Search found 82 matches
- 23 Jun 2016, 14:57
- Forum: Player talk
- Topic: So i literally rejoined just to see whats up
- Replies: 5
- Views: 1915
Re: So i literally rejoined just to see whats up
What were the names of your old characters? And who do you remember from that time? Because I think most if not all people from 2004-2006 are not active any more.
- 23 Jun 2016, 14:53
- Forum: Player talk
- Topic: Some fun Screenies
- Replies: 296
- Views: 1041825
Re: Some fun Screenies
I have a few more from march 2009 but they don't show a lot of people, not worth uploading imo.
- 22 Jun 2016, 18:03
- Forum: Player talk
- Topic: Some fun Screenies
- Replies: 296
- Views: 1041825
Re: Some fun Screenies
I found some old screenies from back in the days...
Not much fancy, just a lot of people sitting at the pond in tulimshar. The pond was the place to be before the town of hurnscald was discovered.
Hope you guys like it. They are from October 2008
Not much fancy, just a lot of people sitting at the pond in tulimshar. The pond was the place to be before the town of hurnscald was discovered.
Hope you guys like it. They are from October 2008
- 17 May 2016, 19:53
- Forum: Marketplaces
- Topic: ManaMarket
- Replies: 1648
- Views: 1213570
Re: ManaMarket
Tomminator wants to sell stuff
- 08 May 2016, 08:20
- Forum: Player talk
- Topic: A very old player decided to become more active again
- Replies: 2
- Views: 3773
Re: A very old player decided to become more active again
Thanks for the advice, already completed the cindy quest. The blue sage quest looks like a lot of trouble for a sword i'll probably wont ever use. might do it some day for the exp. About the raging skill: is it more useful for a warrior than the speed skill? because the other day somebody told me to...
- 06 May 2016, 09:50
- Forum: Player talk
- Topic: A very old player decided to become more active again
- Replies: 2
- Views: 3773
A very old player decided to become more active again
Hello all, After years of inactivity (loging in from time to time but not really playing), I decided to become more active again. I dont recognise a lot,if any, players from back in the time but those who remember me: Hi :D I noticed a lot of the special items i have became very rare and are worth m...
- 11 Feb 2011, 10:37
- Forum: TMW Classic
- Topic: [GTP] Dutch
- Replies: 2
- Views: 1678
Re: [GTP] Dutch
after testing it in game i found a few issues, they are fixed now.
- 04 Feb 2011, 15:56
- Forum: TMW Classic
- Topic: [GTP] Dutch
- Replies: 2
- Views: 1678
[GTP] Dutch
was a litle bored today so i updated dutch .po file
currently it is 100% complete. I didn't jet test it in game, so some txt might still be to long.
and i also didn't check every single string, only the not jet translated and the ones poedit marked as maybe wrong.
so there might be some errors left.
currently it is 100% complete. I didn't jet test it in game, so some txt might still be to long.
and i also didn't check every single string, only the not jet translated and the ones poedit marked as maybe wrong.
so there might be some errors left.
- 18 Dec 2009, 16:35
- Forum: Graphics Development
- Topic: windmill, barn & other stuff
- Replies: 111
- Views: 31698
Re: stone wall, windmill & other stuff
tomminator is sitting in a corner cryingi wrote:OMG they have different colors!
"I will never give my personal opinion again... Sorry"
anyway, i hope i didn't hurt anybody's feeling by suggesting a different color. I was just thinking that it might look better if they would look the same.
- 17 Dec 2009, 21:29
- Forum: Graphics Development
- Topic: windmill, barn & other stuff
- Replies: 111
- Views: 31698
Re: stone wall, windmill & other stuff
first of all, great work!!!
just one little comment: i think the wings need to be recolored to match the wood of the roof.
just one little comment: i think the wings need to be recolored to match the wood of the roof.
- 05 Nov 2009, 18:08
- Forum: TMW Classic
- Topic: openmoke freerunner port
- Replies: 14
- Views: 3146
Re: openmoke freerunner port
i tried it some weeks ago, but it seems that the freerunner is way to slow to play tmw, after fine tuning the settings, disable particles effects, reducing fps etc it still get stuck at the login screen. it already uses 100% cpu by then. i waited for like 10 min or so, but it was stil trying to conn...
- 18 Sep 2009, 12:18
- Forum: Graphics Development
- Topic: [WIP]Lurker (beast)
- Replies: 11
- Views: 5148
Re: [WIP]Lurker (beast)
was bored at work, so i tried to find your animated monster, didn't find it. (yet)
i found this interesting monster though: http://forums.themanaworld.org/viewtopic.php?f=8&t=5076
i found this interesting monster though: http://forums.themanaworld.org/viewtopic.php?f=8&t=5076
- 07 Jul 2009, 06:26
- Forum: News
- Topic: My resignation from being TMW host.
- Replies: 76
- Views: 310762
Re: My resignation from being TMW host.
Isn't there anything we as the players can do to help fighting this ddos attacks?
- 13 Jun 2009, 15:23
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13406
Re: Graveyard Tombstones
the walls look brand new, they need cracks and pieces broken of.
also i think they should not be made from one piece. most walls are made from stones put on each other.
just my 2 cents
also i think they should not be made from one piece. most walls are made from stones put on each other.
just my 2 cents
- 05 Apr 2009, 12:30
- Forum: Graphics Development
- Topic: [WIP] mines-tileset
- Replies: 33
- Views: 5200
Re: [WIP] mines-tileset
the carts already look very nice!
but the space between wooden supports of the rails are not the same at the horizontal, vertical an diagonal tracks?
keep up the nice work!
but the space between wooden supports of the rails are not the same at the horizontal, vertical an diagonal tracks?
keep up the nice work!