
Do you all think this could work in the game? Critiques welcome. If you all think it's a good idea, I'll start developing the entire set. =]
Note: It's supposed to be undersaturated...
On the contrary, I think it'd be best if the zombies looked like the playerset because it make them seem more familiar. If they were a different style, the line between NPC and PC would be much wider. If a party goes into a dungeon to fight zombies, I think the zombies should resemble any other PC they met in the game (only more dead looking of course).ElvenProgrammer wrote:Well it doesn't look so bad, but I'd say a zombie shouldn't be just a recolored player.
Well if the players are wearing clothes, it'd be different. I am planning for v2.0.Modanung wrote:If you edit the playerset and just change the colour and add some wounds it looks more like a halloween outfit rather then a real zombie.
I know, I was going for a campy thing. I think tire marks would look weird on a zombie in a fantasy environment.Modanung wrote:Being a zombie isn't about having a green skin. It's about needing fresh brains and walking like a war veteran who was hit by twenty shrapnels and driven over by a truck yesterday. At least that's one version of a zombie.
I totally agree. And that's not what I meant, I was talking about the way a zombie is supposed to move.Techsetsu wrote:I think tire marks would look weird on a zombie in a fantasy environment.
That's the reason I didn't make them so decayed.Rotonen wrote:The only way I'm going to be happy with zombies is that we're going to have an array of 5-10 different zombies: they just shouldn't look like each other.