Ablu wrote:Well this is Fantasy. No need for 100% realism.
I totally agree with you and it would change this debate a lot if it would be seriously taken in consideration by each parts.
chaslinux wrote:Here's where it gets funny. I *think* it could actually be much more difficult to make a high quality bow than light plate or chain armor. It's not as simple as stringing wood from one end of a stick to another. Most bows (modern and older) are a composite of a couple of woods (I read a book from 1930 or so on the topic of bow making), some of the wood very expensive. The wood is bent and pressurized for weeks for shape then bonded together. The process takes a long time and you have to get things just perfect or it doesn't bond. Even if you're not bonding, it still takes weeks to shape the wood and that still has to be done correctly. Lost the book, a shame, found it in a flea market when I visited New Jersey.
Working with wood requires a lot of patience, rigor and thoroughness, but that's the same for metallurgy... It requires an alloy supposed to resist to the environment your in, and, as it's an armor, strong enough to different types of attacks, without being too heavy. But the hardest part is that it has to be wearable without causing too much irritations or other depleasant things like that... And as each person is different...
The two things are actually completely different, i doubt we can really compare them.
chaslinux wrote:What I sometimes have trouble thinking is if an arrow could really do more damage than a sword (which could cleave a person in two). I suppose with enough Strength.
Hum yes, that's again actually two completely different fighting techniques, and each of them have fatal hits.
Though, even with enough strenght, a sword certainly can't cut a person in two, especially if the concerned person is wearing an armor. A sword is really too thick and not enough keen for it. The only thing that can really cut a person in two is a high-quality katana. And even with it and without an armor, your technique has to be completely perfect to cut even bones. That's why with an armor i doubt it's possible.
Frost wrote:Different people enjoy different styles of play.
It's true that game play isn't perfectly balanced, but if it were really lopsided then we'd see that reflected in the choices people make in the game. In fact, all the major styles of play are actively used in the game now.
If someone prefers a certain style, that's not an indication that something is wrong. If someone else prefers a different style, that's not an indication they're any less clever.
Personally, I find that different styles suit different moods. Over the years, I have built a few Speed archers, some Mallet Eye archers, a high-damage (Raging) warrior, a few Speed warriors, a tank, a high-damage (Int and Agil) mage, a tanked mage (Int, Luck, and Vit), a healing/buffs mage, and some "fun" role-play characters.
In this game, the winners are those who have the most fun.
![Smile :)](./images/smilies/icon_smile.gif)
Ah that's a nice conclusion in my opinion, i began to be tired to debate on it, but i think that some nice ideas or arguments have been given by everyone
![Smile :)](./images/smilies/icon_smile.gif)