Inflation

A place for The Mana World players to discuss game-related topics outside the scope of development including guilds, player interactions, game meta and more.


What do you think should happen to the inflation fixes?

Inflation is not a problem. These fixes should be phased out of use.
10
33%
Inflation is slight problem. These fixes should only be placed on players with considerable wealth, material or in gold.
4
13%
Inflation is a fair problem, that is slightly detrimental to everyday life. The policies should be placed on anyone who is capable of making more than X gp in an hour.
2
7%
Inflation is a medium problem. These fixes are slightly detrimental to everyday life, but are overall, a good idea.
1
3%
Inflation is a major problem. These fixes are a step in the right direction.
0
No votes
Inflation is a serious problem. These fixes are not enough.
13
43%
 
Total votes: 30
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Big Crunch
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Re: Inflation

Post by Big Crunch »

Crush wrote:
they are so expensive...
Expensive? People can pay millions for a useless fashion headgear but not 100.000 for an armor which makes you as good as invincible?
the price of warlord plate has changed. Its now 30 coal, 15 iron ingots, and 100k. One iron ingot is 5 ore, 10 coal, and 1k. So using the lowest prices I have seen the items sold at, that breaks down to 75 ore (75k), 180 coal (180k) and 115k. That is 370k for the warlord armor.

Just information.


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deadly
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Re: Inflation

Post by deadly »

really to my knowledge i think the ore cost around 2k - 3k and coal around 2k - 3k

so that increase the price all total little :wink:
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Alons
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Re: Inflation

Post by Alons »

Nard wrote:Create better ones as he says with different metals and colors surely, but please do not lower the benefits of the actual ones, they are so expensive...
That is impossible. If they were about to create better armors they would necessarily have to lower the benefits of the actual ones... mainly cos the actual ones are able to reduce the damage received by a skeleton to 1 with only 50 - 60 vit. It would be totally madness if you could set the damage received to 1 by having only 30 vit :wink:

Which leads to: create armors with more def, and reballancing the damage reduction/defense or set the current armors with lower def, and create another range of them on stair that would go from the 8% defense that gives the V-neck to the 27% that gives the warlord. Similar with helms and shields. (Also the other parts, but mainly those 3 due to the fact that they are the ones raising defense the most).
And remember: you play a game to have fun!
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noelleionscowl
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Re: Inflation

Post by noelleionscowl »

Don't create new armor. People will just turn that into an opportunity to make massive amounts of money. Wealthy players with insane vit and agi will just mass kill the monsters required to produce that armor. And sell the products for cheap on the market. Or if you will do that, make it a one-time only quest. I think we need another quest for levels 60+.
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Crush
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Re: Inflation

Post by Crush »

noelleionscowl wrote:Don't create new armor. People will just turn that into an opportunity to make massive amounts of money. Wealthy players with insane vit and agi will just mass kill the monsters required to produce that armor. And sell the products for cheap on the market. Or if you will do that, make it a one-time only quest. I think we need another quest for levels 60+.
The recent practice to have equipment cost mostly items while the money is only a secondary resource was a workaround around the inflantion problem. Because money is becomming more and more worthless, the content devs decided to use iron and coal as a substitute currency.

This has to stop when we really want to prevent the inflation problem through buyable equipment.



Also, am I reading a bit of jealousy in your post? Those players "with insane vit and agi" worked hard for achieve that. They deserve a superior position in the game economy. Getting powerful through playing is one of the core principle of RPGs.
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Nard
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Re: Inflation

Post by Nard »

Alons wrote:That is impossible. If they were about to create better armors they would necessarily have to lower the benefits of the actual ones...
That's exactly what was suggested higher in the thread and the reason of my proposal. I also suggested to raise the maximum levels of players and mobs.
Then I should have said, as Mistake, different or better. something like:
"Unicorn leather of Magic protection" for archers int<70 and dex>60 +20 def, +50 magic def, 1.6 kg
(instead of +27 def, 2.6 kg for warlord)
or
"tungsten shield" designed to protect warriors against heat (fireballs, ingrav) ( a mix of an idea of Speiros and mine)

The actual balance between mobs and players strength seems good to almost everybody; no complaints about that so there is no need to change anything on that point. The actual discussion was about items trading prices and the possibility to have a larger offer. These ideas are intended to give content developers more freedom for future game expansion while correcting some imbalance in PvP (which i do'nt enjoy very much here). They are not original; they were developed in other RPGs or in the other TMW forks .
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noelleionscowl
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Re: Inflation

Post by noelleionscowl »

Also, am I reading a bit of jealousy in your post? Those players "with insane vit and agi" worked hard for achieve that. They deserve a superior position in the game economy. Getting powerful through playing is one of the core principle of RPGs.
Yes, of course I am. I attend school or work full-time, and therefore do not have the time to grind through mindless level after level.

In hindsight, writing from when I was even younger than I am now, I realize that what I really wanted was a way around. If you look at the game, there is basically only one way of doing things. I mean, from the time you start the game, you are just killing maggots, scorpions, and maybe a fire goblin if you're brave. But then when I'm level 55 or whatever I am now, I'm just running around killing mouboos for exp. (DON'T KILL THE MOUBOO!!!) However, the principle is still the same.

No offense TMW, as I love almost all of you, but I found some features that were a bit better in other RPGs.

Like the ability to pierce 30 cm of RHA. JK.

No, but I mean in RuneScape, you could make money, and therefore buy better things through logging, or mining, or just mob grinding. And in SDG, you could conduct various types of missions. I'd like to see something like that implemented.

Anyways, long rambling post is long and rambling. CYA all.
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meway
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Re: Inflation

Post by meway »

It has been established that currently inflation is not our top priority until we get stats for all other things fixed. I will be busy until the week of the 21st if anyone was wondering why I have been gone.
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noelleionscowl
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Re: Inflation

Post by noelleionscowl »

All right. I realize that I was angry because there was going to be no preparation time.

Instead of decreasing the values, why don't you change how damage is dealt? Say that there are... powerful spells or something emanating from somewhere, and maybe a mage NPC that teaches you some kind of magic. Then, he could be raising the damage monsters do without changing the armor values.
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yourmistakes
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Re: Inflation

Post by yourmistakes »

if i understand it correctly, there is currently a rebalancing effort in motion, and just short of an overhaul of the server taking place. when these begin to near completion, i'm sure the development team will have a lot of breathing room for fixing many of the problems currently plaguing the server.
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noelleionscowl
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Re: Inflation

Post by noelleionscowl »

yourmistakes wrote:many of the problems currently plaguing the server.
I trust you, Mistakes. Please detail these problems.

If you're feeling particularly generous, please also detail how they affect a level 53, who is trying to gain MP, and using a bow to slowly kill mouboos and log heads for a meager amount of money to try and afford some better armor.
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Platyna
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Re: Inflation

Post by Platyna »

People pointing problems should also point possible solutions - then it is constructive, it causes progress, otherwise it is just complaining.'

Regards.
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noelleionscowl
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Re: Inflation

Post by noelleionscowl »

True. However, I'd like to have the problems first, so my answers won't be biased by the possibly differing views on said problems. Thanks for pointing it out.
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