Heads for species/races. [WIP] [REQ]
- wushin
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Heads for species/races. [WIP] [REQ]
We are working on adding the race/species of player models:
So far we have heads for Tritans (Merfolk) and Gispaans (Demoic)
https://github.com/mekolat/tmwa-client- ... ee/species
We need more styles of hair for them.
The Tritans need to have a amphibian - fish look; Fins, head patterns, etc.
The Gispaans have a demonic look with horns.
We are also trying to decide on what 4th style of race we should do.
We are thinking either a Goblin/Orc/Troll kinda look or Undead of some sort.
Each sheet is has 3 dye channels so multiple Hair/Colors can be used.
It also uses the Manaplus Palette system.
So far we have heads for Tritans (Merfolk) and Gispaans (Demoic)
https://github.com/mekolat/tmwa-client- ... ee/species
We need more styles of hair for them.
The Tritans need to have a amphibian - fish look; Fins, head patterns, etc.
The Gispaans have a demonic look with horns.
We are also trying to decide on what 4th style of race we should do.
We are thinking either a Goblin/Orc/Troll kinda look or Undead of some sort.
Each sheet is has 3 dye channels so multiple Hair/Colors can be used.
It also uses the Manaplus Palette system.
- Attachments
-
- Gispaan Example
- hairstyle24.png (2.13 KiB) Viewed 9028 times
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- Tritan Example
- hairstyle27.png (3.13 KiB) Viewed 9028 times
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- Gispaan - base
- hairstyle29.png (1.76 KiB) Viewed 9028 times
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- Tritan - base
- hairstyle28.png (2.06 KiB) Viewed 9028 times
The secret to getting all the important stuff done is doing nothing.
Re: Heads for species/races. [WIP] [REQ]
An error that alige and I made on evol was to change the position of some races' eyes, be prudent if you want to touch them as it can looks very badly with some glass and hats.
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- wushin
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Re: Heads for species/races. [WIP] [REQ]
Thats why they both use a base model eye. As finned folk use normal eye and the Gispaans use the evil eye look. Which is why I was thinking the last would just use a modified normal eye but we change the pattern to allow a more hollow/sunken look.
The secret to getting all the important stuff done is doing nothing.
- wushin
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Re: Heads for species/races. [WIP] [REQ]
Sparron Base proposal. Went a mix of Undead/Orc looking. Would use the Standard hairs but Darker colors.
- Attachments
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- undead.png (2.03 KiB) Viewed 8828 times
The secret to getting all the important stuff done is doing nothing.
- deepthought
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Re: Heads for species/races. [WIP] [REQ]
Does the races have any specific advantage or just looks are changed ?
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- wushin
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Re: Heads for species/races. [WIP] [REQ]
For now just looks changed.
The secret to getting all the important stuff done is doing nothing.
- T.W.G. Solomons
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Re: Heads for species/races. [WIP] [REQ]
I'm not sure if is this, but here is my suggestion:
- Attachments
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- undeadhair.png (2.76 KiB) Viewed 8754 times
- wushin
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Re: Heads for species/races. [WIP] [REQ]
Yeah, that's sweet. I really like that.
The Hair does need to have a channel associated with it that is not Red or Greyscale as the Hair, Face and Eyes are different color schemes. Dye Channels
Manaplus accepts Hex coded colors and can replace the Dye channels with the Dye strings.
As you will notice the base model is not skin toned at all. Base Model
Human Sprite XML
Thus the head/hair styles need to be a 3 color channel so they can be dyed via client to change the colors. Current the RED channel is being used for the Hair channel.
The Hair does need to have a channel associated with it that is not Red or Greyscale as the Hair, Face and Eyes are different color schemes. Dye Channels
Manaplus accepts Hex coded colors and can replace the Dye channels with the Dye strings.
As you will notice the base model is not skin toned at all. Base Model
Human Sprite XML
Code: Select all
<sprite gender="male">model/male.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#3a3a3a,d5d5d5</sprite>
The secret to getting all the important stuff done is doing nothing.
Re: Heads for species/races. [WIP] [REQ]
love it <3T.W.G. Solomons wrote:I'm not sure if is this, but here is my suggestion:
- T.W.G. Solomons
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Re: Heads for species/races. [WIP] [REQ]
Thank you Meko and Wushin.
(sorry for the bad english)
This system seems difficult. Unfortunately, i know nothing of these things. The most i could do is put in the same gray scale of others hair styles.wushin wrote:The Hair does need to have a channel associated with it that is not Red or Greyscale as the Hair, Face and Eyes are different color schemes.
(sorry for the bad english)
- wushin
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Re: Heads for species/races. [WIP] [REQ]
If you can post the Hair alone (no head attached) in greyscale one of the devs can give it channels and associate the dyes with it.
The secret to getting all the important stuff done is doing nothing.
- wushin
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Re: Heads for species/races. [WIP] [REQ]
Bumping because we still need someone to make hairstyles for the species.
The secret to getting all the important stuff done is doing nothing.
- wushin
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Re: Heads for species/races. [WIP] [REQ]
Shameless bump. Does anyone want to make some species head/hairs?
The secret to getting all the important stuff done is doing nothing.
Re: Heads for species/races. [WIP] [REQ]
Alternative horns for Gaspian race.
Ps: Edited to clean the outline, deleting all manual AA that looks weird in dark background.
Next, will be Tritans. Ps: Edited to clean the outline, deleting all manual AA that looks weird in dark background.
Last edited by SDN on 07 Sep 2015, 13:33, edited 2 times in total.
Re: Heads for species/races. [WIP] [REQ]
Those horns should be a hat!SDN wrote:Alternative horns for Gaspian race.Next, will be Tritans.
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