Actions which require precise timing aren't feasible for a centralized online game. The network latency to the server ("lag") is too high and too irregular for that.baedamichi wrote:That's an interesting idea, reminds me of a game (not sure, but I think it was one of the Zelda series) where your shield had to be actively held up at the right time by pressing a button on your joypad to deflect arrows, and you couldn't attack while holding up your shield to protect you.
The Warrior Class
Re: The Warrior Class
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Re: The Warrior Class
Though I voted for the too weak option, I don't really think they are: they are able of standalone fighting against tough mobs which is quite tricky with other classes. This is a nice advantage, the bad is that it looks like an instigation to bot.
In my opinion the problem with warriors is mainly the experience and drops amount they get when fighting with other classes (I exclude pvp). Another problem is that they have to spread their status points onto more parameters than others. A warrior must have damage and criticals protection and enough dexterity to hit, while the other classes can focus on one or two status parameters. Then they cannot max their strength and agility.
If armors defense is lowered it will affect tanked archers and mages too. I am not sure that warriors would get benefit of that.
I can see two possible ways to change balance in their favor:
Status changes:
In my opinion the problem with warriors is mainly the experience and drops amount they get when fighting with other classes (I exclude pvp). Another problem is that they have to spread their status points onto more parameters than others. A warrior must have damage and criticals protection and enough dexterity to hit, while the other classes can focus on one or two status parameters. Then they cannot max their strength and agility.
If armors defense is lowered it will affect tanked archers and mages too. I am not sure that warriors would get benefit of that.
I can see two possible ways to change balance in their favor:
Status changes:
- Strength could increase hit chance and power a bit more than it actually does (was it the idea which leaded to raging?). Also warriors intended weapons could be introduced.
I think weight is a parameter that may not have the importance it could have. For example I said in the spash damage thread:
"It is logic to say that weight (not armor) should decrease agility. If this is the case, strength should increase it in some way too. The same applies to dexterity." It could also be a discriminant parameter to prevent mages (except healers i.e. clerics) from using them.
maybe the linear dependency of max load with strength has to be replaced too.
- Experience and drop owning could be modified to include part of the cumulative damage taken by the char. Maybe some "splash experience " (at constant or slightly increased global exp., just as damage) extended to all players attacking the same "mob stack" could exist too. Another possible reflection path could be to link loot and experience: the more loot you take the less exp you get and reciprocal
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“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
Re: The Warrior Class
As a long time warrior, I'll just say that I've seen lots of improvement for Mages and Archers, but very little if any for warriors. While I understand that the current system may not be perfect, but I'd liek to see balance between the classes....if warriors need to be tuned down, so should archers/mages.
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- Chicka-Maria
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Re: The Warrior Class
its not really tuned down ive witnessed warriors with the raging skill murder jackos like it was nothing. While archers can barely hit them and mages hit them but slower than the raging build. I think the warrior build is great as it is right now but for higher levelled players.
Edit: Also i think balancing would be much easier if there was a set path to picking your class, Like in most MMORPGS you pick your class while you make your character and then set that character on that one path it seems its easier to balance that way. Just a Thought or something to think about. I realize people like variety but if it would help the balance of the game...people CAN make more than one character on one account.
Regards,
Edit: Also i think balancing would be much easier if there was a set path to picking your class, Like in most MMORPGS you pick your class while you make your character and then set that character on that one path it seems its easier to balance that way. Just a Thought or something to think about. I realize people like variety but if it would help the balance of the game...people CAN make more than one character on one account.
Regards,
Yubaba
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[19:41] Ladysugar: he told me to push a setzer up his rear
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Re: The Warrior Class
Jacko and skulls are the exception with raging. A rager and shred those because his crit % is so high. If you go against a terranite or skeleton, fallen, zombie, archers and mages destroy the raging warrior.Chicka-Maria wrote:its not really tuned down ive witnessed warriors with the raging skill murder jackos like it was nothing. While archers can barely hit them and mages hit them but slower than the raging build. I think the warrior build is great as it is right now but for higher levelled players.
Edit: Also i think balancing would be much easier if there was a set path to picking your class, Like in most MMORPGS you pick your class while you make your character and then set that character on that one path it seems its easier to balance that way. Just a Thought or something to think about. I realize people like variety but if it would help the balance of the game...people CAN make more than one character on one account.
Regards,
sexy red bearded GM
Re: The Warrior Class
It would be much easier to balance the classes if we hadn't started the whole "skill focus" thing.
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Re: The Warrior Class
Personnally, i think that warrior class is good at it already is.
Well, warriors certainly don't get a big exp/min, and can't get items when archers or mages fight with them, but the fact it that they aren't vulnerable at all. Moreover, once they've a full armor set, they don't need to buy anything except some healing items, which aren't the most expensives at all, let's say it... That's why i think it'd be very unfaire to improve the warrior class. To me, that's not an offensive class or a leveling class as archer class is, but it has all what's restant except the ability to do magic.
Archers should stop being blamed because, even if they get a lot of exp, they are the most vulnerables. To my mind, nowadays, an archer build is the best price/leveling quotient.
I also remember when i started the game, as an archer... It's real that you can quickly kill hard mobs or go in graveyard, but i wouldn't like to see how many gps i've spent on the teleporter...
In conclusion, i think that, for the moment, warrior and archer classes are good as they are. To my mind, what's unbalances between classes is the mage class. You currently can do great damages, get every drops, have a great exp/min and don't be so vulnerable with a low level mage, which means between before level 80 to me.
Furthermore, unconsiderating what i previously said, i think that mage class should be rewritten a little, because i seriously don't understand how you can be a mage without constantly restat to get iron ores when you start the game or when you have only one character if you haven't a high level... And getting a high level as a mage, if you haven't iron powders seems really time painful...
Well, warriors certainly don't get a big exp/min, and can't get items when archers or mages fight with them, but the fact it that they aren't vulnerable at all. Moreover, once they've a full armor set, they don't need to buy anything except some healing items, which aren't the most expensives at all, let's say it... That's why i think it'd be very unfaire to improve the warrior class. To me, that's not an offensive class or a leveling class as archer class is, but it has all what's restant except the ability to do magic.
Archers should stop being blamed because, even if they get a lot of exp, they are the most vulnerables. To my mind, nowadays, an archer build is the best price/leveling quotient.
I also remember when i started the game, as an archer... It's real that you can quickly kill hard mobs or go in graveyard, but i wouldn't like to see how many gps i've spent on the teleporter...
In conclusion, i think that, for the moment, warrior and archer classes are good as they are. To my mind, what's unbalances between classes is the mage class. You currently can do great damages, get every drops, have a great exp/min and don't be so vulnerable with a low level mage, which means between before level 80 to me.
Furthermore, unconsiderating what i previously said, i think that mage class should be rewritten a little, because i seriously don't understand how you can be a mage without constantly restat to get iron ores when you start the game or when you have only one character if you haven't a high level... And getting a high level as a mage, if you haven't iron powders seems really time painful...
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Re: The Warrior Class
totally agree, except for the exp part. High level warriors get great exp off jackos and skulls. Jackos give off about 25k-30k per jacko and skulls give off a good percentage as well. The raging class helped the warriors in my opinion since they can now hit faster and harder with other monsters as well. Both monsters listed above cant be hit often by an archer or as fast with a mage.
Regards,
Regards,
Yubaba
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Re: The Warrior Class
fyi (and a touch off topic) but a speed focused warrior has a much higher exp/min rate than a raging warrior of the same levelChicka-Maria wrote:totally agree, except for the exp part. High level warriors get great exp off jackos and skulls. Jackos give off about 25k-30k per jacko and skulls give off a good percentage as well. The raging class helped the warriors in my opinion since they can now hit faster and harder with other monsters as well. Both monsters listed above cant be hit often by an archer or as fast with a mage.
Regards,
sexy red bearded GM
Re: The Warrior Class
Real balance (at least in the damage) can be achieved taking away some of the bow damage, eliminating potions and taking more than 50% of the ingrav damage. So, kill the game to have balance
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Re: The Warrior Class
"Hey, archer. Let's cuddle under my Blanket of Betsanc."Piateluca wrote:Real balance (at least in the damage) can be achieved taking away some of the bow damage....
Re: The Warrior Class
Eh, seems like Raging should benefit the warrior in more ways than Speed skill.Big Crunch wrote:fyi (and a touch off topic) but a speed focused warrior has a much higher exp/min rate than a raging warrior of the same levelChicka-Maria wrote:totally agree, except for the exp part. High level warriors get great exp off jackos and skulls. Jackos give off about 25k-30k per jacko and skulls give off a good percentage as well. The raging class helped the warriors in my opinion since they can now hit faster and harder with other monsters as well. Both monsters listed above cant be hit often by an archer or as fast with a mage.
Regards,
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Re: The Warrior Class
I think that regardless of anyone's opinion, the armor values used will have to be lowered, maybe even drastically, if we want the game to have Any new equipment that beats what is currently in game and easy(ish) to get, such as the warlord set. People will surely not like that, but a thousand protests won't make the game any more capable of having better armor later if we continue to cling to the couple of armor sets we have with ridiculously high damage reduction. On the bright side, with some careful thought armor values could be lowered and monster damage could be lowered a certain amount to compensate - or players could be given higher base HP.
Kazenawa: mages may be more powerful (damage wise) than other 'classes', but they also pay a lot more to deal that damage. Personally, archer is just as easy to excel early on at, without a need to level your magic, and they get the use of potions along with the speed skill or mallard's eye. Considering that the best archer weapon and armor set can be obtained early on (the terranite set is not the best, considering that there are at least 2 other ways to gain a dex boost with not nearly as much effort as you spend to gain armor that gives less of a boost than the fairy armor), and potions/iron arrows are available from the start, not to mention multiple skills favoring their damage, I'd be inclined to say archers are really the overpowered class, in terms of player vs monster damage.
Pvp is another story lol...
Kazenawa: mages may be more powerful (damage wise) than other 'classes', but they also pay a lot more to deal that damage. Personally, archer is just as easy to excel early on at, without a need to level your magic, and they get the use of potions along with the speed skill or mallard's eye. Considering that the best archer weapon and armor set can be obtained early on (the terranite set is not the best, considering that there are at least 2 other ways to gain a dex boost with not nearly as much effort as you spend to gain armor that gives less of a boost than the fairy armor), and potions/iron arrows are available from the start, not to mention multiple skills favoring their damage, I'd be inclined to say archers are really the overpowered class, in terms of player vs monster damage.

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Re: The Warrior Class
Totally agree with mrgrey on lowering stats on armor we have at the moment to bring more armor in game. But the problem is we have no active artists and no armor to replace it with/quests/scripts.
Regards,
Regards,
Yubaba
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Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
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William James wrote:Act as If what you do make's a difference, because It does.