why do quests bring out the worst in some

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prsm
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why do quests bring out the worst in some

Post by prsm »

first and foremost, i would like to thank the development team for the last 2 quests! Good to see the effort put into the quests to stop the botters and the multi-boxers.

But I have to ask why do some of the worst players to rear there ugly had, show up during the quest time! You know the ones, they muscle in on kills, and show an affiliation to being single children that have been spoiled!

i was lucky enough to do the quest with a high level player, and was treated with respect, but when i showed up with an alt that know one knew ...... the honor-less players showed up! They try and muscle out the weaker ones! i have tried to play the game with honor, and i think i still do ..... sadly others dont! The only good thing is that they are in the minority. But those of you that do, we are watching and we do remember.
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Tiana
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Re: why do quests bring out the worst in some

Post by Tiana »

Any time there is a limited supply and limited mobs who spawn such a supply (provided the supply is in demand) - that will happen.

I certainly agree with Prsm's points on "known" players. Playing as Tiana - everyone is nice, lets me have "my" kills. Playing as an unknown alt - other players try to attack the same mobs to get the presents, if they think they are strong enough. I had one player purposely use potions to get those kills/presents...

Its not all bad however :) While playing as an alt I had one player run after me with a yellow present that I missed picking up.

The kindnesses are appreciated and returned - usually threefold! As to those who are unkind - that also tends to be returned threefold.

Merry Late Christmas and/or Happy Late Holiday
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prsm
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Re: why do quests bring out the worst in some

Post by prsm »

i do agree Lady T, there are some good people out there. My point was to make the bad ones rethink there actions. Not all people they are treating badly are newbies! If we think before we act the game would unfold better!
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Reid
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Re: why do quests bring out the worst in some

Post by Reid »

You are right Prsm, the honor is a bit gone..
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Kurtz
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Re: why do quests bring out the worst in some

Post by Kurtz »

Are you referring to the fact of equally split the killings? Actually I noticed this behavior several times in well-known players with their main character and sometimes I also saw the gms behave in this way. I would say that depends on the player's greed rather than on honor, and this game is full of selfish people. However, this problem seems small compared to the fact that half the characters who attended the event were led by bots.
Personally i worry more about the people who have an army of alter ego and playing the game as if it were a job, rather than those that "show muscles" as you say.

Remember that this is only a game and, while there is compliance with the rules, you can not talk about honor-less players.

It's to take the game too seriously, which is honor-less.
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Alons
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Re: why do quests bring out the worst in some

Post by Alons »

Kurtz wrote:Remember that this is only a game and, while there is compliance with the rules, you can not talk about honor-less players.

It's to take the game too seriously, which is honor-less.
Same can be said in real life. As long as you follow the law, justice will not punish you.
However, it is still nice to see someone giving their sit at the bus to an old man/woman when he/she needs it. (Something nice to read about this stuff on John Stuart Mill - utilitarianism - philosophy issues on society).

It depends greatly on your attitude playing the game. Taking the game seriously is not honor-less IMO, it's just another point of view, and from mine (point of view) it should be respected the same way than those who doesn't have the same attitude.

I'd say it is about letting everyone their own space in this small world: have fun playing but also try to let the others enjoy.

And yes, we (GMs) in general, and me as a particular case, are humans and we often do mistakes. When I'm not in a good mood I usually do things that I regret after. My public apologies for everyone that saw their fun reduced by my behaviour - I'll try to fix that issue.

As a final note - I'd like to add that when someone feels not comfortable about something (e.g. the problem we are discussing about), there's no problem to say it to the annoying person. Of course, there are 2 possible answers to this: to accept you were doing wrong or not. But still, it's worth the try, isn't it?

And remember: you play a game to have fun - but also try to make the others enjoy as well, surely it won't be a headache for you and the other person will be grateful (needed to add that there :wink: )

Thanks for reading :)

[EDIT] : All I said is from my point of view, and I understand and respect another points of view - also needed the clarification.

[EDIT2] : Oh and:
Kurtz wrote: However, this problem seems small compared to the fact that half the characters who attended the event were led by bots.
Agreed.
And remember: you play a game to have fun!
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Re: why do quests bring out the worst in some

Post by DarkWater »

As said before, you cram that many players in that small of a spot, you are going to get the worst behavior. Just check out black friday sales. Behavior will always be a problem when you have no actual punishment. In the real world you can shun the offend out of the society. Online, you have alts wish make it impossible. Any want to make up an ip bEes rep system?
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Re: why do quests bring out the worst in some

Post by Telesphoros »

I too have noticed this behavior the most in the Christmas quest. I'm all for sharing mobs and did so quite frequently until someone comes in and spoils the fun by trying to hoard all of the mobs. At which point I would make sure they didn't get anymore until they moved on.

It's not like the quest is going away today or tomorrow. The DEVs give us plenty of time to finish. So people could still use some common courtesy when participating.

I think this is just a fundamental problem with online games. It's too easy to be a complete $!#%wad when you don't have to do it to someone's face.
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Re: why do quests bring out the worst in some

Post by nmaligec »

It saddens me to hear that some players are being squeezed out and denied enjoyment. I don't mean to oversimplify the situation, but it sounds like these types of events could use some more gm oversight to keep them in order. Perhaps in the future, devs can coordinate better with the gm's. Devs can point out competitive spots in their quests before they are released, and encourage the gms to stay on watch there and look out for 'hoarders' or unfair play.

Once a quest gets older, there are less aggressive/abusive players trying to complete it. At this time, gm's can shift their attention to other things. It is at the highly competitive stage that botters and bad play are noticed. This is the point where general player morale is affected most by these problems, so this is where the most attention should be focused.

An alternative would be to try and prevent hoarding and make botting more difficult through creative quest scripts. However, cleaver cheaters can always find a way around. Maybe such competitive goals should be removed from quests altogether, to give all players a fair chance at completing it.

Critisicms/feedback welcomed.
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Re: why do quests bring out the worst in some

Post by dayve »

Where does any of the actions break the rules but botting?
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Re: why do quests bring out the worst in some

Post by nmaligec »

dayve:

Besides the bots issue, people here are also talking about selfish players who don't share a limited spawn of quest mobs. IMO players should be more considerate. When they are continually killing all the mobs as soon as they spawn or are kill stealing, they are ruining the game for others.
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Re: why do quests bring out the worst in some

Post by Anonymous!!! »

Maybe a function could be implanted that if there is a player level [etc] that stabs a monster and a second player at least [whatever] levels above [etc] the player who hit it first gets the drop.
It would be okay for stacking and prevent higher levels snatching goods.
Just an idea.
Just an example:

Code: Select all

function	script	PlayerDropStealCheck	{
	set @TEMP, BaseLevel;
	set @TEMP2, [Attacker]BaseLevel;
	set @TEMP2, -10
	// 10 is the [whatever] value
	// (I'm not sure if there is a value for this yet but it could be possible to create a value for the level.) []
	if (@TEMP < @TEMP2) goto L_Lower_Get_Drops;
	end;

L_Lower_Get_Drops:
	set @FloorItem$, "Value for floor item?";
	// A bit tired can't remember if there is a function to delete floor item but if there is it would go here and delete floor item
	getitem @FloorItem$, 1;
}
It might be doable XD
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mistergrey
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Re: why do quests bring out the worst in some

Post by mistergrey »

In theory, that idea sounds nice... but what happens when some level 15 player puts all their points in INT or dex, hits all the hard monsters once, and waits for the strong players to do all the work? By the idea you had, a player could make the first hit on a bunch of monsters, let the high lvl players kill them, and then run around taking all the drops they got for dealing 100 damage to something with 2000+hp. :P
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Re: why do quests bring out the worst in some

Post by DarkWater »

nmaligec wrote:dayve:

Besides the bots issue, people here are also talking about selfish players who don't share a limited spawn of quest mobs. IMO players should be more considerate. When they are continually killing all the mobs as soon as they spawn or are kill stealing, they are ruining the game for others.
But is not against the rules. Gm's are here to enforce rules not to baby sit. There is basic two problems. 1.) Bad behavior is going to happen in cases like this quest because the developers programmed it that way. 2.) We always need to build a quest for 1000 characters to do not 10. The lesson that needs to be learned here is only the developers can fix this problem. They designed us a choke point and it choked us, congratulations. To be honest, most of the under 60 level that I talked to, said they gave up after about 30 mins. They did not have time to spend 150 hours fighting other players to finish the quest. Of course the developers not play the game so way should that matter.
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prsm
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Re: why do quests bring out the worst in some

Post by prsm »

Please don't lose focus here, these rude people are not breaking any rule, nor was i saying they were.
They do cheapen the game! Gaming like life, does have a code of conduct, and these people seem to
think its okay that they break it. I am not looking for a fix or new rules, I just wanted them to know
that just because I don't call them names, or call them out, I have not forgotten there actions!
ego is the anesthesia that deadens the pain of stupidity!
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