Woodland Village (new attempt)
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Woodland Village (new attempt)
after the release of the woodland maps it's time to start developing a tileset for a village in the woods. i already started a thread some months ago, but the response to my drafts wasn't that enthusiastic. so i thought it would be better to collect some ideas first before i start making anything.
...so... how would you like the village to look?
how should the houses be build?
what about the surrounding of the houses?
any special objects you could think of?
it would of course help a lot when you could find/create some pictures, drawings or (most prefered) screenshots from old games to show what you would like to see.
every opinion counts.
...so... how would you like the village to look?
how should the houses be build?
what about the surrounding of the houses?
any special objects you could think of?
it would of course help a lot when you could find/create some pictures, drawings or (most prefered) screenshots from old games to show what you would like to see.
every opinion counts.
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- Peacemaker
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I prefer the Secret of Mana style which has not as much details and colors as your tilesets (i'm refering to wookland tileset / btw. i love your cliffs and water ).
The colors in matt's SoM screenshot are a lot softer. Your woodland grass for example: light green blades on dark green background (thats hurting my eyes while playing). It might be better to make that color step more softer like light green blades on medium green background as you will see in the screenshot.
I think the details in your tilesets (leaves, trees,...) are to small, make it a bit (50%) bigger and i'm happy
The old woodland village: the house looks geometrical perfect und to clean at all. random twiners and maybe cracks would be cool. - And dont use too much colors
(if my english too bad that you dont get the meaning of my message, i'll tell you in german )
Here are two screenshots...
Secret of Evermore:
Zelda 3:
The colors in matt's SoM screenshot are a lot softer. Your woodland grass for example: light green blades on dark green background (thats hurting my eyes while playing). It might be better to make that color step more softer like light green blades on medium green background as you will see in the screenshot.
I think the details in your tilesets (leaves, trees,...) are to small, make it a bit (50%) bigger and i'm happy
The old woodland village: the house looks geometrical perfect und to clean at all. random twiners and maybe cracks would be cool. - And dont use too much colors
(if my english too bad that you dont get the meaning of my message, i'll tell you in german )
Here are two screenshots...
Secret of Evermore:
Zelda 3:
Peacemaker: Level 58 - STR 60+ / AGI 30 / VIT 36 / INT 5 / DEX 20 / LUK 5 - wiped because of inactivity...
please post your opinions about the already made tileset in the Woodland Tileset thread. this thread is about finding a concept for new tiles, not discussing old ones again. thank you.
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- ElvenProgrammer
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Sorry I couldn't find a better example, anyway this one shows a good choice of colors. About the woodland village I'd like it to have houses made of wood of course, probably with a basement of stones, parts made of big rocks, as well as a rocky chimney, and a roof as in the picture. This is my suggestion
no idea from what game this is, but it comes close to my original idea:
(too bad it's filtered that strong. although i enjoy the realtime image post processing capabilities of modern computer hardware while playing old roms it is very disturbing when examining pixel art)
Seiken Densetzu 3 (Secret of Mana 2):
@Secret of Mana: i think those houses don't fit into a forest enviroment very well
@Secret of Evermore: that hut is from the stone age scenario, isn't it? much too primitive in my opinion. but we could maybe keep the idea for a village in a tropic/jungle enviroment
@Zelda 3: Zelda got a very unique minimalistic style. although that concept works well for zelda i would like to avoid using it as a reference.
@Sword of Mana: the building looks very organic. i'm not sure if i am capable of doing something like that. but i can try of course.
thank you for the creative input so far. what i would like to read now are some complete concepts like elven said with
(too bad it's filtered that strong. although i enjoy the realtime image post processing capabilities of modern computer hardware while playing old roms it is very disturbing when examining pixel art)
Seiken Densetzu 3 (Secret of Mana 2):
@Secret of Mana: i think those houses don't fit into a forest enviroment very well
@Secret of Evermore: that hut is from the stone age scenario, isn't it? much too primitive in my opinion. but we could maybe keep the idea for a village in a tropic/jungle enviroment
@Zelda 3: Zelda got a very unique minimalistic style. although that concept works well for zelda i would like to avoid using it as a reference.
@Sword of Mana: the building looks very organic. i'm not sure if i am capable of doing something like that. but i can try of course.
thank you for the creative input so far. what i would like to read now are some complete concepts like elven said with
a concept like "i want you to make it look like on this (...) picture" is acceptable, too.I'd like it to have houses made of wood of course, probably with a basement of stones, parts made of big rocks, as well as a rocky chimney, and a roof as in the picture.
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- ElvenProgrammer
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Damn I've been looking for that screenshot from the house on top of the mountain in Tales of Phantasia for more than an hour. Yeah that's a good example of how I'd like it to be. But the rocky part could be a bit higher and as I said I'd prefer a non-wood roof, even if a wooden one it's ok (maybe we could have both )
http://hitchcock.itc.virginia.edu/Slave ... NW0125.JPG
Return of the african hut pics!
But there are some elements you could use: the lack of finishing and polishing the materials into something smooth that fits perfectly and the usage of whatever is available. Crude, yet simple and effective enough.
Return of the african hut pics!
But there are some elements you could use: the lack of finishing and polishing the materials into something smooth that fits perfectly and the usage of whatever is available. Crude, yet simple and effective enough.
This message used to be meaningful.
to wrap it all up, that's the plan of action:
a stone base of about a half meter, then wooden board walls like on the first picture in my post and then straw roofs.
when there aren't any other proposals i'll show you a first version soon.
a stone base of about a half meter, then wooden board walls like on the first picture in my post and then straw roofs.
when there aren't any other proposals i'll show you a first version soon.
- former Manasource Programmer
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version 0.1:
(maybe a little bit more texture on the stones?)
(maybe a little bit more texture on the stones?)
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- Modanung
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...And more shading. I think the highlights on the rocks shouldn't be at the visual edge of the rocks, but at the top. Just imagine where the light would hit the rocks perpendicular to its surface.Crush wrote:version 0.1:
(maybe a little bit more texture on the stones?)
Also I think the boards should have a higher value and lower saturation.
It's a good start.
Last edited by Modanung on 11 Jan 2006, 15:47, edited 2 times in total.
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- ElvenProgrammer
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Hmm before concentrating on the details, I'd think about the structure, it seems to me as if the building is too weak, I'd make the vertical boards at least the same width as the rocks they stand on.
Another idea crossed my mind, it would be cool to have blocks so we can make different kinds of buildings: completely wooden, rocky or mixed.
Another idea crossed my mind, it would be cool to have blocks so we can make different kinds of buildings: completely wooden, rocky or mixed.
wider vertical boards (sure that it looks better that way?) and more agressive shading on the stones:
about the colors: i'll adjust the colors when everything is finished. it would be pointless to do so before i can see everything together.
about the tileset organisation: yes, i think that would be a good idea.
about the colors: i'll adjust the colors when everything is finished. it would be pointless to do so before i can see everything together.
about the tileset organisation: yes, i think that would be a good idea.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.