What do you think of the Blue Sage Quest?
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- Johanne Laliberté
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- Joined: 13 Mar 2011, 05:38
- Location: Canada
Re: What do you think of the Blue Sage Quest?
Hi!
Although I worked hard since last Saturday to complete the quest Blue Sage, Nikolai very rewarded me. Hourray!!!
I'm very happy and Peetu too!
Indeed, the Cody's trick I used help me too!
Walking through this new map was wonderful and I could kill some yetis alone without help as archer.
Thanks to Jenalya and all developers for this nice story, nice rewards we got and for your great job you made for us!
You are GREAT
Although I worked hard since last Saturday to complete the quest Blue Sage, Nikolai very rewarded me. Hourray!!!
I'm very happy and Peetu too!
Indeed, the Cody's trick I used help me too!
Walking through this new map was wonderful and I could kill some yetis alone without help as archer.
Thanks to Jenalya and all developers for this nice story, nice rewards we got and for your great job you made for us!
You are GREAT
Dream today, to see what we will do tomorrow.
Rêver aujourd'hui pour savoir ce que l'on fera demain.
Rêver aujourd'hui pour savoir ce que l'on fera demain.
Re: What do you think of the Blue Sage Quest?
Cody's trick is undoable for warriors.
I killed like hundreds, literally, white slimes in one nest, very rarily letting them blow up and dying only on random bomb chance... and nothing :( fix plz
I killed like hundreds, literally, white slimes in one nest, very rarily letting them blow up and dying only on random bomb chance... and nothing :( fix plz
I'm too much.
Re: What do you think of the Blue Sage Quest?
As stated multiple times in this thread over the last couple of days, it is being worked on. A little patience is in order here. Remember that devs have lives outside TMW too.Derpella wrote:Cody's trick is undoable for warriors.
I killed like hundreds, literally, white slimes in one nest, very rarily letting them blow up and dying only on random bomb chance... and nothing fix plz
The only stupid question is the one you don't ask.
Re: What do you think of the Blue Sage Quest?
Dear DerpellaDerpella wrote:Cody's trick is undoable for warriors.
I killed like hundreds, literally, white slimes in one nest, very rarely letting them blow up and dying only on random bomb chance... and nothing fix plz
I just tried with my alt Ruby Red, level 76, Raging focused; 51=50+1 35 57 1 45 66=65+1 , I used Cody's trick all worked perfectly and I got the gladius with only 3 fails: she died once from random blowup, once for white slimes (a lil betsanc could help here). and once for moving far away from the trigger point.
Now, it seems that Cody's trick can be slightly extended in the following way: Ruby Red could move a bit around trigger point (inside 2x2 tiles i'm not sure) anyway she was at this point before last kill.
To fix this tricky problem help is welcome, Jenalya made us good conditions on test server:
http://forums.themanaworld.org/viewtopi ... 06#p123806
this a new Challenge to add to this quest: Find the origin of the problem and report to Jenalya on irc #tmw-dev, or here in p
Crew of Red Corsair will offer 1MGp to whom (player or Player group) can explain the issue and report it. If Jenalya wins before them, The sum will be affected to any event involving development or testing she would like to organize, and CRC will help to organize it.
here is the actual script:
https://github.com/themanaworld/tmwa-se ... slimes.txt
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
Re: What do you think of the Blue Sage Quest?
nice idea but I think most players would simply be happy if they were exactly the same as dyed cotton glovesAli-G wrote:The silk gloves are already dyed cotton gloves in fact. I'm currently working on a new icon and recolorable spritesheets for the shiny silk gloves.GonzoDark wrote:Make the silk cloves dyeable.
Ali
Personally I'd like gloves to be just at the size of the hand, I actually work on it but you are faster than lightening , Ali
the actual sprite could be used for fur gloves (muffles, mittens)
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
Re: What do you think of the Blue Sage Quest?
The Ice Gladius has a weight of 500g in the items.xml, but 1000 in item_db.txt
Re: What do you think of the Blue Sage Quest?
*shakes head* that's because if you define an OnDead event using a trigger area then the event is shot only inside that area, hence the event is ignored when players kill slimes standing outside the 2x2 rectangle, instead it works while standing inside.Jenalya wrote:It only gets executed sometimes (I have no idea why, it should happen everytime a slime is killed)
https://github.com/jtoelke/tmwa-server- ... es.txt#L51
I thought you guys knew it
There's more than one way to fix it. Divining how to do it is left as an exercise to the reader.
The main reason Santa is so jolly is because he knows where all the bad girls live.
Re: What do you think of the Blue Sage Quest?
Very good Var.. I didn't know about this... I wonder if the ambush scripts are also affected by this.
Re: What do you think of the Blue Sage Quest?
I didn't know either. I just locally changed the scripts to trigger the spawn event in a seperate NPC and it works again now.v0id wrote:*shakes head* that's because if you define an OnDead event using a trigger area then the event is shot only inside that area, hence the event is ignored when players kill slimes standing outside the 2x2 rectangle, instead it works while standing inside.
https://github.com/jtoelke/tmwa-server- ... es.txt#L51
I thought you guys knew it
@alastrim This is also what the ambush scripts do. When we wrote them, we probably had the same problem, but as far as I remember we thought the OnDeath event wouldn't work at all.
With the slimes, I put the trigger and spawn into one NPC on o11c's suggestion and when I tested I was able to clear some nests, so I didn't associate our problem here with the problem we had with the ambushs. Now that I know what was wrong, it seems very obvious.
varuna, how do you know about that? Is there more documentation about the scripting functions? Or did you look in the server-sources?
Re: What do you think of the Blue Sage Quest?
No, for what i know there's not much documentation about scripting.
I know this but it has some features that are not available in TMW eathena server http://buwinow5.tripod.com/ also there's eAthena support board http://eathena.ws/board/
I noticed about that some years ago while i was working in the source code and testing some scripts. If there have been no changes, each jump to a label inside a special script like "enter in an area" is executed until the defined place is occupied by the player, moving outside it will cause the stop of the script executiion.
Here in that scripts OnSlimeDeath is a label inside the #Slime0 script and so on, hence all the issues about the OnDeath event.
If the label were outside it, e.g. in another script, then the OnDeath event didn't behave in a weird way.
Just to give a small example something like...
would allow (unless there have been changes on the server code) to check the mobs death.
I know this but it has some features that are not available in TMW eathena server http://buwinow5.tripod.com/ also there's eAthena support board http://eathena.ws/board/
I noticed about that some years ago while i was working in the source code and testing some scripts. If there have been no changes, each jump to a label inside a special script like "enter in an area" is executed until the defined place is occupied by the player, moving outside it will cause the stop of the script executiion.
Here in that scripts OnSlimeDeath is a label inside the #Slime0 script and so on, hence all the issues about the OnDeath event.
If the label were outside it, e.g. in another script, then the OnDeath event didn't behave in a weird way.
Just to give a small example something like...
Code: Select all
...
areamonster "048-2.gat", 178, 92, 184, 98, "", 1093, $@BlueSageSlime0_Spawn, "SlimeEvents::OnSlime0Death";
...
048-2.gat,0,0,0|script|SlimeEvents|-1,{
OnSlime0Death:
set $@BlueSageSlime0_Spawn, $@BlueSageSlime0_Spawn - 1;
...
end;
OnSlime1Death:
...
}
The main reason Santa is so jolly is because he knows where all the bad girls live.
Re: What do you think of the Blue Sage Quest?
I see. At least, I just added a note about this issue to the wiki page about the scripting commands. http://wiki.themanaworld.org/index.php/ ... ce#monstervar wrote: No, for what i know there's not much documentation about scripting.
Yeah, I did something similar. https://github.com/themanaworld/tmwa-se ... dd56ed78c3var wrote:Here in that scripts OnSlimeDeath is a label inside the #Slime0 script and so on, hence all the issues about the OnDeath event.
If the label were outside it, e.g. in another script, then the OnDeath event didn't behave in a weird way.
Just to give a small example something like...
Thanks for explaining the problem!
Re: What do you think of the Blue Sage Quest?
besides eathena.ws and its wiki I also found a similar one: rAthenavar wrote:No, for what i know there's not much documentation about scripting.
I know this but it has some features that are not available in TMW eathena server http://buwinow5.tripod.com/ also there's eAthena support board http://eathena.ws/board/
http://rathena.org/board/ and its wiki:http://rathena.org/wiki/
It seems that you got the prize var, ok Jenya?
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
Re: What do you think of the Blue Sage Quest?
Sure.Nard wrote:It seems that you got the prize var, ok Jenya?
Re: What do you think of the Blue Sage Quest?
I decided to use that money for an event involving development or testing.Jenalya wrote:Sure.Nard wrote:It seems that you got the prize var, ok Jenya?
Anyway, yet i dont know what will be the event.
The main reason Santa is so jolly is because he knows where all the bad girls live.