Player faces us
First lign of the eyes sprite sheet is when player is facing us. (# from left to right)
1&2 When player is normal
3&4 When player 1/2 blinks
5&6 When player blinks
![eyes-spritesheet.png](./download/file.php?id=7490&sid=995d16b5f40d9fad88387eaf7e725007)
- eyes-spritesheet.png (1.01 KiB) Viewed 2918 times
These can be combined. For example when player blinks : 1&2 are used together. Another example : When player is on the frame where he finishes firing with bow, 3&6 are used, etc...
This creates are large amount of possibilities when player attacks, walks, is still, etc...
Between these frames, 3 pixels are given between 1&2 or 3&4 or 5&6, and 6 are given between 2&3 and 4&5 -> This is done like that so that we can take for example 5&6 at the same time instead of taking 5 and 6 separately
Player faces left or right
The second lign represents when player is facing left and right -> we only see 1 eye at the time and this is why we will and could not use 2 frames of this lign at the same moment.
1 When player is facing right normal
2 When player is facing left normal
3 When player is facing right angry
4 When player is facing left angry
5 When player is facing right blinking
6 When player is facing left blinking
![eyes-spritesheet.png](./download/file.php?id=7490&sid=995d16b5f40d9fad88387eaf7e725007)
- eyes-spritesheet.png (1.01 KiB) Viewed 2918 times
I mean by "normal" when player is doing nothing special. Special is like the "angry" mode : I saw that when player starts attacking, his eyes change to "angry" mode, this can be kept. "blinking" is when player is fully closing the eyes.
Overall
1) I only made the male sprite sheet because female requires more work since their eyes are different (bigger).
2) These are the essential ones (maybe not "angry")
3) If more different are needed, go on and tell me or help me.
4)
Colored eyes are not for now!
5)
I need someone to do the xml when finished.