Search found 210 matches

by argul
20 Aug 2010, 22:04
Forum: Graphics Development
Topic: [REQ] Tileset: Crypt_indoor
Replies: 157
Views: 34598

Re: [REQ] Tileset: Crypt_indoor

Hey Whistler, nice Wall! But actually, i am new to pixel artisting, too. In the wiki I read, that this question is essential: Can your Tileset be used in various forms, so that the mapper can freely vary and play with your tiles? And yes, since I made a map by myself, it is important for the mapper ...
by argul
20 Aug 2010, 14:39
Forum: Graphics Development
Topic: [REQ] Tileset: Crypt_indoor
Replies: 157
Views: 34598

[REQ] Tileset: Crypt_indoor

Hello all, referring to http://forums.themanaworld.org/viewtopic.php?f=13&t=11263 I want to do an indoor map of the crypt. Here are my ideas of stuff which would be very useful for crypt_indoor. Since I like mapping more than tileset creation maybe someone would like to help me with the tileset....
by argul
20 Aug 2010, 13:48
Forum: Graphics Development
Topic: [WIP] Crypt indoor
Replies: 22
Views: 6753

Re: [WIP] Crypt indoor

Yes, these floor tiles are the same as in the Arena Tileset. I thought about recoloring them(make the darkgray lines a bit lighter, so that there is not such a contrast as Crush mentioned.) I am not sure what kind of floor should be used in a crypt. IMHO these tiles are quite good for that, when the...
by argul
20 Aug 2010, 10:44
Forum: Graphics Development
Topic: [WIP] Crypt indoor
Replies: 22
Views: 6753

Re: [WIP] Crypt indoor

ok was just playing around so here is another proposal
by argul
20 Aug 2010, 07:53
Forum: Graphics Development
Topic: [WIP] Crypt indoor
Replies: 22
Views: 6753

[WIP] Crypt indoor

Well I just started with the crypt indoor. This is very early alpha stage ;-) There is a map file and tileset attached. The Tileset will be a mixture of arena, woodland_indoor and some special stuff. The style I am planning to use is Romanesque art. (you may have look at http://en.wikipedia.org/wiki...
by argul
16 Aug 2010, 12:25
Forum: Support and Bug reports
Topic: login problem: false amount of gp is shown
Replies: 4
Views: 1436

Re: login problem: false amount of gp is shown

just tested with an Ubuntu.

The problem occurs here as well.
Ok, the versions are all the same too :-|

Pjotr
by argul
16 Aug 2010, 12:08
Forum: Support and Bug reports
Topic: login problem: false amount of gp is shown
Replies: 4
Views: 1436

Re: login problem: false amount of gp is shown

ok, sorry for the missing details. i'm learning in bugreporting ;) This is v0.0.29.1(eAthena) (shown in the upper left corner directly after startup) Whereas my debian squeeze says: dpkg -l |grep tmw ii tmw 0.0.29.1-3 The Mana World is a 2D MMORPG ii tmw-data 0.0.29.1-3 The Mana World is a 2D MMORPG...
by argul
15 Aug 2010, 19:32
Forum: Support and Bug reports
Topic: login problem: false amount of gp is shown
Replies: 4
Views: 1436

login problem: false amount of gp is shown

Hi all, hi developers, I might have found a bug, just after login, when you select your player. At playerselection, there will be shown how much gold points this character is carrying. I recently always chose a player i did not create at first, but as the second player i play. So this player is show...
by argul
14 Aug 2010, 06:27
Forum: TMW Classic
Topic: new cave map.
Replies: 13
Views: 2646

Re: new cave map.

Sorry, i didn't know.
So i opened the tmxfile with a texteditor set the pathes right (i.e. ../graphics/tiles/woodland_ground.png).

I can open it without errors.
I hope you too ;)
by argul
13 Aug 2010, 16:12
Forum: TMW Classic
Topic: new cave map.
Replies: 13
Views: 2646

Re: new cave map.

Ok,
here is the result as of now. I personally see the map itself done.

Maybe someone would like to criticize? the ways too small/narrow or too long?
or anythings perfect?
But I won't have time this weekend to make bigger fixes anyway...

So enjoy yourself with this map :-)
by argul
10 Aug 2010, 18:27
Forum: TMW Classic
Topic: new cave map.
Replies: 13
Views: 2646

Re: new cave map.

Ok, Wombat, i missunderstood, what you said or meant. sry Now i am working on a map, which is actually 520 x 210. Here is my current map. The map i posted in the first post, is in the horizontally middle at the upper rim. Maybe we discuss where we put Baseballboy's Map. I'd put in in the upper right...
by argul
10 Aug 2010, 07:14
Forum: TMW Classic
Topic: new cave map.
Replies: 13
Views: 2646

Re: new cave map.

Hey,

so to get some more inspiration how to use the layers, I examined 012-3.tmx.
Please have a closer look to (375, 88) is this correct?

Pjotr
by argul
09 Aug 2010, 22:52
Forum: TMW Classic
Topic: new cave map.
Replies: 13
Views: 2646

Re: new cave map.

yeah i think i can handle that.

tommorow i will see if i can add moving elements (waterdrops) and more size...
should i put that in 2 or 3 maps, or one very long map?

Pjotr
by argul
09 Aug 2010, 22:07
Forum: TMW Classic
Topic: new cave map.
Replies: 13
Views: 2646

new cave map.

Hello, i play tmw for a few days now and in my opinion there can be more areas. (especially in tulimshar, there are only few areas you can go when you are young and weak...) So i created a cave. I did anything (ground, Fringe, collision, top layer) except objects. The tilesets cave, cave_x2 and coll...
by argul
09 Aug 2010, 08:55
Forum: Player talk
Topic: job points?
Replies: 4
Views: 797

job points?

Hello,

I was wondering what sense of job points is.
This progress bar below the experience bar.

Now i searched the wiki, the web and aske ingame, but i my question is still unanswered.

Maybe someone can help me here :-)

best regards
argul