my attempt at a new monster

Content and general development discussion, including maps, quests, and server code from the development team.
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Ultim
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Post by Ultim » 12 Nov 2005, 00:50

In the front view i was going for a view more accurate to the agreed upon view for all objects. However ...you guys are right, that view sucks. i'm going to mess around with it again and make it a view level with the ground. It's not integral with the rest of the views but sprites that have the right view look downright awful. i think the players can ignore a different view so we can make the stuff look better. Do you guys think that front sprite would still work as a frame of the front attack?
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Ultim
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Post by Ultim » 12 Nov 2005, 01:41

Image

Monster Front 2.0 with included view upgrades, extra belly-section, and, in this limited edition only, a collector's edition Monster Moustache! When i get more time to make his snout look appealing he'll lose the 'stache... maybe.
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Crush
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Post by Crush » 12 Nov 2005, 01:47

the belly sticks out too much. it looks as if it is some object in front of it.
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Modanung
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Post by Modanung » 12 Nov 2005, 11:05

Love the 'stache. :D
But seriously though... I think the legs are a great improvement. But there's no need to deviate from the general perspective.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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ElvenProgrammer
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Post by ElvenProgrammer » 13 Nov 2005, 15:52

I just wanted to state that every sprite in here could be used http://photobucket.com/albums/v158/neor ... /ManaLand/
So maybe you could start from one of those instead of creating a completely new one. The wombear seems nice enough to go into a wood behaviour.
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Rotonen
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Post by Rotonen » 14 Nov 2005, 00:56

How about making the hands or whatever of that green creature to appear less fragile?
This message used to be meaningful.
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Tenche
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Post by Tenche » 14 Nov 2005, 04:01

OMFG the stuff on that photobucket are L33T we need new monsters!
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Crush
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Post by Crush » 14 Nov 2005, 13:48

then go and make the missing animation phases
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Tenche
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Post by Tenche » 14 Nov 2005, 14:40

how.. if i had a tutorial i whould
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ElvenProgrammer
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Post by ElvenProgrammer » 15 Nov 2005, 14:46

Crush wrote:then go and make the missing animation phases
That's exactly what I did, in fact now we have a complete snake spritesheet and a half-working fire goblin spritesheet. I wonder if a true artist could do the same I did, using other monsters as a reference 8)
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