Search found 96 matches
- 02 Mar 2011, 16:35
- Forum: Graphics Development
- Topic: Warrior set
- Replies: 33
- Views: 9053
Re: Warrior set
http://i53.tinypic.com/2556reo.png Separated them all I think.. Added chainmail to the chest plate. On the picture: 1st ? Should the plate have cape under shoulders or not? 2nd ? Should boots be high (to knees)? 3rd? Should pants be chainmail at bottom? If boots should be high pants should be chain...
- 02 Mar 2011, 15:39
- Forum: Graphics Development
- Topic: Warrior set
- Replies: 33
- Views: 9053
Re: Warrior set
http://i52.tinypic.com/34jc7tk.png Sorry guys I've been busy.. I just made some update.. Wanted to hear some suggestions. I'm not sure how to make the inventory frames so I made it the way I think it should be.. Feel free to edit it :) Made female design, skirt + pants = good idea? Does gloves laye...
- 07 Dec 2010, 20:32
- Forum: Graphics Development
- Topic: Warrior set
- Replies: 33
- Views: 9053
Re: Warrior set
Looks really cool IMO. We can always use new armors. But capes are problematic because capes are a part of the chest armor which is always drawn above of the leg armor. This means you will see graphic errors when a character wears a cape together with a leg armor with a different silhouette than th...
- 06 Dec 2010, 22:13
- Forum: Graphics Development
- Topic: Warrior set
- Replies: 33
- Views: 9053
Warrior set
Well today I was bored. So I decided to come check these forums since I haven't in awhile.
I had idea to make this warrior set, even though last time I decided not to pixel anything for TMW..
Well heres the picture.. Helmet, Body, Legs, Shield and Weapon..
I had idea to make this warrior set, even though last time I decided not to pixel anything for TMW..
Well heres the picture.. Helmet, Body, Legs, Shield and Weapon..
- 15 Oct 2010, 20:58
- Forum: Graphics Development
- Topic: [WIP] Merlin's Robe
- Replies: 21
- Views: 5068
Re: [WIP] Merlin's Robe
stava wrote:It reminds me more of this one.. Couldn't find good enough male version picture sorry.
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- 15 Oct 2010, 03:14
- Forum: Graphics Development
- Topic: [WIP] Merlin's Robe
- Replies: 21
- Views: 5068
Re: [WIP] Merlin's Robe
It reminds me more of this one.. Couldn't find good enough male version picture sorry.
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- 07 Jun 2010, 19:58
- Forum: Graphics Development
- Topic: WIP Naga
- Replies: 12
- Views: 2955
Re: WIP Naga
Just let the guy be for now and prove himself to us before you frustrate him away. The piece of outline being the same is IMO not really an argument. Ultimately there are not that many ways to outline a corner in pixel art. Lets move on to technical issues then I see some pillow shading particularl...
- 07 Jun 2010, 18:02
- Forum: Graphics Development
- Topic: WIP Naga
- Replies: 12
- Views: 2955
Re: WIP Naga
Man, if you find those 2 same, then I can simply tell your sprite is same as RPG maker xp one because it's a human with a head.
- 07 Jun 2010, 17:22
- Forum: Graphics Development
- Topic: WIP Naga
- Replies: 12
- Views: 2955
Re: WIP Naga
Well that kind of story always repeats itself :) What do you want to hear, it does look good! A bit oversaturated maybe... so deliver a full spritesheet of your creature and I will make sure it gets ingame. Maybe when I get rid of the stress. These forums are really stressful for me. I made 3 topic...
- 07 Jun 2010, 17:04
- Forum: Graphics Development
- Topic: WIP Naga
- Replies: 12
- Views: 2955
Re: WIP Naga
Edit: I don't care what you think. I'm not gonna bother, whoever thinks it's stolen, it's your choice. I know I haven't stole it.
- 05 Jun 2010, 09:52
- Forum: Graphics Development
- Topic: WIP Naga
- Replies: 12
- Views: 2955
WIP Naga
New naga I made, feel free to edit it. It's WIP
and another monster or npc I made, it's a floating magician..
and another monster or npc I made, it's a floating magician..
- 20 May 2010, 19:17
- Forum: TMW Classic
- Topic: My new topic -.-
- Replies: 30
- Views: 6418
Re: My new topic -.-
#1
#2
Sorry for taking this long
#2
Sorry for taking this long
- 19 Apr 2010, 13:32
- Forum: TMW Classic
- Topic: Player-set
- Replies: 82
- Views: 23616
Re: Player-set
Maybe we should delete some sprites from old sprite sheet make every animation have 3 sprites or something.. and make less sprites per animation, and maybe less animations -we can use 1 animation for sword and sword with shield swing -we can use 1 animation for poles and 2 handed sword swing Having ...
- 19 Apr 2010, 07:50
- Forum: TMW Classic
- Topic: Player-set
- Replies: 82
- Views: 23616
Re: Player-set
I can redo this, make all the sprites look perfectly good and use as much frames as it's used on 1st sprite sheet.. (4 sprites per animation x 3 views = 12 sprites, bow has 5 sprites x 3 views = 15 sprites) But as I see, TMW doesn't have much equipment, artists are really slow at making anything. I ...
- 18 Apr 2010, 10:16
- Forum: TMW Classic
- Topic: Player-set
- Replies: 82
- Views: 23616
Re: Player-set
They don't look all that finished to me :? bad foot work.png At least one of his feet should be planted http://www.makeagif.com/media/3-01-2010/A3EOhU.gif Who would move their feet like that during a swing (his head staying in-place defies all reason) http://i6.photobucket.com/albums/y203/Modanung/...