[WIP] New Desert Tileset

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chaslinux
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Re: [WIP] New Desert Tileset

Post by chaslinux » 12 Dec 2011, 18:33

Wow and wow, like the tileset a lot Len! Nice work. Can't wait to see a story around this, it has a bit of a Gothic feel.
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Re: [WIP] New Desert Tileset

Post by Len » 13 Dec 2011, 03:29

Crush wrote:Drop shadows are overrated.

They are annoying to map, clash with complex map geometry, and most objects look well enough without.
I would prefer to give the players various visual effects that they can decide to use or just turn off. Anyways I'll go ahead complete the shadow layer, as I'm already invested in it.

Update: fixed a few tileling issues
stuff.png
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Started prep work for shadow layer
shadow_working on it 2.png
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(its not alined or anything yet)

Here's a mockup
desert_shadow.png
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Re: [WIP] New Desert Tileset

Post by Len » 14 Dec 2011, 11:06

Sorry for the double post

Update: shadows have been alined and finished for these objects
S_test.png
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Here is the current shadow tileset
meep.png
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More fading maybe?
S_test2.png
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Re: [WIP] New Desert Tileset

Post by Alige » 14 Dec 2011, 12:41

That is awesome! Well, all I can say is post a .zip file containing all the finished desert tilesets and also the shadows, with a transparent background as soon as you are fully done.

Thank you very much,
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Re: [WIP] New Desert Tileset

Post by i » 14 Dec 2011, 15:45

Len wrote:More fading maybe?
What about Gaussian Blur?
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Re: [WIP] New Desert Tileset

Post by Len » 14 Dec 2011, 17:26

i wrote:
Len wrote:More fading maybe?
What about Gaussian Blur?
blurr.png
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Like that?
Also, I've attempted to animate the town banners (but I'm way off)
flagtmw.gif
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Last edited by Len on 14 Dec 2011, 23:35, edited 1 time in total.
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Re: [WIP] New Desert Tileset

Post by i » 14 Dec 2011, 17:44

Len wrote:Like that?
Try bigger radius. And use layer mask in gimp to cut out non visible parts of shadows - that makes everything simpler.
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Re: [WIP] New Desert Tileset

Post by Len » 15 Dec 2011, 14:22

flagtmw.gif
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update on the flag animation (I think I need to rework the first and last frames)
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Re: [WIP] New Desert Tileset

Post by Len » 20 Dec 2011, 19:38

http://www.mediafire.com/?xrm8mmqca68p47h
Here's whats been made/altered by me with alpha channels
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Re: [WIP] New Desert Tileset

Post by Alige » 20 Dec 2011, 20:22

Great work Len! Thanks a lot. I guess this desert tileset is now finished. Here is a .zip file containing all the finished desert tilesets. Bad tiles have been removed. Everything is now well organised. I'm marking this topic as [FND].

EDIT: Here are the final desert tilesets: http://www.mediafire.com/?h6zoc01jtlq7uc8
Last edited by Alige on 20 Dec 2011, 20:56, edited 1 time in total.
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Re: [WIP] New Desert Tileset

Post by Len » 20 Dec 2011, 20:50

Ali-G wrote:Great work Len! Thanks a lot. I guess this desert tileset is now finished. Here is a .zip file containing all the finished desert tilesets. Bad tiles have been removed. Everything is now well organised. I'm marking this topic as [FND].
looks like you posted the wrong file :?:
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Re: [FND] New Desert Tileset

Post by Alige » 20 Dec 2011, 20:56

Fixed. Thanks.
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Re: [FND] New Desert Tileset

Post by Alige » 20 Dec 2011, 23:33

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Re: [FND] New Desert Tileset

Post by Alige » 21 Dec 2011, 10:45

In fact, I just realized that this tileset lacks the water transition tiles... It would be good to have some, using the old water tiles. Changing this topic back to WIP.

Regards.
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Re: [WIP] New Desert Tileset

Post by Bertram » 21 Dec 2011, 14:07

In fact, I just realized that this tileset lacks the water transition tiles... It would be good to have some, using the old water tiles. Changing this topic back to WIP.
Speaking of this, I wondered whether deep (darker) water tiles would be a good addition. What do you think about it?

Best regards,
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