The cooldown reduction is nice, can't oppose that. I did not have them when they still had 20 mins cooldown. Preferrably there should not be a cool down at all. Why: I always viewed the towels as:
1) A way to get somewhere quicker (e.g. events)
2) A way to get somewhere easier (don't have to navigate through multiple maps and grass snakes on the way to gy, ..)
and that the cost of crafting them is the price we have to pay as compensation for this. I would say, based on the prices of towels & materials on offer that perhaps this price is too low and that as an experiment I propose:
1) Remove cooldown entirely
2) Increase un-dye chance from 1/15 to 1/10
and watch towel usage stats. You do have a way to see item use stats, right ??
Was "you-don't-know-where-you-will-respawn" a thing, given that you admit that there was no auto-save feature? Thus, from my understanding, you respawned at the last one that you touched.
jesusalva wrote: ↑13 Oct 2023, 12:48
A few page longs of internal staff notes which I'll summarize here: Discussion to replace towel with Soul Menhir crystals, to add more ranged monsters, that ranged players should still need to put some points in luck/vitality (just like warriors),
I don't think that discussing issues or future development behind closed doors is a good idea in a community project.
jesusalva wrote: ↑13 Oct 2023, 12:48
... being forced to walk ...
Not sure if frustrating players is a good idea. We're already paying a price on death - missing out on xp / boss points, having to use a towel (they're a bit cheap now, at least to me, but still).