Update:

- ocean22.gif (58.26 KiB) Viewed 7951 times
(pieced together)
Still have a few issues to work through
Ali-G wrote:This topic is back to WIP.
I would also like to point out that we still need to work on the desert walls too. Another thing is that if we do an animated beach tileset, we would need to do it for the desert, the woodland and the snow areas.
Should be easy enough to add a transition from beach to grass for woodland, the Snow area however would prove more difficult because of the ice.
(the dock would also need a slight alteration)
We should just do everything that was on your list so we don't need to mess with the tileset again for awhile
Add a shadow to everything.
Make all stone/rocks use the same colors palette.
Make all the wooden tiles use the same color palette.
Add the tictactoe tileset to that tileset but with updated floor.
Make the walls less yellow and use bigger stones (if possible).
Add variants to the windows.
Add variants to the walls floor.
Add variants to the walls (loopholes, windows, etc...).
Update the "trans_woodland-desert" tileset separatly.
Make different colors of the "shops".
Make all the walls be of the same height (entrance is 1 tile to high atm).
Make the footsteps stick out more.
Change the color of the monster skulltiles..
Review and remake the outlines of the fringe tiles.
Make tiles for larger towers.
Add good content (briges, trees) from the "mountain.png" tileset and adapt it to that tileset.
Add some sea&cliffs tiles (together, meaning the sea hits the cliff).
Add a dead palm tree.
Add 4.4 tiles of dry ground/sand, cracked.
Make all flags be nearly the same (stone&wooden parts).
Add flags against the city walls (blue)