weapon spritesheet

All development of pixel art, maps and other graphics.
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ChefChelios
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weapon spritesheet

Post by ChefChelios »

edit: new icon
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weapon-spritesheet1.png
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weapon-spritesheet2.png
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Last edited by ChefChelios on 30 Mar 2012, 09:07, edited 1 time in total.
...und lachend stellte der Tod seine Sense beiseite und stieg auf den Mähdrescher, denn es war Krieg.
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ChaosCrossAG
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Re: weapon spritesheet

Post by ChaosCrossAG »

I think it look`s pretty cool, can you put it in action?
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Nami
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Re: weapon spritesheet

Post by Nami »

Great Idea!

Unfortunately this cannot be used (yet?) because there is no restrictions to what projectiles it can fire, so a player would be allowed to fire an arrow from it...same reason we could not have a crossbow.
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Chicka-Maria
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Re: weapon spritesheet

Post by Chicka-Maria »

This is pure awsome :P would be nice to shoot rocks with
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ChefChelios
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Re: weapon spritesheet

Post by ChefChelios »

Nami97 wrote:Unfortunately this cannot be used...
aww... damn!!!
...und lachend stellte der Tod seine Sense beiseite und stieg auf den Mähdrescher, denn es war Krieg.
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Nami
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Re: weapon spritesheet

Post by Nami »

Yeh....a shame really, it was a good idea and item, But keep it handy, I'm sure that soon we could find a way to get around this :)
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ChefChelios
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Re: weapon spritesheet

Post by ChefChelios »

here is my ice gladius... but dont use it at the desert cuz the blade would melt xDDD

edit: i changed the spritesheed to make it fit to the dagger.xml
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ice-gladius-weapon0.png
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Ice Gladius-icon.png
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ice gladius2.png
ice gladius2.png (42.83 KiB) Viewed 5122 times
Last edited by ChefChelios on 30 Mar 2012, 09:13, edited 1 time in total.
...und lachend stellte der Tod seine Sense beiseite und stieg auf den Mähdrescher, denn es war Krieg.
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Chicka-Maria
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Re: weapon spritesheet

Post by Chicka-Maria »

This looks great chef would be nice to see in game :D
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ChefChelios
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Re: weapon spritesheet

Post by ChefChelios »

Chicka-Maria wrote:This looks great chef would be nice to see in game
thank ya holy maria :XXX
...und lachend stellte der Tod seine Sense beiseite und stieg auf den Mähdrescher, denn es war Krieg.
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ChefChelios
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Re: weapon spritesheet

Post by ChefChelios »

.. :?: ..
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...und lachend stellte der Tod seine Sense beiseite und stieg auf den Mähdrescher, denn es war Krieg.
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Alige
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Re: weapon spritesheet

Post by Alige »

What a beautiful work you are doing man, it is incredible!
Even though we cannot use the Sling yet, could you please make an icon for it too? Thanks in advance.
Ah, and don't forget the double red lightsaber ;) (send it to me via a PM or post it here).

Best wishes,
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Chapart
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Re: weapon spritesheet

Post by Chapart »

Chef the nunchakus are perfect, dont forget to make bruce lee suit xD

Nice work =D

I want all of that weapons!
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Chicka-Maria
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Re: weapon spritesheet

Post by Chicka-Maria »

chef those are awsome LOL i can imagine it now people killing people in pvp with them.
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var
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Re: weapon spritesheet

Post by var »

Nami97 wrote:Great Idea!

Unfortunately this cannot be used (yet?) because there is no restrictions to what projectiles it can fire, so a player would be allowed to fire an arrow from it...same reason we could not have a crossbow.
according to this https://github.com/mana/mana/blob/maste ... nfo.h#L181 and this https://github.com/mana/mana/blob/maste ... b.cpp#L213 and this https://github.com/mana/mana/blob/maste ... es.txt#L13 since mana client 0.6 custom missile will be available.

*still waits for the custom drawing order of the equipments*
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o11c
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Re: weapon spritesheet

Post by o11c »

var wrote:
Nami97 wrote:Great Idea!

Unfortunately this cannot be used (yet?) because there is no restrictions to what projectiles it can fire, so a player would be allowed to fire an arrow from it...same reason we could not have a crossbow.
according to this https://github.com/mana/mana/blob/maste ... nfo.h#L181 and this https://github.com/mana/mana/blob/maste ... b.cpp#L213 and this https://github.com/mana/mana/blob/maste ... es.txt#L13 since mana client 0.6 custom missile will be available.

*still waits for the custom drawing order of the equipments*
The client is irrelevant since it is the server that needs to prevent equipping mismatching "bow" and "arrow".

Jenalya and I worked on this today and it should work using only equip scripts, no code changes.
Former programmer for the TMWA server.
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