Search found 48 matches

by MathGeek
28 Feb 2005, 03:55
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Posted Guild System
Replies: 11
Views: 4787

I've posted a small Tech Page for anyone who wants a behind the scenes view. If you have any requirements that your system will require feel free to e-mail me. I'm only trying to get the basics in place to start, and I'll get everything I can to Kyokai early this week. I'm working fulltime, but I'll...
by MathGeek
26 Feb 2005, 19:57
Forum: TMW Classic
Topic: Weekly developers' meeting
Replies: 17
Views: 8349

I work during the Friday meeting. Is there a log I can get weekly, or an way to submit points of discussion to the meeting?
by MathGeek
25 Feb 2005, 05:50
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Posted Guild System
Replies: 11
Views: 4787

Posted Guild System

The Guild System is now posted. Haven't got all the details worked out, but it's coming together pretty fast.
by MathGeek
22 Feb 2005, 19:10
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Guilds
Replies: 8
Views: 3469

Well I'm starting to design the Guild System. Before I commit to anything I want to be sure I've covered the basics. Guilds will need: Member lists - member IDs and ranks Title list - Rank number and Title List of rules + guidelines Head Quarters Location Member services / resources Services provide...
by MathGeek
18 Feb 2005, 05:00
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Skills?
Replies: 31
Views: 11956

Kyokai: I've now stated my opinion and you've stated yours. Now I think we should get other opinions. I'm not trying to out do you, but I've been playing with this idea for months. Short of putting it into the game it's all working, but it may need some tweaking to run under windows. I should also p...
by MathGeek
18 Feb 2005, 02:31
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Skills?
Replies: 31
Views: 11956

I've been programming a skill class for sometime now, but since I'm not on the dev-team couldn't submit it. It would have skill roles as a random value between a 'base' and 'highest' value. The highest value would increase with every attempt of the skill, while the base would be at least 1/2 of the ...
by MathGeek
16 Feb 2005, 06:23
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Guilds
Replies: 8
Views: 3469

Interesting ideas there. I don't see why a Guild would be tied to any kingdom though. You don't have to share the opinions of your country, so why put that in a game? I think that Guilds are groups of individuals that stand to benefit from cooperation. Once organized they can decide to become public...
by MathGeek
16 Feb 2005, 06:00
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Player Classes?
Replies: 33
Views: 11859

I hope this class system isn't set in stone yet. Why do you need classes in a game? I'd prefer to let people play a character however they want without the limitations of classes. If you really want to give people titles then why not create associations / guilds within the game, that a character can...
by MathGeek
15 Feb 2005, 19:23
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Guilds
Replies: 8
Views: 3469

Never understood the idea of splitting experience over a group. I think a Guild should have very little rules set in the game. It should be up to the guildmembers to create their own security, guild rules, and benefits from being in the Guild. For example, a wizards guild could provide classes that ...
by MathGeek
15 Feb 2005, 19:17
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Skills?
Replies: 31
Views: 11956

The only way a character should advance while you are not playing is if you provide them with access to the needed resources. for example, if a character has a weight lifting set they could advance their strength if you tell them to concentrate on that. There has to be a limit on how many skills can...
by MathGeek
15 Feb 2005, 02:09
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Entering in a city
Replies: 15
Views: 6953

I'd like to see the entire project be the same perspective. Having no differences between worlds maps and towns would add to the realism. I think that the minimap should be extremely vague to start with. Possibly a player could buy map pieces that would have much higher detail for a region. This cou...
by MathGeek
15 Feb 2005, 01:16
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Guilds
Replies: 8
Views: 3469

Guilds

I posted something about guilds on another thread but felt that it needed more attention. Guilds would make for a very interesting game, by allowing guild members access to resources to advance their stats / skills. However guild would require members to act and dress appropriately, and possibly req...
by MathGeek
15 Feb 2005, 01:03
Forum: Graphics Development
Topic: Graphics Question
Replies: 18
Views: 8906

I like the pieces of clothing over job sprites. However using guilds would be an interesting way to limit characters within a role. Once a player joins a guild they must act and dress the part. Also players that have earned gifts from a guild, by completing challenges, would want to advertise their ...
by MathGeek
27 Jan 2005, 02:59
Forum: Feedback / Feature Requests / Content Suggestions
Topic: To Do list
Replies: 1
Views: 1740

To Do list

Is there an uptodate TODO section. Possibly where current and future projects could be listed. The List in the CVS is a little behind.
by MathGeek
16 Jan 2005, 21:36
Forum: Player talk
Topic: How did you come here?
Replies: 512
Views: 259784

I learned about TMW off happypenguin.org. I wanted to work on a project, and found other projects were too resistant to change. Though not everyone here is eager to change things, everyone (so far) will consider the ideas of others.