow eg. 1 drop/minute.Wombat wrote:If they agree that an official statement on drop parties would've prevented the whole mess, that would be nice to hear as well, because I think most people involved would've complied if they knew that drop parties have become more of a problem as the population on the server has increased. Most every other problem revolving around this situation has already been covered and solved other than hurt feelings and a fear of a reoccurance of these types of problems for the named GMs in this situation, thus my insistence those involved draft a statement and leave it at that.
This way players who are having their gameplay disrupted by lag due to drop parties can retreat to these zones while the ones enjoying drop parties can go nuts outside of them. And since the server handles it, there is no longer any discussion needed as to where you can and cannot have drop parties. And no one can break the rule to annoy or bother others, thus making GM intervention unneeded and then we can avoid a repeat of this current situation.
How does that sound for a solid solution?
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Re: gms that do not have a good relationship with the comunity
If there was an official statement on drop parties not being in town (a rule) I doubt there would've been an insistence on challenging the GM's decision. However, maybe I'm wrong, but I think most of the players are social beings and would've understood why it was insisted on. Everything else that revolved out of the problem seems to be a GM reaction to players who were disgruntled about a GM decision. Maybe I'm wrong?
Anyways, it seems that we have the ruling and this incident is on record with everyone that can decide who is or isn't a GM.
Anyways, it seems that we have the ruling and this incident is on record with everyone that can decide who is or isn't a GM.
Current character is "Abolish".
Re: gms that do not have a good relationship with the comunity
Also, we probably should determine what sort of "lag" we're speaking of here. I can think of a few kinds.
1. The lagging info that is normally sent to various PCs through the Internet choked due to massive activity. (I've only attended a drop party or two but I've personally witnessed some strange and erratic behaviour because of the sheer amount of activity.)
2. Lag produced by an underpowered PC unable to keep up with all the (correct and up-to-date) information it receives.
3. A possible combo of both of the above. We all experience lag from time to time.
The underpowered variety will be a problem to players while their machines cannot perform the proper rendering. They will notice this "problem" anywhere on the map. Hurnscald will not be exceptional.
1. The lagging info that is normally sent to various PCs through the Internet choked due to massive activity. (I've only attended a drop party or two but I've personally witnessed some strange and erratic behaviour because of the sheer amount of activity.)
2. Lag produced by an underpowered PC unable to keep up with all the (correct and up-to-date) information it receives.
3. A possible combo of both of the above. We all experience lag from time to time.
The underpowered variety will be a problem to players while their machines cannot perform the proper rendering. They will notice this "problem" anywhere on the map. Hurnscald will not be exceptional.
Re: gms that do not have a good relationship with the comunity
1. This kind of lag is dangerous. It gets people dropped by the server because they can't respond to it fast enough.Doulos wrote:Also, we probably should determine what sort of "lag" we're speaking of here. I can think of a few kinds.
1. The lagging info that is normally sent to various PCs through the Internet choked due to massive activity. (I've only attended a drop party or two but I've personally witnessed some strange and erratic behaviour because of the sheer amount of activity.)
2. Lag produced by an underpowered PC unable to keep up with all the (correct and up-to-date) information it receives.
3. A possible combo of both of the above. We all experience lag from time to time.
The underpowered variety will be a problem to players while their machines cannot perform the proper rendering. They will notice this "problem" anywhere on the map. Hurnscald will not be exceptional.
2. Even if there is no activity, less powerful machines get overwhelmed when a lot of things are on screen and need to be drawn.
3. Together, it can get horrible.
Lag isn't map-wide. The server only tells clients about things within range of them. The default range (and the one we use) is 14 tiles. If lag type 1 above gets too bad, the whole server will feel it.
Re: gms that do not have a good relationship with the comunity
vink 0 - seen her once or twice, don't know what to think
katze +0.98 - would be +1, only if she could post less *speak English please* global announcement spam to my chat window and make a definition of a public space she could hold on to for more than three days
masterkenobi +1
doorsman -1 - after this... I'm so sorry
capitan awesome +1
mrs. doorsman - same as her husband
I'll make more comments only on request.
katze +0.98 - would be +1, only if she could post less *speak English please* global announcement spam to my chat window and make a definition of a public space she could hold on to for more than three days
masterkenobi +1
doorsman -1 - after this... I'm so sorry
capitan awesome +1
mrs. doorsman - same as her husband
I'll make more comments only on request.
me noob, hev het?
Re: gms that do not have a good relationship with the comunity
Just for the record, I don't have a problem with 1996. Usenet.Platyna wrote:It reminds me Usenet in 1996.
me noob, hev het?