Hair: No, not at all. I just left it in because I was too lazy to take it out.
Hairless sprite:

Obviously, I didn't smooth the head, which I'll do (along with removing the white background) if this turns into a full set.
That won't work, unless you feel like redoing clothing and equipments sets to accomodate.This is really starting to go too far. Can you just finalize a design and give it to us? If you want to change the sprite, then do it later.
I can't agree with you. First off, incorporating Jetryl's changes to my original sprites brings the quality way up. Second, if you look at games like BfW, the vast majority of those sprites were collaborations. That's how you get quality. I'm not saying let's turn this into a committee thing, but I am saying I'm going to accept the aid and advice of someone rather more experienced and technically proficient than myself for the sake of a better game.Right now, everyone wants the character set. It's best not to collaborate with the other artists on this, Talaroc. Waiting for them and trying to incorporate everything together is only going to slow us down more and more.
Do bear in mind that I'm in school. That's been eating my work time a whole hell of a lot more than the style alterations have. I'll get done what I can in the next week, but unless a pretty sizeable chunk of time opens up, I really doubt it'll be a full (all actions included) sprite sheet.I mean, I really want to be nice about this, but 2 months is a ridiculous amount of time to work without producing a single player sprite sheet. I can admire your dedication and all, but we've already passed the point of diminishing returns on this thing. Just get it done by the next release please. That's 1 more week.
We make a minor release every month, so 0.0.13 is going to be end of May. On top of that we make bugfix releases when necessary.Talaroc wrote:Working at it, working at it. Progress has been made, but school decided to reassert itself. When do the new sprites need to be in to be included in the next release?