Search found 61 matches
- 14 Jul 2009, 23:09
- Forum: Graphics Development
- Topic: New playerset's frames and animation
- Replies: 214
- Views: 57734
Re: New playerset's frames and animation
I agree with Crush. Also, if the shields are ever intended to be shown then the 2 handed version wouldn't work. I think that Pauan Last version looked quite good. How it might end up looking to a player (if accepted): http://img162.imageshack.us/img162/382/swordattackdownlonglq1.gif The backslash an...
- 14 Jul 2009, 19:45
- Forum: TMW Classic
- Topic: Choosing Light vs Dark path
- Replies: 6
- Views: 2027
Re: Choosing Light vs Dark path
Some MUDs and RPG games have some kind of "alignment" variable for the player. I think that it could be nice to have something like this in TMW, so that when you kill some evil monsters or finish quests helping people your alignment raises (high positive number), and when you perform bad a...
- 12 Jul 2009, 20:49
- Forum: Player talk
- Topic: English : GOD's gift to protect angels and children
- Replies: 39
- Views: 4481
Re: English : GOD's gift to protect angels and children
It comes down to speaking English if other people are around who wouldn't understand you when you don't speak English. However, you can ask them if they mind. If they don't: Speak whatever language you want. I agree that if the rule is used this way it would be ok. But a lot of the people who compl...
- 12 Jul 2009, 19:47
- Forum: TMW Classic
- Topic: Mouboo to ride on
- Replies: 21
- Views: 5858
Re: Mouboo to ride on
well, I think we really need a transportation in this game.but I think the mouboo idea is a little hard to do.I was wondering if we create a vehicle like a auto-chariot! I know it`s a little weird but i think the graphics may become easier.And we can say auto-chariot moves by magic! Or moved by Mou...
- 12 Jul 2009, 04:52
- Forum: TMW Classic
- Topic: Reappearing door
- Replies: 13
- Views: 3098
Re: Reappearing door
Players will end up hating each other's guts over this room. That's socializing, gaming, you could say the same thing about football I don't think it would be that much of a problem anyway. It's just a room, not a whole dungeon, won't take that much time, it's the ending room where the boss is, if ...
- 11 Jul 2009, 14:07
- Forum: TMW Classic
- Topic: Reappearing door
- Replies: 13
- Views: 3098
Re: Reappearing door
In this game how are you going to chose how many people get to fight in that dungeon at a given time? And if 50 people chose to do that at once, who gets to open the chest after they all kill all the monsters together? Everybody? What if I come in when there are only 2 monsters left, and "we&q...
- 11 Jul 2009, 12:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Blue Items Need a Color Tweak
- Replies: 4
- Views: 1525
Re: Blue Items Need a Color Tweak
Also, clothing died blue is currently very dark and muddy. I think that I brighter, more vivid shade, such as the blue shade above is in order. The only reason to keep it dull and dark is for the inspector/trick the old woman quest, but that one quest shouldn't mean that blue dyed clothing has to b...
- 09 Jul 2009, 00:17
- Forum: TMW Classic
- Topic: ring menu
- Replies: 3
- Views: 1340
Re: ring menu
It would be a nice nostalgia nod but I think there are more comfortable interface solutions you can have when you have a mouse and a keyboard. * For the mouse: You right click on a player/NPC/Monster and you get a ring menu with icons instead of the current drop down menu. The mouse would be in the...
- 08 Jul 2009, 15:30
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: client-side aliases for the chat/commands
- Replies: 4
- Views: 1472
Re: client-side aliases for the chat/commands
I think the reason some spells are so long is because it takes longer to type and you might get hurt while you are typing it. You mean that it's like that on purpose? But it's easy to press the up arrow key to redo a spell (you can type the spell wrong the first time to "load" it and corr...
- 08 Jul 2009, 11:02
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: client-side aliases for the chat/commands
- Replies: 4
- Views: 1472
client-side aliases for the chat/commands
My proposal is to allow the creation of aliases for the chat system.. so that, for example, you type the following: /alias "prty" "/create My-party-name" And then the next time you type "prty" in the chat box it will perform the command "/create My-party-name"...
- 07 Jul 2009, 01:42
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: 2-handed weapons need some love
- Replies: 15
- Views: 4583
Re: 2-handed weapons need some love
you can always make a weapon that works along side of your exp level. make it fairly difficult to achieve, and increase in bonus as the player levels. make it so you can only have one, and it is not sellable or tradeable. that way the quest is only good for the individual and we wont have 10 new ch...
- 06 Jul 2009, 09:52
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Spells feedback
- Replies: 5
- Views: 2090
Re: Spells feedback
I asked for the same thing a while ago. The answer was that, when higher levels of magic will be available, you will no longer need consumables (such as sulphur and iron powder) to cast lower level spells. My guess is that the current war spells are learning spells just like lum (remember how expen...
- 29 Jun 2009, 15:35
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: request - command line substitutes for devices without mice
- Replies: 4
- Views: 1334
Re: request - command line substitutes for devices without mice
+1 to this!
Perhaps, if possible, when invoked with no arguments default to the targeted player, if any.
Perhaps, if possible, when invoked with no arguments default to the targeted player, if any.
- 15 Jun 2009, 12:05
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: 2-handed weapons need some love
- Replies: 15
- Views: 4583
2-handed weapons need some love
I think that there is no useful 2-handed weapon... it seems that the only obtainable 2-handed weapon is the scythe, which does 75 damage points... while a bone knife has 115 base damage points.. I think that this is not fair at all. I think that 2-handed weapons are supposed to be very slow weapons ...
- 15 Jun 2009, 10:47
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Training an INT-based spellcaster character.
- Replies: 5
- Views: 1646
Training an INT-based spellcaster character.
I like that in this game there are no character classes... I mean, unlike RO, WOW, and many other RPGs, you don't have to take a decision at the start of the game about choosing if you wanna be a warrior/hunter/paladin... you can build your character on the go and depending on the stats you level up...