kook wrote:
i'm sure somebody not kook will have something wiser to say 8)
Those links a really helpful. And thanks for letting me know about by the tree in Hurnscald :D
Jenalya wrote:
I think having items in the carts could help a lot to make Tulimshar more interesting to explore.
Yeah, and it would definitely make it a bit easier for newer players, I think, to sort of vary the landscape.
Jenalya wrote:
Would you like to work on creating a tileset which contains several different items that can be placed on the carts?
I would. Although my experience in pixel art (or traditional art) doesn't go too far. (The tutorials you linked to definitely help.) To clarify, I would make the item and then tell someone the coordinates that it should be placed? (I didn't see anything talk about that on the main page about mapping.)
Also, do you think items should be re-sized (if they look better that way) when put on carts? Like in the image in my first post, if I made the cakes a bit smaller before they went on the cart, would that be better?
Edit: Along with making the image and deciding the coordinates, I'd have to make an xml file about it? I don't know much about xml (although I'm familiar with some other markup languages) but I think there was something on the wiki about it.