Search found 190 matches
- 25 Sep 2009, 18:54
- Forum: Graphics Development
- Topic: [WIP] Wreath
- Replies: 9
- Views: 2408
Re: [WIP] Wreath
I don't know the program but I guess it doesn't support alpha channel (what is needed for transperacy).
- 25 Sep 2009, 18:28
- Forum: Graphics Development
- Topic: The walls of Tulimshar
- Replies: 64
- Views: 17156
Re: The walls of Tulimshar
Thank you all for your help . That's what I have so far (not finished yet):
- 24 Sep 2009, 14:53
- Forum: Graphics Development
- Topic: [WIP] Wreath
- Replies: 9
- Views: 2408
Re: [WIP] Wreath
What program you are using?Nadja wrote:k, how do I make the background transparent and suggestions for fixing the brightness (I truly suck at spriting this is my first attempt in years)
- 22 Sep 2009, 18:23
- Forum: Graphics Development
- Topic: [WIP] Archer NPC
- Replies: 22
- Views: 4901
Re: [REQ] Archer NPC
That's a bad choice cause it eliminates any possibility of highlighting/shading.SpamMaster wrote:The pants are pure black with no shading.
That's how black pants should look like:
- 22 Sep 2009, 16:35
- Forum: Graphics Development
- Topic: [WIP] Archer NPC
- Replies: 22
- Views: 4901
Re: [REQ] Archer NPC
The bow is too square but trust me not too big Of course there are such long bows in reality but in comparision to the ingame bow the player can use I think it's a bit too big. But that's just my personal opinion ;). But a fact is that the colors you picked are still too dark, try to use brighter c...
- 22 Sep 2009, 02:22
- Forum: Graphics Development
- Topic: [WIP] Archer NPC
- Replies: 22
- Views: 4901
Re: [REQ] Archer NPC
The bow looks too big and too square and the clothes are too dark. I also don't like the idea of an archer wearing sunglasses. But the posture is really cool in my opinion.SpamMaster wrote:Here's the archer as promised:
- 18 Sep 2009, 14:46
- Forum: Off topic
- Topic: [WHAT BOOK ARE YOU READING WHILE BOTTING ?]
- Replies: 26
- Views: 3987
Re: [WHAT BOOK ARE YOU READING WHILE BOTTING ?]
"Do Androids Dream of Electric Sheep?" by Philip K. Dick
- 16 Sep 2009, 16:56
- Forum: Graphics Development
- Topic: The walls of Tulimshar
- Replies: 64
- Views: 17156
Re: The walls of Tulimshar
Hi, I just realized: The borders touching the sandy ground are just too clean, especially for a windy zone. Clean borders could still be used for in-town, but an version with no regular sand border, cracks and else, maybe? What do you think? Regards, Yes, at the moment it looks definetely too clean...
- 16 Sep 2009, 13:58
- Forum: Graphics Development
- Topic: The walls of Tulimshar
- Replies: 64
- Views: 17156
Re: The walls of Tulimshar
update:
- 16 Sep 2009, 12:30
- Forum: Graphics Development
- Topic: The walls of Tulimshar
- Replies: 64
- Views: 17156
Re: The walls of Tulimshar
Hi, Taken from Crush's comment, there is only one thing left: "But the floor texture you added has perspective issues. Due to the view angle of TMW (45°) the length ratio of x axis to y axis on floor textures has to be 0.7:1 (can be approximated to 3:4 or 2:3 when necessary)." Aft...
- 14 Sep 2009, 20:22
- Forum: Graphics Development
- Topic: The walls of Tulimshar
- Replies: 64
- Views: 17156
Re: The walls of Tulimshar
I edited the texture. I see what I can do to make them look stronger. Maybe a base or something like that.
- 14 Sep 2009, 17:28
- Forum: Graphics Development
- Topic: The walls of Tulimshar
- Replies: 64
- Views: 17156
Re: The walls of Tulimshar
If no one does it I have to do it I guess
- 14 Sep 2009, 14:23
- Forum: Off topic
- Topic: Spam is okay?
- Replies: 9
- Views: 1396
Re: Spam is okay?
spam in the offtopic forum isn't that bad but I think a moderator in the playertalk forum would be nice. it's totally overwhelmed with useless spam.
- 11 Sep 2009, 17:58
- Forum: Player talk
- Topic: TMW screenshots
- Replies: 15
- Views: 2485
Re: TMW screenshots
IndeedGouki wrote:Lol , the blood looks so stupid.
- 11 Sep 2009, 08:17
- Forum: Player talk
- Topic: TMW screenshots
- Replies: 15
- Views: 2485
Re: TMW screenshots
back to topic:
some bloody screenshots with custom data
some bloody screenshots with custom data