Content and general development discussion, including quest scripts and server code. The Mana World is a project comprising the original tmwAthena server & the designated improved engine server based on evolHercules
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Hey guys, was just traveling around the mana world when noticing this path was not connected straight.. it looks strange and needs fixing.
Its on map 041-1 and located at 55, 62
Also I think all the collision tiles on the beds should be removed considering the sprites look fine when sitting on them turned, Other wise there is a lot of places that shouldn't have lots of beds in the first place.
Here is a screenshot of the pathway I'm talking about... If i see anymore errors ill point them out in this thread
regards,
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bug.PNG (183.35 KiB) Viewed 3906 times
Yubaba
TMWC Member of The Mana World
Leader of The Mana Empire (TME) [19:41] Ladysugar: he told me to push a setzer up his rear www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.
Chicka-Maria wrote:
Also I think all the collision tiles on the beds should be removed considering the sprites look fine when sitting on them turned, Other wise there is a lot of places that shouldn't have lots of beds in the first place.
the way beds are right now it is not possible to remove the collision tiles as the top of the bed is atm in over layer.
the other thing is quite obvious, I wonder what I screwed up there
Here are the errors boomer pointed out in visual, it seems they are just missing collision tiles no biggie
Attachments
052-1 75 32 error-1.jpg (120.56 KiB) Viewed 3815 times
020-1 60 122 error-1.jpg (90.03 KiB) Viewed 3815 times
019-1 82 88 error-1.jpg (117.63 KiB) Viewed 3815 times
Yubaba
TMWC Member of The Mana World
Leader of The Mana Empire (TME) [19:41] Ladysugar: he told me to push a setzer up his rear www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.
By the way, you can easily find such unreachable tiles in the map editor.
1. zoom out until you see the whole map
2. hide all layers except for collision
3. flood-fill the walkable area with the collision tile
Now any inaccessible tiles are clearly visible. Undo the large flood-fill and fix them.
This simple QA test should always be done before releasing a map. It's important because when a spawn area overlaps the unwalkable area, more and more mobs will accumulate in it which stay there forever because they can't be killed easily.
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I found out that most (if not all) woodland maps have stone road tile on Fringe instead of Ground (or Ground2 or whatever) layer, this result in that you cann't see drops on these tiles, since item sprites is drawn before the fringe layer. This problem is annoying.
I don't know if there already someone working on this bug, but hope someone (other than myself) can fix this.
tsukinokage wrote:
I found out that most (if not all) woodland maps have stone road tile on Fringe instead of Ground (or Ground2 or whatever) layer, this result in that you cann't see drops on these tiles, since item sprites is drawn before the fringe layer. This problem is annoying.
I don't know if there already someone working on this bug, but hope someone (other than myself) can fix this.
As far as I know a very early version of the client was able to handle only some fixed layers with fixed names, that's why older maps consist only of those layers and don't have additional layers as e.g. Ground2.
There's currently nobody working on this, so if someone is interested, help would be welcome.
Jenalya wrote:I don't know if there already someone working on this bug, but hope someone (other than myself) can fix this.As far as I know a very early version of the client was able to handle only some fixed layers with fixed names, that's why older maps consist only of those layers and don't have additional layers as e.g. Ground2.
There's currently nobody working on this, so if someone is interested, help would be welcome.
Already gotten started on this, It seems there are a lot of maps including the indoor maps (rugs and extra block floors) that need to be changed to a ground2 instead of fringe..I have already finished 2 maps with layering issues and am working on the 3rd now...It will take more than a day to complete the errors on all the old maps but know its being worked on.
regards,
Yubaba
TMWC Member of The Mana World
Leader of The Mana Empire (TME) [19:41] Ladysugar: he told me to push a setzer up his rear www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.