Why don't you make it open source and set up a public git repository and task tracker which allows to upload patches? That way you can lure casual contributors.RooO wrote:can someone work with me on this project ??
TMW on psp
Re: TMW on psp
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: TMW on psp
@Dark_Mage wow very good 
@Crush , you will need to wait a bit
soon ill upload it and now i have 5 maps added and lvl functions.

@Crush , you will need to wait a bit

Re: TMW on psp
just playing around with a homebrew of my own without any /custom firmware/ just my 6.60 system software, psp-2001 running with hen( a temporary soft mod that does no harm to the psp if you are sure your using the right version ) Just thought I would share 
To bad its just a background and the duck I used for an icon to move around with the arrow keys.
Some useful links
[ By using these links you accept that I refuse any responsability for damage to your psp. Anyone doing any mod should be sure what they are doing first before they even think about doing it. ]
Tutorial using c to program a psp
http://forums.qj.net/psp-development-fo ... rials.html
The "HEN" I'm using (temp soft mod)
http://psp.dashhacks.com/downloads/neur0ns-hen-660
Just extract this put the EBOOT.PBP file into the game folder and run it on the psp. This will allow you to use the EBOOT files you make.
pspsdk (aka, minpspw) [There are versions out there for linux users]
http://www.jetdrone.com/minpspw
for additional help you will find ##psp-programming on irc.freenode.net If you never used irc before go to webchat.freenode.net with your web browser and choose any nick name, and go to ##psp-programming

To bad its just a background and the duck I used for an icon to move around with the arrow keys.
Some useful links
[ By using these links you accept that I refuse any responsability for damage to your psp. Anyone doing any mod should be sure what they are doing first before they even think about doing it. ]
Tutorial using c to program a psp
http://forums.qj.net/psp-development-fo ... rials.html
The "HEN" I'm using (temp soft mod)
http://psp.dashhacks.com/downloads/neur0ns-hen-660
Just extract this put the EBOOT.PBP file into the game folder and run it on the psp. This will allow you to use the EBOOT files you make.
pspsdk (aka, minpspw) [There are versions out there for linux users]
http://www.jetdrone.com/minpspw
for additional help you will find ##psp-programming on irc.freenode.net If you never used irc before go to webchat.freenode.net with your web browser and choose any nick name, and go to ##psp-programming
- Attachments
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- IMG0096.png (229.81 KiB) Viewed 2405 times
Last edited by meway on 23 Nov 2011, 14:51, edited 2 times in total.
- Big Crunch
- TMW Adviser
- Posts: 1056
- Joined: 16 Dec 2009, 22:52
Re: TMW on psp
thanks, good job, your work looks like crapmeway wrote:just playing around with a homebrew of my own without any /custom firmware/ just my 6.60 system software, psp-2001 running with hen( a temporary soft mod that does no harm to the psp if you are sure your using the right version ) Just thought I would share
To bad its just a background and the duck I used for an icon to move around with the arrow keys.
Some useful links
Tutorial using c to program a psp
http://forums.qj.net/psp-development-fo ... rials.html
The "HEN" I'm using (temp soft mod)
http://psp.dashhacks.com/downloads/neur0ns-hen-660
Just extract this put the EBOOT.PBP file into the game folder and run it on the psp. This will allow you to use the EBOOT files you make.
[ By using these links you accept that I refuse any responsability for damage to your psp. Anyone doing any mod should be sure what they are doing first before they even think about doing it. ]
pspsdk (aka, minpspw) [There are versions out there for windows users]
http://sourceforge.net/projects/minpspw ... t/download
for additional help you will find ##psp-programming on irc.freenode.net If you never used irc before go to webchat.freenode.net with your web browser and choose any nick name, and go to ##psp-programming

sexy red bearded GM
Re: TMW on psp
lets not get off topic now ginger bread. ;pBig Crunch wrote:thanks, good job, your work looks like crapmeway wrote:just playing around with a homebrew of my own without any /custom firmware/ just my 6.60 system software, psp-2001 running with hen( a temporary soft mod that does no harm to the psp if you are sure your using the right version ) Just thought I would share
To bad its just a background and the duck I used for an icon to move around with the arrow keys.
Some useful links
Tutorial using c to program a psp
http://forums.qj.net/psp-development-fo ... rials.html
The "HEN" I'm using (temp soft mod)
http://psp.dashhacks.com/downloads/neur0ns-hen-660
Just extract this put the EBOOT.PBP file into the game folder and run it on the psp. This will allow you to use the EBOOT files you make.
[ By using these links you accept that I refuse any responsability for damage to your psp. Anyone doing any mod should be sure what they are doing first before they even think about doing it. ]
pspsdk (aka, minpspw) [There are versions out there for windows users]
http://sourceforge.net/projects/minpspw ... t/download
for additional help you will find ##psp-programming on irc.freenode.net If you never used irc before go to webchat.freenode.net with your web browser and choose any nick name, and go to ##psp-programming
Re: TMW on psp
I tried to port tmw to to the psp, I was successful in compiling the client but couldn't get the SDL net stuff working properly so I could never connect to a server.
Edit: Had a look at my old source code and figured out why I could always connect to login server but never negotiate fully with char server... game initially designed for little endian system and PSP is big endian so incoming packets being misread and outgoing packets getting mangled.
I may pick it up again at some point, but the version I ported is like 0.0.29.1.
Edit: Had a look at my old source code and figured out why I could always connect to login server but never negotiate fully with char server... game initially designed for little endian system and PSP is big endian so incoming packets being misread and outgoing packets getting mangled.
I may pick it up again at some point, but the version I ported is like 0.0.29.1.
Re: TMW on psp
Works pretty fine on my Optimus Speed, though. There isn't an alternativ but if the creator of this app could add the latest updates (Some of the latest graphics are missing and the client doesn't render them properly. Not sure why this happens at all since the client does catch updates online.) I'm sure this would attract more players.RooO wrote:there is an TMW aplication on Android so someone if has an android phone can download it ? and send us photos
The control is also alright and it is definitely possible to play the game. Basically, all features of the PC client are also implemented in this client, even chatting. If someone could contact the creator and ask for the source code, it is definitely a great starting point for a mobile version.


Re: TMW on psp
It's GPL software, so the author has to make the sourcecode available. Otherwise it is a violation of our copyright.Der Loisl wrote:If someone could contact the creator and ask for the source code, it is definitely a great starting point for a mobile version.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: TMW on psp
It is avaiable, on demand. But really, developing this would be a huge step for TMW.
Re: TMW on psp
Got it working, but the screen is kinda too small to make it playable...
- Attachments
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- TMW Running on PSP
- tmw.png (63.75 KiB) Viewed 2286 times
Re: TMW on psp
Nice, to make it playable you need to add a mobile/handheld gui.
The wesnoth port for IOS did a great job with that.
The wesnoth port for IOS did a great job with that.
Re: TMW on psp
I reduced the font size and scaled some of the windows down and it plays ok until it crashes. I have the old fat PSP with 32MB of RAM so I keep running out of memory. One of the slim PSPs could handle it no problem.
Re: TMW on psp
Ported one of the newer clients hoping it'd have a little bit better memory management.... but nope 

Re: TMW on psp
The memory caching strategy of the Mana client is optimized for desktop PCs which rarely have less than a GB of memory nowadays, and even the oldest machines still have several 100MB.
Reducing the caching time of unused resource files (maybe remove it completely) could reduce the memory footprint a lot. Most of the files in memory are graphics. To reduce the required memory you could load them in a lower color depth. The difference between 32bit and 16bit color depth is invisible with most graphics, and even 8bit color depth looks still OK.
Audio files could also be a factor. Omitting them could save a few vital MB.
Reducing the caching time of unused resource files (maybe remove it completely) could reduce the memory footprint a lot. Most of the files in memory are graphics. To reduce the required memory you could load them in a lower color depth. The difference between 32bit and 16bit color depth is invisible with most graphics, and even 8bit color depth looks still OK.
Audio files could also be a factor. Omitting them could save a few vital MB.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: TMW on psp
Yeah, I got rid of the audio and removed the ambient layer. That improved it some... I think I will go for the colour conversion though to free up some memory, as I don't think it's getting far enough to cache anything yet. Really only have 20MB to play with and with all the different threads running and network modules loaded into stack space, only leaves about 19MB for the heap.