Your custom idea would need to rewrite the draft story and even if we do, I would prefer not to plan the game story based on an idea to keep tmw rare items.Billr wrote:A few thoughts here:
[...]
Limiting items is still a problem, some players like 4144 and I have a half hundred chars on tmw, if you limit acorns by 100, it will still be 50 * 100 acorns that will be imported for one player. Importing items will mess up with the economy and balance, we will just import tmw problems into this new game, and we shall not even think to do this.
Your third point makes me think of "keep the tmw part as a ghetto and keep the evol part clean". There are too many good ideas on tmw to be left away, it should be redone.
I don't understand your 4th point.
And there will be no dev left.dragoon84 wrote:there is a way to make everyone happy:
Copy the accounts to the new game is easy as that. what i mean with this is the same chars in TMW will be the same in the new game (same lvl, same stats, same items that they have and the same money). This is just a suggestion
Not only the look but also the stat, level requirement, value, etc... Anything could change.Pawneeboy wrote:The way i understand it, the artwork is going to be different...so lets say the Banshee Bow would look totally different in Evol than it would in TMW. At least i think that might be the problem. (But i might be wrong)
One of the idea that I saw on IRC was to transform player's money and items into some kind of points, if there shall be a compensation it should be something like this, but what these points will be useful for? We can't transfer it into our currency.
Also, we will most probably keep TMW player's levels and accounts, it's already *a lot* compared to what we initially planned.