So, do you use betsanc/asorm? If yes, when? If not, why not?
Do you use them on yourself, on others, or on both?
Do you use only one or both?
I want to purge detsanc, for that I need to either restrict it to party only (advised, but TMWA has no real parties ─ only guilds and clans), or to modify betsanc. Asorm by extension.
So I want to hear what people who use (or don't use) them think about these skills. Then later we'll discuss that with other devs and decide what we'll do.
And before a certain annoying person starts spurting nonsense about Evolved: I could bring betsanc as-is to Evolved. I didn't because I don't want detsanc to exist; that's why I locked it to same-party-or-guild on Evolved. It is not a bug, it is a design decision.
But seems like people don't want this lock. So betsanc, asorm and etc. may need changes. Or I'll need to change my mind regarding detsanc and add it anyway. Or players will need to change their minds.
To make clear, my current draft is to port TMWA parties as guilds. You can have one party, one guild and one clan*. Creating parties and guilds is free. Creating clans* require TMWT authorization and at least five players demanding it, so no change in how stuff currently work.
This is different from how Christmas 2021 was. There would be a new feature, "parties", made for raiding dungeons or doing quests together, and which would start from a blank slate. Which is how they were originally designed to be used. And current parties, which behave like guilds, would become de-facto guilds. And CRC would be promoted to use the Clan System* as it has outgrown what a guild is or should be and imo would work better in something bigger. This would require some fixes to Clan System*, though.
Other "guilds" simply aren't active enough to be worth preserving; At most, I would give them a memorial wiki page.
However, I want TMWA to reproduce the behavior on Evolved and vice-versa, so if it relies on new features, I may still need to add bandages to TMWA, hence the need for comments.
*: We'll find a better name than "Clan", I promise. The leading suggestion is "Super Guild", but this haven't been discussed yet, let alone decided