Search found 608 matches
- 13 Dec 2008, 20:23
- Forum: Graphics Development
- Topic: [WIP] Desert Ruins tiles
- Replies: 4
- Views: 1314
Re: [WIP] Desert Ruins tiles
The rocks in the upper left area look very blurry as if they were resized. Out of habit I had set the tile sizes to be 16x16 as opposed to 32x32. :oops: I later realized my mistake and resized the image, the side effect of which was that everything became very blurred. I definitely need to fix this...
- 13 Dec 2008, 08:25
- Forum: Graphics Development
- Topic: [WIP] Desert Ruins tiles
- Replies: 4
- Views: 1314
[WIP] Desert Ruins tiles
My current tiles for Desert Ruins map. DesertRuins.png The outer wall structure in the main picture is mostly placeholder, and most the structure will not be in the main file, but split into x3/x4 oversized tiles. TODO (incomplete list): -Redo bricks to match style on structure -Redo lighting on st...
- 08 Dec 2008, 05:39
- Forum: Player talk
- Topic: My Resignation from HMC, "Groups" and "Los Viscerales"
- Replies: 108
- Views: 14123
Sharpen ya pitchforks n acidify ya wits, its Flamewar time a
Does this topic still fulfill a purpose?
---Freeyorp
---Freeyorp
- 05 Dec 2008, 23:52
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Suggested - Private Meeting Room
- Replies: 6
- Views: 2111
Re: Suggested - Private Meeting Room
I quite like this idea, but having an epic monster seems a bit excessive - maybe simple teleportation when the time has elapsed?
--Freeyorp
--Freeyorp
- 14 Nov 2008, 21:27
- Forum: Support and Bug reports
- Topic: [FIXED] Segfault
- Replies: 6
- Views: 2000
Re: Segfault
Will do. Thanks!
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--Freeyorp
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--Freeyorp
- 14 Nov 2008, 04:57
- Forum: Support and Bug reports
- Topic: [FIXED] Segfault
- Replies: 6
- Views: 2000
Re: Segfault
Hmm.. I think so, all the ones I remember were a few seconds after changing mapsDoes it only happen when you change maps (right after you appear on the new one)?
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--Freeyorp
- 14 Nov 2008, 04:30
- Forum: Support and Bug reports
- Topic: [FIXED] Segfault
- Replies: 6
- Views: 2000
Re: Segfault
Attached...
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--Freeyorp
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--Freeyorp
- 14 Nov 2008, 04:10
- Forum: Support and Bug reports
- Topic: [FIXED] Segfault
- Replies: 6
- Views: 2000
[FIXED] Segfault
System: Ubuntu 8.10 AMD64 I have been encountering a number of client crashes recently on TMW 0.0.26. I ran a client from a console to see any error output; after ~15mins of playing the game quit: [User]@[Computer]:~$ tmw Segmentation fault [User]@[Computer]:~$ (where [user] and [computer] were my n...