There are times when ANY change is good.Chicka-Maria wrote:doesnt seem to stop people from playing
TheManaWorld have many problems with botting
Re: TheManaWorld have many problems with botting
- mistergrey
- TMW Adviser
- Posts: 535
- Joined: 03 Jan 2010, 21:39
Re: TheManaWorld have many problems with botting
Honestly, I'm torn about this. On one hand, I don't really use automation, but I don't have a big issue with it normally since easy to get drops were devalued. Sure if someone wants to make 50 chars to do daily quests with bat wings, they can make a lot of money, but talk about having no life. As long as the rules specify afk botting as the problem, I have nothing bad to say about using it while at the keyboard.
What I do have a problem with, is abusing stacking. Honestly, at first I thought the Follow feature in some clients was funny. But when you're a huge stack using follow-attack,it not only slows down things a bit for some, it's also annoying when the automated stack leader comes and destroys the monster you've been working on, kills it and takes the drop within seconds.
I'll be clear though, there are some that fight in stacks that are respectful, and I don't really have a problem with any of you. In fact, to me the biggest annoyance are the players with 3-5 alts of themselves, that just stack-level all day.
So, for stackers who try to avoid stealing kills/drops, and have respect, we're all good. But the ones who don't, watch out, I'm gonna make life suck everytime I see you. And, a side note, next time a stack member casts rain anywhere in my proximity while I'm maging in the graveyard, I will END YOU and those you hold dear continuously until the one responsible apologizes. Not being hateful, but when people stall my gameplay with no provocation, I respond how I'm wired, and get even
.
*EDIT* Anytime ANYbody, stacker or otherwise, pulls a spiteful move like this near me, I will respond as stated above.
What I do have a problem with, is abusing stacking. Honestly, at first I thought the Follow feature in some clients was funny. But when you're a huge stack using follow-attack,it not only slows down things a bit for some, it's also annoying when the automated stack leader comes and destroys the monster you've been working on, kills it and takes the drop within seconds.
I'll be clear though, there are some that fight in stacks that are respectful, and I don't really have a problem with any of you. In fact, to me the biggest annoyance are the players with 3-5 alts of themselves, that just stack-level all day.
So, for stackers who try to avoid stealing kills/drops, and have respect, we're all good. But the ones who don't, watch out, I'm gonna make life suck everytime I see you. And, a side note, next time a stack member casts rain anywhere in my proximity while I'm maging in the graveyard, I will END YOU and those you hold dear continuously until the one responsible apologizes. Not being hateful, but when people stall my gameplay with no provocation, I respond how I'm wired, and get even

*EDIT* Anytime ANYbody, stacker or otherwise, pulls a spiteful move like this near me, I will respond as stated above.
<Mistakes> you are too difficult to trollTiana wrote: I apologize if I gave anyone the impression that BC is the troll-king of the GM's. That title is rightfully held by mrgrey
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- yourmistakes
- Knight
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Re: TheManaWorld have many problems with botting
With group XP bonuses as high as they are, it's no wonder it's so prevalent.
Imagine a group of just two clones controlled by the same input. Assuming they don't get into situations that would leave them overwhelmed, each monster takes half as long to kill...and both players get the same amount of XP they would each get for a solo kill.
So factor that in, and that it obviously isn't harder to bring two coordinated characters into combat than it is just one (provided your system resources allow it, and provided that your idea of coordination consists of all characters doing the exact same things), and certainly easier than the coordination required for two separate players (who can't just tap into each others' minds on demand) to work together...then you have yourself quite a perverse payout structure, and only a matter of time before players catch onto it.
Imagine a group of just two clones controlled by the same input. Assuming they don't get into situations that would leave them overwhelmed, each monster takes half as long to kill...and both players get the same amount of XP they would each get for a solo kill.
So factor that in, and that it obviously isn't harder to bring two coordinated characters into combat than it is just one (provided your system resources allow it, and provided that your idea of coordination consists of all characters doing the exact same things), and certainly easier than the coordination required for two separate players (who can't just tap into each others' minds on demand) to work together...then you have yourself quite a perverse payout structure, and only a matter of time before players catch onto it.