Frost wrote:Personally, I find it less fun to fight alongside bot stacks.
You need more than one character to fight in that area? Bring a friend.
You don't have friends in the game? Make some (friends, that is. Not just alts).
You like the XP bonus from cooperating with other people? Play cooperatively.
Some people run over other characters with their bots to take all the XP. Some bring archer bots to "boost" their XP (and drops, of course). A few people even think that because they have a stack of 3-4 bots, that area "belongs" to them, and they attack characters who intrude.
It's not actually that hard to play without auto-follow. I won't give away all the secrets, but some say that the arrow keys do something.
Arrow keys? What is that? Is that a new feature?
I have to agree, though...fighting alongside someone who obviously has a few alts on attack-follow is not very fun. I also find it more fun to make friends and bring a group to an area and help each other to gain xp. Co-op play is much more fun!
Nard wrote:In this forum I can read:
Again you cannot prove that two chars with same IP same are operated by one people. (BTW I suppose that it is the reason why Prsm was the only one not to be "punished" for sockpuppeting, he didn't use a proxy)
A few reflections now.
The actual rules were sufficient when there were only a few players and with little of them able to cheat on a large scale. They have to be updated now, every one feels it just as you GHP. The best, in my opinion, is that the debate should be started here, in player talk. If most contributors are honest, the result will surely be positive. The worse way to do it is taking decisions one after another without having a global view of actual (unofficial) clients features.
For example some clients offer an automatic healing ability , which destroys the balance you are trying to have between players, as this possibility is not offered to everyone.
Maybe a first solution would be to impose a client to everyone, and simultaneously develop tools to check it has been modified or not. Almost all other RPGs do that (even opensource ones). If so the official client client should be set ManaPlus as official one is lacking elementary abilities, when it works.
Reference : Chapter 2. PlaneShift Player Guide>2.11. Cheating:
http://www.planeshift.it/guide/en/guide-cheating.html
I agree, you cannot just assume that because multiple character from the same IP address are the same person. As many of you know, not only do I play, but two of my kids play with me at the same time, very often, from their own computers. We all use the same ISP so would show up as having the same IP.
I think having one client is an interesting idea. But who decides which client is the best client?
o11c wrote:People, please realize:
This rule only affects the 1% of the players who have 42% of the characters, drops, xp, etc.
This rule is a reinterpretation of the "no botting" rule that invalidates the previous clarification that only "afk botting" was disallowed.
It was never the intention to allow botting of any form, the only question was what sort of rules could be enforced.
This rule was generated with consideration for previous public backlash against the repeal of the "no-multibotting" rule, as well as its weaknesses (the "impossibility" of proving that characters who looked like multibots and acted like multibots were all controlled by the same player - and the fact that it did nothing about collective stack-botting).
Regarding auto-healing when someone else gives the alt-1 emote ... This was discussed and
auto-healing is not something we want in our game. However, there was no resolution to the question of how it would be enforced - how do you know it's not just a player with fast reflexes (since ping time varies greatly around the world or even for a single connection) - whereas stack-botting is easily detected. Also, stack-botting is far more harmful to the community at large than auto-healing is - do you have any idea how many people have left the game because of it?
Also, I appreciate the following quote from the planeshift link:
PlaneShift wrote:A player that cheats is considered to disrupt the experience of other good players since he breaks realism and balance. He will not be tolerated in our online community.
Finally, as a player, I would like to say:
it's easily possible to fight solo in the graveyard.
Well, I do have to agree that stack-botting (when it's the same player with a bunch of alts) is harmful to the community. However, your comment that it's
easily possible to fight solo in the graveyard is just a steaming pile of maggot slime.
prsm wrote:Piateluca wrote:
Btw if I put my 3 chars close to each other and start the bot in the 3 clients, they will attack the same thing, am I breaking some rule there??
and from the wiki rules:
2: No bots (not any AFK activity in game).
unless you can tell me how you are playing 3 clients, and in front of 3 keyboards all at the same time ....... you have your answer
Well, they did it on the ships in The Matrix!
If someone were to get technical, they aren't really away from their keyboard. They are AFC (away from client).
prsm wrote:Chicka-Maria wrote:
Makes no sense to me.. if the person was afk i would understand but how does it match with the botting rule if your not afk while following?
Platyna wrote:2. No bots (and by botting I mean ANY AFK activity in game).
Auto Following is not considered afk activity if you can respond.
I will try and explain than, assuming you have a stack of 5 people on auto follow, you have 5 clients open. 4 hidden and the one main one that is "leading". (and for the record i am assuming all are under the same ip).
You would have the main window open, and the other 4 windows either hidden behind it, minimized, or perhaps even spaced on your screen.
Those 4 windows you are afk from! that simple. and Yes you can jump back to them if need be, but that doesnt negate the fact that for a length of time you are afk. Thats why the rule was reinterpreted! no botting was a rule from day one.
While I tend to agree with Prsm, this is still dangerous water to tread in. If you have multiple clients open (and I honestly don't know how some people can keep up with all that crap), and they somehow manage to be able to play characters in each of them - one at a time - it's still not technically AFK (away from keyboard) since they are there the whole time. They are really AFC (away from client). Plus, if you talk to each one of them and they respond, they are not really AFK.
I
do, however, understand your point and think this is one of the best ways I've heard of putting this.
altbdoor wrote:i may not be in much of a position as to speak, but from what i can read, players are utilizing "
follow" feature to
level and
get items. and some say that leveling and getting certain drop items in this game is
boring. fact is, that's how games are. the shitty drop rate is what drives people to keep going. heck i've gone for days hunting silk cocoons and bottles of water. yes, i am frustrated. got 99, and need one more. killed one herd of them in a day only to found none. never mind. i'll try again tomorrow. forgive me,
but where's the gameplay spirit guys?!
levelling is hard? i'd say its easy. few players i know say that too. is there joy if you just used a bot to level? i don't know about you, but i don't.
achieving something that you didn't work for. achievement? nope.
isn't it obvious that if drop rates are high, items will be in abundance? values for items will drop. players get this and that easily. perhaps maybe even weapons or quest items. i made friends to get my 9 black scorpions, 100 silk cocoons, 3 medium healing potions and so much more (tip: yes i'm a noob). when i achieved a quest or got a rare item drop
by myself and the help of other humans, i am satisfied. a sense of achievement. i thank my friends. i congratulate myself. all the hunting make my game time worth it and enjoyable.
ladies and gentlemen, this is the mmorpg experience (imo). hunting for hours for an item drop. killing maggots for hours for experience and level. why them bots in the first place?
apologies if i've offended anyone. just saying my own opinion...

No, you're not in any position to speak, and yes you offended me, so be quiet!
(JUST KIDDING!)
Seriously, though...while I may not agree with everything you said (like "leveling is easy"!!....I almost spewed milk out my nose when you said that, I was laughing so hard), I think you put it very eloquently and a lot of what you said has great value.
As many of you know, since I started playing this game over 2 yrs ago, I have only had this one character. I have also only ever played this character with completely averaged stats, and have
never changed my stats once since starting the game! I have been told that if I can make lvl 99, I will have been the first person to do it with completely average stats and never having changed them. So, for me it's a goal. I am currently at lvl 91 - after 2 years of playing! I have also done this without having to build alts and bot my a$$ off. Is leveling hard for me? It's extremely
painful!! Some days I feel it will take me the rest of my life to make lvl 99. Would it be easier if I changed stats? Sure! Been then I would be cheating myself out of my goal. I kind of look at folks who attack-follow with a stack of their own alts to be kind of cheating themselves out of a worthwhile goal and also cheating other players out of attaining many of their goals by effectively cheating the system.
I have used the Follow feature to follow other players who are trying to show me how to get someplace. I have used Attack-Follow in cases where I'm fighting with a group of friends and just want to make socializing while fighting easier so I can chat without dying in 5 seconds. Do I think we should just ban all botting of all kinds? No. Should we ban all following? No. Should we ban attack-follow? Well, maybe, but only in cases where it's being abused. How do we determine that?
Well, I'm not a programmer, so I cannot say for sure. But in my mind, if someone is using a feature like Attack-Follow, doesn't it set some sort of "flag" on their character when it's activated? Couldn't a special version of the client (let's say ManaPlus) be created, specifically for GM use only, that would allow them to see these "flags" and know what kinds of features a character has "turned on" at any given time? Or that would display other useful information (like if multiple characters in a stack seem to come from the same IP address), etc.? I mean, c'mon guys, if we're gonna go through the pain of electing GM's, why not empower them and give them tools to more effectively do their job so we can keep the gameplay more fun and flowing smoothly?
To further reply to altbdoor, I really have to comment on your comment about getting help from your friends when doing certain quests. I must completely and totally
agree with you on that.
While I find it a complete pain in the a$$ to level in this game (and I admit a lot of it is because of the choices I've made in playing style), I really enjoy the social aspects of this game the best. From the very day I started playing this, I have met some of the nicest people from all over the world who play this game. They welcomed me to the game and helped me with learning how to play, how to achieve my first quests, etc. Once I reached higher levels I then in turn tried to spend as much time as possible helping other people to have more fun in this game achieving their goals.
I, personally, find it very hard to accumulate money and certain rares I like, or even to solve certain harder quests, and would not have done so without the help of other very generous players.
I have been very privileged to have made friends with, and even formed a guild with some of the nicest people I've met (both online and offline) from all over the globe, and feel very blessed because of it. We spend a lot of time not only helping each other to solve our respective quests and goals, but also helping other non-guild players to do the same. We find it to be a valuable and rewarding experience and really only benefits the entire game as a whole.
While I find using features like following are useful, as some have pointed out they are not necessary for enriching gameplay. If you don't think you can level or get the rares or items you really want on your own, then make some friends. Be generous to other people first. I only keep the rare hats/masks/items that I really like and plan on wearing/using. I do not collect for the sake of collecting/hoarding or making money. If I have rares I don't think I'll actively use, or I have duplicates somehow of those I do use, I usually tend to give them away to others (non-collectors) that I think will enjoy and use them. I have in turn, over time, had others gift me certain rare items that I have been seeking. There are a lot of really nice, generous players out there. Hey, just remember, what comes around goes around. So, get out there, make some friends, form some parties or guilds, and work toward your goals together and stop worrying so much about one particular feature/function that really, in the end, isn't earth shatteringly important. Just have fun playing the game and try to help others have fun as well so we can see the mana community grow.
(Steps of his soapbox....)