reaper

Content and general development discussion, including maps, quests, and server code from the development team.
MoneyX
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Re: reaper

Post by MoneyX » 05 Nov 2009, 00:23

Shouldn't the rest of it be moving as well? At least some.
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Rotonen
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Re: reaper

Post by Rotonen » 05 Nov 2009, 09:34

I'll chime in once someone makes a movement float concept (a direct float would be boring, it should also weave and bob a bit).
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meway
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Re: reaper

Post by meway » 05 Nov 2009, 10:10

I think a weaving and bobbing effect would make him look less dangerous, although doing this for him while he sits still might be nice, when he moves he would look more deadly if he went after you at a nice precise hover.
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skipy
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Re: reaper

Post by skipy » 05 Nov 2009, 18:28

Rotonen wrote:I'll chime in once someone makes a movement float concept (a direct float would be boring, it should also weave and bob a bit).
meway wrote:I think a weaving and bobbing effect would make him look less dangerous, although doing this for him while he sits still might be nice, when he moves he would look more deadly if he went after you at a nice precise hover.
the way i was thinking on it moves would be slow vary slow ,or not at all as a door blocker thats there until its killed(blocking a door is the first idea on how it moves..)

so should it move around or stay put..?? :?: :mrgreen: :twisted:
Attachments
,,,,reeper-part sideframe 5.gif
,,,,reeper-part sideframe 5.gif (34.91 KiB) Viewed 1861 times
Last edited by skipy on 05 Nov 2009, 20:03, edited 1 time in total.
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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A mosquito, my libido
Yeah, hey, yay"---Nirvana
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meway
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Re: reaper

Post by meway » 05 Nov 2009, 18:56

i like the one you made for us there :D looking awesome.
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Re: reaper

Post by Ceros » 05 Nov 2009, 19:39

skipy wrote:
Rotonen wrote:I'll chime in once someone makes a movement float concept (a direct float would be boring, it should also weave and bob a bit).
meway wrote:I think a weaving and bobbing effect would make him look less dangerous, although doing this for him while he sits still might be nice, when he moves he would look more deadly if he went after you at a nice precise hover.
the way i was thinking on it moves would be slow vary slow ,or not at all as a door blocker thats there until its killed(blocking a door is the first idea on how it moves..)

so should it move around or stay put..?? :?: :mrgreen: :twisted:
If you're going to have the side movement frame like that, lightning shooting from his finger tips would be awesome.
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skipy
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Re: reaper

Post by skipy » 06 Nov 2009, 00:03

Spit23 wrote:Here's a quick tutorial how I did that:

First I took the original image and copied the lightnings into another layer and recolered them like this:
Image
Then I used the gaussian blur filter in GIMP with a value of 10px (horizontal and vertikal). Now the layer should look like this:
Image
Then I copied the original lightning layer into another layer and recolered it like this:
Image
By putting all together in the right order it should look like this:
Image

That's it. Very simple and quick to do. If you still have questions just ask me.

And don't wonder when it looks strange if you save it as an animated gif. Gif can define pixels only totally transparent or totally opaque, not both like png can do.
im still lost on how to do it ...i go to "gaussian" and its grayed out and i cant clik on it ..maybe ill get it..probably missed some thing silly..i dont know :?: :?: :?: :?: :?:
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Crush
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Re: reaper

Post by Crush » 06 Nov 2009, 13:12

Are you maybe working in indexed color palette mode? A lot of features in gimp are unavailable unless you are working in RGB mode.
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AxlTrozz
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Re: reaper

Post by AxlTrozz » 06 Nov 2009, 14:10

Spit23 wrote:Here's a quick tutorial how I did that:

First I took the original image and copied the lightnings into another layer and recolered them like this:
Image
Then I used the gaussian blur filter in GIMP with a value of 10px (horizontal and vertikal). Now the layer should look like this:
Image
Then I copied the original lightning layer into another layer and recolered it like this:
Image
By putting all together in the right order it should look like this:
Image

That's it. Very simple and quick to do. If you still have questions just ask me.

And don't wonder when it looks strange if you save it as an animated gif. Gif can define pixels only totally transparent or totally opaque, not both like png can do.

Spit, Why don't you provide the xcf file to Skipy so he can see and learn how to do it
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Spit23
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Re: reaper

Post by Spit23 » 06 Nov 2009, 18:00

AxlTrozz wrote:Spit, Why don't you provide the xcf file to Skipy so he can see and learn how to do it
That's a damn good point!
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lightnings.xcf.zip
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skipy
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Re: reaper

Post by skipy » 07 Nov 2009, 01:18

Crush wrote:Are you maybe working in indexed color palette mode? A lot of features in gimp are unavailable unless you are working in RGB mode.
thank you Crush-thats what the problem was .. :oops: :mrgreen: :oops:
now i know!
and thank you Spit23 and AxlTrozz ...this is vary helpful (better then a how to)...i need to with it before i know what im doing, but have it up and working :wink:
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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bcs86
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Re: reaper

Post by bcs86 » 03 Mar 2010, 12:30

Though this Reaper was not finished before Halloween 2009 that's no reason to forget it so I'm bumping this.

I'd also like to request that the sum of it's current status be posted as a project file or a PNG so others would be able to easily take up where it was left off.
jojje101
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Re: reaper

Post by jojje101 » 03 Mar 2010, 17:16

c'mon and work on it!The beginning really looks mighty good!
yo, its me the newbie helper from HMC;)
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skipy
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Re: reaper

Post by skipy » 06 Apr 2010, 20:54

jojje101 wrote:c'mon and work on it!The beginning really looks mighty good!
i seem to have fell off the earth for a bit


if i can get to the png files on it ..ill post them...any and all feel free to work with whats there


i say sorry to all that maybe thinking "where did skipy go?"
i will be back to the game ...but probly not soon ...work and life


good luck to all
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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skipy
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Re: reaper

Post by skipy » 04 Aug 2010, 00:09

heres more done...i hope to do more soon..


-skipy
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monster-reeper-partback-working.png
monster-reeper-partback-working.png (10.8 KiB) Viewed 1249 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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