temple development by Axl

All development of pixel art and graphics
User avatar
Amethyst
Novice
Novice
Posts: 152
Joined: Thu Dec 14, 2006 11:56 pm
Location: Earth

Post by Amethyst » Sun Feb 11, 2007 3:22 am

People are going to need to be able to get out if they are lost.

How about when people walk on the tiles a yellow line appears where they walked.
User avatar
Len
Knight
Knight
Posts: 1479
Joined: Mon Feb 05, 2007 7:17 am
Location: Lurking in the shadows

Post by Len » Sun Feb 11, 2007 3:29 am

.enigmatik wrote:People are going to need to be able to get out if they are lost.

How about when people walk on the tiles a yellow line appears where they walked.


if we do that, they would never get lost to begin with
If you don't have a way to get them out you will have tons of complaints.
with testing and refinement they can get to the correct difficulty lvl
Last edited by Len on Sun Feb 11, 2007 3:49 am, edited 3 times in total.
User avatar
Amethyst
Novice
Novice
Posts: 152
Joined: Thu Dec 14, 2006 11:56 pm
Location: Earth

Post by Amethyst » Sun Feb 11, 2007 3:30 am

Len wrote:
.enigmatik wrote:People are going to need to be able to get out if they are lost.

How about when people walk on the tiles a yellow line appears where they walked.


if we do that they would never get lost to begin with
If you don't have a way to get them out you will have tons of complaints.
User avatar
The Judge
Novice
Novice
Posts: 107
Joined: Thu Nov 09, 2006 9:19 am
Location: Sonoran Desert
Contact:

Post by The Judge » Sun Feb 11, 2007 3:57 am

Getting out would be easy. Find some mobs, and let them kill you. Voila, escape. Its the hardcore way.
Gabranth in game.
Get ready for chafing, here come the Chainpants!
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Post by Crush » Sun Feb 11, 2007 3:59 am

There is in fact an easy way to find your way out of any labyrinth. Just follow a wall until you either found your goal or returned to your starting point. In the latter case search for a wall you didn't follow and repeat.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
The Judge
Novice
Novice
Posts: 107
Joined: Thu Nov 09, 2006 9:19 am
Location: Sonoran Desert
Contact:

Post by The Judge » Sun Feb 11, 2007 4:21 am

Crush wrote:There is in fact an easy way to find your way out of any labyrinth. Just follow a wall until you either found your goal or returned to your starting point. In the latter case search for a wall you didn't follow and repeat.
Well sure...if you're a PANSY. Haha, just kidding. But seriously Crush. You have to admit suicide would be faster. Though arguably not viable for any real world labyrinths that one may find themselves in.
Gabranth in game.
Get ready for chafing, here come the Chainpants!
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: Sat Aug 05, 2006 12:12 am
Location: Now from TX

Post by AxlTrozz » Sun Feb 11, 2007 5:07 am

so you are scare already...lol

Means the Labyrinth is going to be a success...instead of thinking make it easy i'll think in making it harder :twisted:
User avatar
Len
Knight
Knight
Posts: 1479
Joined: Mon Feb 05, 2007 7:17 am
Location: Lurking in the shadows

Post by Len » Mon Feb 12, 2007 1:08 pm

Image
Image
Early Concept

the perspective is somewhat twisted
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: Tue Apr 13, 2004 8:11 pm
Location: Italy
Contact:

Post by ElvenProgrammer » Mon Feb 12, 2007 7:46 pm

Len wrote:Image
Image
Early Concept

the perspective is somewhat twisted
Early but still very nice
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: Sat Aug 05, 2006 12:12 am
Location: Now from TX

Post by AxlTrozz » Mon Feb 12, 2007 9:03 pm

Len, I think Khepera is almost ready (well we still need to work in the animation but the base is ready), thanks for the new colors and absolutely better look.

I think what doesn't fit is the floor, so i think we have to work in a couple or three floor versions...any volunteer? please post here any suggestion or art
User avatar
Amethyst
Novice
Novice
Posts: 152
Joined: Thu Dec 14, 2006 11:56 pm
Location: Earth

Post by Amethyst » Mon Feb 12, 2007 11:30 pm

AxlTrozz wrote:Len, I think Khepera is almost ready (well we still need to work in the animation but the base is ready), thanks for the new colors and absolutely better look.

I think what doesn't fit is the floor, so i think we have to work in a couple or three floor versions...any volunteer? please post here any suggestion or art
Maybe you could make smaller ones that could pour out of traps.
CurtisMJun
Peon
Peon
Posts: 72
Joined: Sat Sep 16, 2006 7:46 am

Post by CurtisMJun » Tue Feb 13, 2007 2:55 am

Those new monsters/bugs are HUGE compaired to the person...lol. I don't know if that is what your going for though :) but still all is looking very good.
CurtisJ in-game
lvl 69 archer and increasing :)
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Post by Crush » Tue Feb 13, 2007 2:57 am

They aren't huge - all monsters we had before were just tiny. In the future we should try to create larger enemies.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: Sat Aug 05, 2006 12:12 am
Location: Now from TX

Post by AxlTrozz » Tue Feb 13, 2007 7:57 pm

Just to keep you updated, right now i'm working in the Tower , but is a really big tower (1024h. x 448w.), so it's going to take me a couple of days create something, but please feel free to post any contribution to the temple graphic development or any suggestion.

Also Eman is working really hard in the "Temple Music" and i think we got it, but we have some troubles with the synthesizer port connectors so we have to wait a bit.

And Last, we were talking with Pauan about the temple name and we don't have any yet but what we defined was the element the temple is related with, and is -Fire-
User avatar
Len
Knight
Knight
Posts: 1479
Joined: Mon Feb 05, 2007 7:17 am
Location: Lurking in the shadows

Post by Len » Tue Feb 13, 2007 8:45 pm

AxlTrozz wrote:element the temple is related with, and is -Fire-

Image

JK :wink:
Last edited by Len on Wed Feb 14, 2007 11:10 pm, edited 1 time in total.
Post Reply