Headgear

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Matt
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Post by Matt » 29 Sep 2006, 17:33

Pauan wrote:Newest version of the Ranger Hat:

Image

After some tweaking, I found that if I combined the two hats together, it created a pretty nice effect, so I ran with it. I still have the dead frame to finish, but I want your guys' opinions before I continue.
oO great
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Pauan
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Post by Pauan » 30 Sep 2006, 08:43

At vxd's nudging, I redid the template. Now it is in the accepted 40 pixel wide state, with only the heads showing. Both the .xcf and .psd contain the layers. As such, by opening either of them in GIMP/Photoshop, you can remove the grid, example hat, and body. I'm quite certain you already know that, ne? :wink:

Image

Here is the template in .xcf and .psd form:
Hat-Template.xcf
Hat-Template.psd
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VxD
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Post by VxD » 30 Sep 2006, 09:50

Tarm wrote:I really really like the snakeskin helmet and the wooden with a noseguard.Although it would be better if the wooden helmet was a leather helmet with a steel band around the "bottom" and maybe also a cross shaped steel band over the top.
in fact, this helmet seem to be more in leather than in wood. :)
Pauan wrote:At vxd's nudging, I redid the template. Now it is in the accepted 40 pixel wide state, with only the heads showing. Both the .xcf and .psd contain the layers. As such, by opening either of them in GIMP/Photoshop, you can remove the grid, example hat, and body. I'm quite certain you already know that, ne? :wink:

Here is the template in .xcf and .psd form:
Hat-Template.xcf
Hat-Template.psd
Pauan : I propose this one : Image
a 32*32 grid, and the future is taken in count (the empty frames).

the .xcf : http://www.webfilehost.com/?mode=viewupload&id=9865023

an idea for the complete snake-set : Image
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Tarm
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Post by Tarm » 30 Sep 2006, 13:08

vxd wrote:
Tarm wrote:I really really like the snakeskin helmet and the wooden with a noseguard.Although it would be better if the wooden helmet was a leather helmet with a steel band around the "bottom" and maybe also a cross shaped steel band over the top.
in fact, this helmet seem to be more in leather than in wood. :)


I know.That's why I mentioned leather.Add a steel band or two, maybe a small steel cup at the top and you have a standard leather helmet. :P
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Modanung
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Post by Modanung » 30 Sep 2006, 14:52

I made a start with the headgear compatible hairstyles. This is the medium one so far in action. Also did a circlet and a steel cap.
Image

I like the snakeleather set btw.
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VxD
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Post by VxD » 30 Sep 2006, 18:01

Tarm wrote: I know.That's why I mentioned leather.Add a steel band or two, maybe a small steel cup at the top and you have a standard leather helmet. :P
a steel cup on the top have you a picture ?

Image
Image
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Post by Tarm » 30 Sep 2006, 18:59

Modanung:
I like the headbands and the circlet.The steel cap is nice but isnt it tilted back a little to much?

VxD:
Great work on the leather helmet!Me like. :P
How to describe a steel cup at the top?Hmmm.Ah!Picture those small "hats" that jews sometimes have on their head but a bit smaller.Make it in steel and put it on the leather helmet at the top.
I dont have a picture sorry.Hope my description helps. :)
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yosuhara
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Post by yosuhara » 30 Sep 2006, 20:25

this is my my first attempt at creating an eye-patch for TMW pirates :)
Image
Image
based on VxD's template...
Image
Image
Image
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Modanung
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Post by Modanung » 30 Sep 2006, 20:39

Tarm wrote:Modanung:
I like the headbands and the circlet.The steel cap is nice but isnt it tilted back a little to much?
Yes, maybe you're right. I used the circlet as the bottom of the helmet.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Crush » 30 Sep 2006, 20:53

Modanung: i think the steel cap should maybe not be that tight. I think it would look better when it is one or two pixels larger than the head.

VxD: Your wooden helm is a good start, but it needs a lot of work. You are using only strict horizontal and diagonal lines. That is a very bad style. Try to make the shape more round. Then you are drawing it strictly from the side and not in a 45° from above perspective. You can fix this by making the lower edge round. Modanungs steel cap or my "basic helm" from page 1 are good examples.
Last edited by Crush on 30 Sep 2006, 20:59, edited 1 time in total.
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yosuhara
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Post by yosuhara » 30 Sep 2006, 20:59

VxD wrote: a steel cup on the top have you a picture ?
i think he meant something like this:
Image
Image
Image
Image
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Tarm
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Post by Tarm » 30 Sep 2006, 21:04

yosuhara wrote:
VxD wrote: a steel cup on the top have you a picture ?
i think he meant something like this:
Image
Yeah.Like that. :)

Here's two good links for various medieval equipment.

http://www.a2armory.com/helmetsshields.html

http://www.swordsofhonor.com/helmets.html
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But a friendly one" - Spiritual Beggars.
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Bjørn
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Post by Bjørn » 30 Sep 2006, 21:26

VxD wrote:Pauan : I propose this one : Image
a 32*32 grid, and the future is taken in count (the empty frames).
As I pointed out earlier, the empty frames seen in our current hairstyles and headgear is because of the _old_ playerset. It's not something we plan to add, but something that is no longer necessary. Please leave them out.

Another thing I need to point out is that you shouldn't make your frame size larger than necessary. Our animation system is currently flexible enough to use different frame sizes for each headgear. The frames in this template are way too large for most headgear.
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yosuhara
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Post by yosuhara » 01 Oct 2006, 00:45

so? no opinions on my eye patch? where are all pirates?
Image
Image
Image
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Tarm
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Post by Tarm » 01 Oct 2006, 00:50

yosuhara wrote:so? no opinions on my eye patch? where are all pirates?


Put a pearl or something else shiny in the middle of it.
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
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