Inflation

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What do you think should happen to the inflation fixes?

Inflation is not a problem. These fixes should be phased out of use.
10
33%
Inflation is slight problem. These fixes should only be placed on players with considerable wealth, material or in gold.
4
13%
Inflation is a fair problem, that is slightly detrimental to everyday life. The policies should be placed on anyone who is capable of making more than X gp in an hour.
2
7%
Inflation is a medium problem. These fixes are slightly detrimental to everyday life, but are overall, a good idea.
1
3%
Inflation is a major problem. These fixes are a step in the right direction.
0
No votes
Inflation is a serious problem. These fixes are not enough.
13
43%
 
Total votes: 30
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yourmistakes
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Re: Inflation

Post by yourmistakes »

noelleionscowl wrote:OK. This was an opinion post
only for opinions that agree, then?
cutlf1sh
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Re: Inflation

Post by cutlf1sh »

She's outspoken. I merely agree.
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Freeyorp101
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Re: Inflation

Post by Freeyorp101 »

Sockpuppets do have a tendency to agree, yes. :P


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Re: Inflation

Post by dayve »

Freeyorp101 wrote:Sockpuppets do have a tendency to agree, yes. :P


---Freeyorp
Your totally right! I couldn't agree more. Bravo!
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Re: Inflation

Post by Crush »

The moment when a girl tells on her sister (imagined or not) to defend her from the evil online mob who bullies her by refusing to agree with her, you know that she's out of arguments and you've won the discussion.

(Guys, on the other hand, tend to resort to ad-hominem arguments when people hurt their ego by disagreeing with them)
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Re: Inflation

Post by yourmistakes »

getting back on topic here (that was fun) we definitely need more buyable items that high level players would be inclined to buy. i've got a few suggestions, inspired by some of my favorite games and books.

these are more final fantasy inspired than anything, but you can find equivalents in most rpgs since 1989.
potions
antidote - immediately cure poison. should have a premium over slow poison potions
different strengths of ether - similar to the heal pots, but for sp
different strengths of revival items for if you die, so you don't have to walk all the way back; should be a minimal revive, all the way to a full revive
ginseng - the int counterpart of an iron potion
felix felicis - luck potion (don't call it this, we'd get sued by harry potter)
eye drops - increase dexterity (think conc pot or iron pot)
some kind of vit potion that does the same as the rest
elixir - regains full health and mana very fast
pcp - raises all bases stats +11, and kills you after 3 minutes (if you don't want your heart to explode, don't do drugs)

taking inspiration from diablo here ;]
scrolls
scroll of travel - should have a few odd destinations, very similar to diryn the traveler, but can be activated from anywhere.
scroll of rebirth - would enable a stat reset anywhere. should have a dynamic price equal to 3 stat resets; should also be non-tradeable to keep people from buying them with low level mules.
scroll of storing - access storage anywhere, need i say more?
scroll of war - does @charkillable and @killer on the player for one life. should be very Duck expensive.
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Alons
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Re: Inflation

Post by Alons »

I like Mistakes' idea: setting those (or other) items as buyable may fit on the way to ballance money in game. My personal opinion is that adding more content gets people to spend more of the money they have saved.

yourmistakes wrote:scroll of travel - should have a few odd destinations, very similar to diryn the traveler, but can be activated from anywhere.
Personally I'd like teleport to be a spell, that would consume some item (maybe a determinate amount of some unused items, like Dark Crystals, JackO souls, etc), also a large amount of mp (100 - 150) and something like 20 seconds to cast another spell. Maybe also on magic level 3, and some different spells for different places (e.g. #graveport or #teleyard for graveyard, including the possibility of different items for different destinations). Perhaps i'm going too far, but again, just my opinion and taste.

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noelleionscowl
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Re: Inflation

Post by noelleionscowl »

All right. I overreacted. Mistakes, you have some very good ideas. However, I don't like the Scroll of War idea - trolls in Hurnscald will kill everyone over and over again.

This was meant to be an opinion post. I was way too tired (stayed up for three days), so I fought too hard. Then I saw what a Female dog, wolf, fox or otter I was. I appreciate everyone's opinions, and wish that I hadn't discouraged them from posting. (as if)

But seriously. Kandiman, you can't expect everyone to have infinite reserves of time to play video games. And if you have enough time for that, please do the grinding for me.



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Re: Inflation

Post by yourmistakes »

noelleionscowl wrote:All right. I overreacted. Mistakes, you have some very good ideas. However, I don't like the Scroll of War idea - trolls in Hurnscald will kill everyone over and over again.
not if they cost 100k each ;]
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Re: Inflation

Post by Chicka-Maria »

yourmistakes wrote:
noelleionscowl wrote:All right. I overreacted. Mistakes, you have some very good ideas. However, I don't like the Scroll of War idea - trolls in Hurnscald will kill everyone over and over again.
not if they cost 100k each ;]
what if their rich trolls ;) XD
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Re: Inflation

Post by Kandiman »

noelleionscowl wrote:But seriously. Kandiman, you can't expect everyone to have infinite reserves of time to play video games. And if you have enough time for that, please do the grinding for me.
Naturally, I don't expect that everyone has as much free time as I do. My point was more to do with the fact that there is a certain expectation from players who have been in the game for a while that things should be as easy as they were before. This expectation is not necessarily a reflection of any actual problems with the game, and placing the blame on the devs is not exactly fair. I agree that there are issues that need to be addressed, and a number of the suggestions Mistakes has made are excellent and would go a long way in the right direction. Many of these are proven tactics used in commercial games.

With regard to grinding, I find it relatively easy to make 100k or more in a day, just by killing red slimes and selling the drops to an NPC. With an hour or so, it should be very little problem to make 10k or more. Obviously I can't do much to level another person's char, but I am willing to help people with items or some money if I see them struggling even though they are making the attempt.
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noelleionscowl
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Re: Inflation

Post by noelleionscowl »

Kandi, I have nothing against you. And yes, I can gain the necessary amounts of money. However, I'm worried about having to gain exp, or perhaps items to produce the armor. This new system (which I hate) of having to get iron ingots requires you to not only kill special monsters, but also kill other monsters and sell their drops, to kill more special monsters to get coal. And I'm too weak to kill mogguns. I can make the money. That's not (necessarily) an issue.

I am trying to design a bot that gives away token amounts (1k, for example) to people who ask. Only a few times a day. I'm working out the issues with it now. I'll contact the devs later.

With autostacking, I can make that 10k in about ten minutes. I shouldn't have too much of a problem...
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Tiana
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Re: Inflation

Post by Tiana »

If I may add something in here...

I have seen some pretty low level characters with minimal armor successfully killing mogguns. They are archers, and they use a nice hit and run technique. If they team up with some friends and share the drops - they are very effective.

Most mobs in the game can be killed but players of many levels, if they are inventive and try different techniques :)

And I love some of the suggestions for consumable goods. Something to restore mana faster is almost a must with magic being in the game.

The daily quests available now are a wonderful way for players to make some quick cash. I don't think there will be any need for a player-run bot to give away money.
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Re: Inflation

Post by meway »

DarkWater wrote:You can not have it both ways. If it is not a problem, then you don't need to do anything. The biggest problem is the people in charge have no idea what they are doing.Yes they do The current changes only increase the divide between rich and poor No, it does not. It does nothing to remove money out of the system. yes it does They clearly can't tell people that have millions from people have nothing.Yes they can (there are tools) That is why.99 percent of the changes effect people who have nothing. Only one change I can think of and thats getting to hurnscaldThe rich are still rich, the poor are just going to quit. Not usually unless its encouraged by older players. But that was the point of doing it after all. It is clear from multiboxing rule that they can not program the system to take care of a few extra characters This is not true, They can but I will assume they don't specifically aim at those few characters. , they can't program the system to support real players. Im sorry, what?So the only way left is to drive real players away. We have no intention of driving players away

Once again, if they can not stop automated systems, they are screwed with real people.Not really. you as a player its your duty to report and gm's job to take care of such things. Best way to get rid of real people is to make them quit.@ban and @block are so much easier *not that they would do that for no reason ;)* It is easier for them to program people to quit, then to fix the current problems.Maybe if they were robots If they do not remove most of the.money out of the system now, they are going to be forced to do a hard reset.doubtful very very doubtful.
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noelleionscowl
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Re: Inflation

Post by noelleionscowl »

Tiana wrote:II have seen some pretty low level characters with minimal armor successfully killing mogguns. They are archers, and they use a nice hit and run technique. ... The daily quests available now are a wonderful way for players to make some quick cash. I don't think there will be any need for a player-run bot to give away money.
What you've said... I have nicer armor. Almost the nicest (leather gloves - i buy). I can't kill a moggun for anything. I've tried ingrav, archery, foolish suicide runs... how? I only end up with gangs of tens attacking me.

And please name the daily quests. I can't find any besides the caretaker's daughter. And that one... I need a ton of bones before I can continue that one. Can you reset that part? So I can continue the other quest? Where do bones come from? What monsters?


And the black scorp one.. yeah.
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