Altho making a Game Time system would make the game a little more unique.
It isnt going to be used very much unless for OFFICIAL events... Like its said above... Time Zones
Search found 271 matches
- 13 Apr 2006, 00:08
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: TMW Time
- Replies: 10
- Views: 3970
- 13 Apr 2006, 00:07
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Prevent item stealing
- Replies: 54
- Views: 20821
blah
Monsters Killer: Can pick up Item THEN 5 Seconds until Party members can pick up 10 Seconds until other normal players can pick up the item. For Item share for partys. Have 2 options: No Share -Monsters killer/picker-upper of the item keeps the items. Share: -Items are distributed evenly or randomly...
- 09 Apr 2006, 08:25
- Forum: TMW Classic
- Topic: Market Place Map
- Replies: 16
- Views: 7025
re
shops and Npc are different, if you make a shop, you cannot attatch any script functions to it.
Unless it is using menus, but if it uses menus, you cant sell items, only buy
Unless it is using menus, but if it uses menus, you cant sell items, only buy
- 08 Apr 2006, 02:18
- Forum: Graphics Development
- Topic: objects, NPCs, monsters etc.
- Replies: 9
- Views: 4545
re
hes talking about altering the Map editor, not the scripting language.
- 08 Apr 2006, 02:17
- Forum: TMW Classic
- Topic: Market Place Map
- Replies: 16
- Views: 7025
re
Seriously speaking, the Market Square* as you call it, should ONLY have a certain # of NPCs. These are... Weapon Shop with basic items, Tool Shop with healing and other misc items. Armor shop with basic armors and that is all. There is no need for... - Tavernkeeper (a npc to sell food, beer, etc) Th...
- 08 Apr 2006, 02:13
- Forum: Graphics Development
- Topic: SoM like village tileset
- Replies: 22
- Views: 11295
re
not like real grass? SoM didnt have anything close to real, seemed to blend in quite well.
his grass tiles are very similar to Secret Of Mana, So i think that its excellent.
his grass tiles are very similar to Secret Of Mana, So i think that its excellent.
- 16 Mar 2006, 03:32
- Forum: Player talk
- Topic: An idea for players
- Replies: 36
- Views: 9982
hoho
Do what RO did, Raise the EXP and item rates by 2x for 2 weeks for the alpha/beta players. Then lower it and start advertising again
- 09 Mar 2006, 02:49
- Forum: Player talk
- Topic: The Mana World 0.0.19
- Replies: 5
- Views: 2635
The Mana World 0.0.19
The Mana World 0.0.19 is Amoung us!! Visible Changelog: Added New Player Set ---Added new hair sprites, high resolution Added New Weapon sprites/Attacking Added Many new items Added Monster "Bat" To Download: https://sourceforge.net/project/showfiles.php?group_id=106790 Version Release sco...
- 09 Jan 2006, 19:13
- Forum: TMW Classic
- Topic: Organizational changes
- Replies: 11
- Views: 5036
re
Like mentioned before, all art styles should be as similar as possible. So maybe set up meetings where each artist criticises eachothers art for some time and changes it accordingly to all look the same.
- 04 Jan 2006, 19:19
- Forum: TMW Classic
- Topic: Tulimshar: Reloaded
- Replies: 23
- Views: 12951
re
well, i get your point Because you gotta start somewhere. Besides with an avarage of 20 players it would be no fun to spread the spawning.[/quote] But what i meant was , why does this game start at a desert ? why not somewhere else. I believe that the atmosphere of the desert is very unique when it...
- 04 Jan 2006, 09:11
- Forum: TMW Classic
- Topic: Tulimshar: Reloaded
- Replies: 23
- Views: 12951
re
I like i like i like, not saying the old tiles were bad, but i think the main town should look better anyways
Also why does everyone start in a desert @.@??
Also why does everyone start in a desert @.@??
- 04 Jan 2006, 09:06
- Forum: TMW Classic
- Topic: Meeting on 5th of January 2006?
- Replies: 10
- Views: 4170
Re
I may not be an artist, but i know a few that are working *behind the scenes on a few things.... So im pretty much free afterschool tomorrow... from 3-5:30pm and 8:45-12:00am
- 29 Dec 2005, 00:48
- Forum: TMW Classic
- Topic: Scripter
- Replies: 0
- Views: 1569
Scripter
As a scripter, i adapt to envorinments of a game and create using that base. However this requires more developed maps... Im not a good mapper... well, in rpgmkr03 i am :S But not with tiled, just cant get used to it. Anyways, What im saying is, ill do my part when we get some new maps/items to work...
- 29 Dec 2005, 00:46
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 104463
Re
Theres a nice system for ya !
Something like poison....
some new Status Effects
Fatal Blow:
Player is struck fataly with a blow to his body, It bleeds uncontrolably unless given proper treatment (First Aid Pack).
Something like poison....
some new Status Effects
Fatal Blow:
Player is struck fataly with a blow to his body, It bleeds uncontrolably unless given proper treatment (First Aid Pack).
- 29 Dec 2005, 00:32
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Dragon of Tulishmar Quest
- Replies: 5
- Views: 2964
moo
Scripting this isnt so hard... it can be done, but what elven said, sprites.