[TMW-2: Moubootaur Legends BETA] Graphic glitch in LOF Village at 161, 135

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Livio
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[TMW-2: Moubootaur Legends BETA] Graphic glitch in LOF Village at 161, 135

Post by Livio » 30 Jun 2020, 18:22

ManaPlus_Screenshot_server.tmw2.org_2020-06-30_19-21-12_2.png
ManaPlus_Screenshot_server.tmw2.org_2020-06-30_19-21-12_2.png (317.93 KiB) Viewed 137 times
Last edited by WildX on 30 Jun 2020, 21:59, edited 1 time in total.
Reason: Moving to bug reports (keeping post to help ML to not lose track)
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Re: [TMW-2: Moubootaur Legends BETA] Graphic glitch in LOF Village at 161, 135

Post by WildX » 30 Jun 2020, 21:58

Doesn't ML have a forum these days? This board is for The Mana World only. Leaving this up because bugs must die.

Also wrong section for bug report. What a mess. 2/10 :lol:

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Re: [TMW-2: Moubootaur Legends BETA] Graphic glitch in LOF Village at 161, 135

Post by jesusalva » 01 Jul 2020, 03:14

Livio wrote:
30 Jun 2020, 18:22

(attachment)

Good practices note: When reporting mapping bugs, it is usually a good idea to also inform the coordinates. For any server :)

Thankfully Land of Fire Village only have odd shapes, so it is not so hard to find out where houses are (would be more painful if it was a tree, for example)

WildX wrote:
30 Jun 2020, 21:58

Doesn't ML have a forum these days?

Moubootaur Legends had a FlexBB forum, which was deactivated in... June 2018, I think.

Lack of use and need, most bug reports goes either in IRC or in Discord, usually.

(Just for reference)

WildX wrote:
30 Jun 2020, 21:58

Leaving this up because bugs must die.

BUGS MUST DIE
KILL THE BUGS
HAVE NO MERCY
THEY ARE PERVERSIONS OF THE DEVELOPERS GOOD INTENTIONS

Hides behind a barricade and brandishes his Nerf Machine Gun (TM) at bugs, while shouting, "I'M NOT AFRAID OF YOU!" :alt-=:

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Re: [TMW-2: Moubootaur Legends BETA] Graphic glitch in LOF Village at 161, 135

Post by Livio » 01 Jul 2020, 10:14

WildX wrote:
30 Jun 2020, 21:58

This board is for The Mana World only.

I thought that TMW-2: Moubootaur Legends BETA is part of The Mana World.
I believe that you are telling me that, despite similar names, those games aren't part of same community.

WildX wrote:
30 Jun 2020, 21:58

Also wrong section for bug report. What a mess. 2/10 :lol:

Sorry, my bad.
I was even going to make even more screenshots of LOF Village but got other players telling me that map bugs are too many to post on forums.

jesusalva wrote:
01 Jul 2020, 03:14

Thankfully Land of Fire Village only have odd shapes, so it is not so hard to find out where houses are (would be more painful if it was a tree, for example)

For what I've managed to discover, it looks like a simple Z-Order issue to me.

jesusalva wrote:
01 Jul 2020, 03:14

BUGS MUST DIE
KILL THE BUGS
HAVE NO MERCY
THEY ARE PERVERSIONS OF THE DEVELOPERS GOOD INTENTIONS

Bugs are not perversions but simple distraction, lack of knowledge, lack of time or project priority driven issues to me.
About killing bugs I rarely see players killing mana bugs in legacy (I mean those blue flying monsters).

jesusalva wrote:
01 Jul 2020, 03:14

Thankfully Land of Fire Village only have odd shapes...

As its soundtrack. It seems fitted more for a snowy forest dungeon to me but it's cool, I like it. Even better that the damn flute ruining Nivalis.

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Re: [TMW-2: Moubootaur Legends BETA] Graphic glitch in LOF Village at 161, 135

Post by jesusalva » 01 Jul 2020, 14:02

Livio wrote:
01 Jul 2020, 10:14
jesusalva wrote:
01 Jul 2020, 03:14

Thankfully Land of Fire Village only have odd shapes...

As its soundtrack. It seems fitted more for a snowy forest dungeon to me but it's cool, I like it. Even better that the damn flute ruining Nivalis.

Fun fact: LoF theme song was made for Thermin (located west of Nivalis) by Chicka Maria.
I've refitted it and changed a bit the loop rules so it fits better on LoF.

The reason for the choice was the common element between LoF and Thermin: Both were planned to be steampunk towns (and neither got to fulfill their original plans to their fullest extent. Not that this means anything on long-term, I mean, this is an open source free software environment. Anyone could come and add Thermin - in past, we had Crush tackling Hurnscald alone and by himself - and the LoF Development Team is still alive building their own server/client).

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Re: [TMW-2: Moubootaur Legends BETA] Graphic glitch in LOF Village at 161, 135

Post by Aeuda » 01 Jul 2020, 16:20

Offtopic, but when I was a n00b I farmed manabugs a bit; they're the first mob a player will encounter that has the 'assists' trait, so I remember thinking early on that I might be able to get a lot of xp by farming them XD.

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Re: [TMW-2: Moubootaur Legends BETA] Graphic glitch in LOF Village at 161, 135

Post by WildX » 02 Jul 2020, 15:25

Livio wrote:
01 Jul 2020, 10:14
WildX wrote:
30 Jun 2020, 21:58

This board is for The Mana World only.

I thought that TMW-2: Moubootaur Legends BETA is part of The Mana World.
I believe that you are telling me that, despite similar names, those games aren't part of same community.

The similar name was Saulc's choice. The game is not part of The Mana World. It's an independent fork. Evol Online had its own website, forums and social media until it merged with TMW so it's kind of the same deal.

Rules used to be very strict about "advertising forks", but having been on the smaller fork's side I really don't think that attitude is beneficial. The only reason I care about keeping it separate is to keep things well organised. I think it would benefit ML to have a forum board of its own anyway *looks at Jesusalva*.

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Re: [TMW-2: Moubootaur Legends BETA] Graphic glitch in LOF Village at 161, 135

Post by Ledmitz » 04 Jul 2020, 17:39

Lots of little map bugs on ML. Saw some here too. There are collision tiles in places where there is nothing. Usually it is the home of something unseen, like a chest. The Illia chests are an example here. If you go on the stage you will run into 'nothing', but if you beat Illia, there are chests there. If the chests have their own collision data, this may be the cause.

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