Tiled Map Editor

A place for The Mana World players to discuss game-related topics outside the scope of development including guilds, player interactions, game meta and more.


Post Reply
User avatar
Psychodelic
Novice
Novice
Posts: 83
Joined: 20 Apr 2012, 23:58
Location: The Mana World

Tiled Map Editor

Post by Psychodelic »

Ablu
Manasource
Manasource
Posts: 288
Joined: 23 Jul 2011, 08:31
Location: Germany

Re: Tiled Map Editor

Post by Ablu »

Hello,

what do you want us to do with that? Additionally the file you uploaded references multiple tilesets that you did not bundle. Also the relative paths inside the file look rather specific to your system. Best fork the client-data repository on github, use the tilesets that are available there, make a commit to your fork and then send us link here.

Though you best explain what you posted instead of just posting a link.

You also used zlib compression mode. Old clients do not like this a lot. Better switch this to gzip (though i am not sure what the current default for TMW maps is).

Then you added some senseless properties to the main map, namely "arboles", "casas", "collision". They are all not needed. Same applies to some object groups (you might not see those groups if you use 0.8.1 release of tiled since the object dock was added later iirc)

Next problem is that the tilesets you used (i have no idea what kind of tilesets since you did not post them) seem to have strange tile widths (35).

Regards
Ablu
User avatar
meway
The Mana World
The Mana World
Posts: 1737
Joined: 04 Jan 2009, 05:02
Location: Home

Re: Tiled Map Editor

Post by meway »

It appears to me just by looking at the tmx file that the only tile-set used was this one
http://updates.themanaworld.org/client- ... ground.png

The rest should not be difficult to figure out by proficient tiled users. You can open .tmx files with any text editor.
Post Reply