Annoucement! Equipment System Frame Up!

Got something on your mind about the project? This is the correct place for that.
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Bjørn
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Post by Bjørn » Thu Mar 03, 2005 12:04 pm

I don't see how mounts are a rip-off from WoW, I mean I think I could sit on a horse way back in Arena: The Elder Scrolls Chapter I, or at least in Daggerfall, chapter II.

Still, I do think they're superfluous and create too much extra work.
imorgado
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Post by imorgado » Thu Mar 03, 2005 9:01 pm

What we do in mounts in a real world?

Move faster.
Mounted combat
Flee faster.
Go from one place to another in less time
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Post by Talaroc » Thu Mar 03, 2005 9:06 pm

As you've written it here, the only benefit of mounts over the amulet system is the possibility of mounted combat. Which is something that, if a lot of other people really want it, I suppose I could make sprites for, but I kind of don't want to, as I don't see a whole lot of benefit.
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Post by imorgado » Thu Mar 03, 2005 10:01 pm

Amulet system? I didn't see about it.
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Talaroc
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Post by Talaroc » Thu Mar 03, 2005 10:46 pm

Re-read this thread. It's described in the third post on the first page.
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Post by WakkaCraft » Mon Mar 14, 2005 5:06 pm

Some games do mounted combat, others don't. In RO, being mounted meant you did perfect damage (the size of the monster didn't affect your damage). Although I believe this has been changed to be spear weapons only. In WoW, mounted combat is impossible, and if dazed while mounted, you will be unmounted, something I shall note as being extremely annoying.

Either way, we have a chance here to not only be unique, but save our artists work. Yay for double-bonuses!
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Post by HaLLanHype » Tue Mar 29, 2005 7:14 am

if this is on topic I think all equipment should be viewable... it will be more work but will be better in the end and draw some more people in

I know if im playing a game and nothing is viewable thats a downside for me.
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Post by Aacheron » Tue Mar 29, 2005 8:55 am

I'm for the amulet-system proposed; maybe make the amulet a quest-item, and the quest rather hard (not impossible), maybe even requiring teaming-up (in which case everyone involved of sufficiently high level would get one). I know teaming-up isn't implemented, but whatever. Point being, make it rewarding so that players can brag about it.

WoW has the mounts cost a fortune and what not, and some people frantically scrounge together every single silver piece just to get to parade around with a mount - the hunt is at least as rewarding as the prey. I don't play WoW nor do I know anyone who does, but I've read discussions on (civilised) message boards...


One minor detail; if 150% uses sprint animation for walking, it should use the proposed "levitation" whatnot for sprinting, and 200% could use some super-barmy zip-thing for sprinting (glowing outlines? hehehe...), as it's got the "levitating" one for walking...

Just if it's not too much work, as people could feel a slight twinge of pride parading around with their greased-lightnings-for-characters, hehe.
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